Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin
Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Home
Chips (95%)
Walkthrough (75%)
Soul Unisons (100%)
Boss List (90%)
Virus List (25%)
Shops (5%)

Boss List

Non-Exclusive
Name HP Image Element Attacks Location
Normal Navi
NormalNavi 230
300
800
BigBomb (Throws a BigBomb hitting one row)
Blinder
Cannon (A weak and slower version of a Cannon)
CrossBomb (Throws a CrossBomb hitting in a cross formation)
Fan
Fanfare
MiniBomb
Silence
Sword
Wind
(Note: Some of these are BattleChips which can be broken/interrupted with a Jealousy chip or a RollArrow attack.)
SteroComp (ElecTown2)
Gate Security (Town Area3)
City/Den Battle Tournament (Yuko)
Hawk/Eagle Tournament (Flave)
Blue Moon/Red Sun Tournament (Jack)
NormlNavα 230
800
1000
NormlNavβ 800
NormlNavΩ 230
1200
Heal Navi
HealNavi 100
230
300
500
700
800
AreaGrab
Ball
FighterSword
LongSword
MiniBomb
VolGear/VulGear/ValGear (Depending on the Navi version, a VolGear type virus will be summoned to the field)
(Note: Some of these are BattleChips which can be broken/interrupted with a Jealousy chip or a RollArrow attack.)
LCD Comp (Elec Town2)
During "Breaking and Entering" (Park Area2)
During "Net Crisis" (Park Area1)
City/Den Battle Tourament (Gantestu)
Den Battle Tournament (Dex)
Hawk/Eagle Tournament (Rika)
Blue Moon/Red Sun Tournament (Paulie)
Blue Moon Tournament (Chaud)
Red Sun Tournament (Raika)
HealNavα 300
1100
HealNavβ 300
500
1100
HealNavΩ 1400
BurnerMan
BurnM 700 Duel Torches (Two torches move, one after another, on the top and bottom row, with an attack that hits the entire column, can be blocked)
Flame Dash (BurnerMan will do a flame-on move and dash straight)
Flame Shot (A FireArm attack that shoots straight onto the entire row)
Hawk/Eagle Tournament on Normal (Atsuki)
BurnMα 1100 Park Area2 on Normal (Static)
Hawk/Eagle Tournament on Hard (Atsuki)
BurnMβ 1500 Park Area2 on Hard or Super Hard (Static)
Hawk/Eagle Tournament on Super Hard (Atsuki)
BurnMΩ 1900 Random Encounter (Park Area2)
ColdMan
ColdM 800 Blizzard Clouds (Clouds will move toward you, can be blocked)
Body Smash (ColdMan curles up and attempts to jump at you)
Tri-IceCubes (Creates three IceCubes and if they're in his field, he will push them at you)
Blue Moon/Red Sun Tournament on Normal (Chilliski)
ColdMα 1200 Sharo Area on Normal (Static)
Blue Moon/Red Sun Tournament on Hard (Chilliski)
ColdMβ 1500 Sharo Area on Hard or Super Hard (Static)
Blue Moon/Red Sun Tournament on Super Hard (Chilliski)
ColdMΩ 1900 Random Encounter (Sharo Area)
KendoMan
KendM 800 Rushing Slash (KendoMan charges straight and will attempt to stab MegaMan wherever he is)
Slash (A wide attack)
Tri-Slash (KendoMan will make 2 clones of himself that will attack MegaMan in a delta formation)
Blue Moon/Red Sun Tournament on Normal (Mr. Famous)
KendMα 1200 NetFrica Area on Normal (Static)
Blue Moon/Red Sun Tournament on Hard (Mr. Famous)
KendMβ 1600 NetFrica Area on Hard or Super Hard (Static)
Blue Moon/Red Sun Tournament on Super Hard (Famous)
KendMΩ 2000 Random Encounter (NetFrica Area)
LaserMan
LasrM 1000 CrossLaser (LaserMan fires a laser that hit's in a cross, while cracking the panels)
DarkLaser (Freezes time, then fires a laser onto one row)
LaserAttack (A laser attack onto a forward panel)
Rock Drop (LaserMan will fire into the air and a total of 10 rocks will fall)
Super Armor (LaserMan can't be stunned)
MeteorComp4 on Normal (Storyline)
LasrMα 1400 MeteorComp4 on Hard (Storyline)
LasrMβ 1800 Undernet5 on Super Hard (Static)
MeteorComp4 on Super Hard (Storyline)
LasrMΩ 2200 Random Encounter (Undernet5)
ShadeMan
ShadM 500 BatBody (When hit, ShadeMan turns into 2-3 bats that retreat, where one of the bats is ShadeMan)
ClawGrab (A claw will come up from a panel)
ClawSwipe (ShadeMan will do a wide attack)
DarkWing (ShadeMan will send three bats that will follow you slightly)
NoiseCrash (A triangular attack that hits 1x3 panels, and 1 panel ahead)
ElTwrComp2 on Normal (Square)
ToyRoboComp4 on Normal (MelSquar)
Undernet4 on Normal (Static)
ShadMα 800 ElTwrComp2 on Hard (Square)
ToyRoboComp4 on Hard (MelSquar)
Undernet4 on Hard (Static)
ShadMβ 1200 ElTwrComp2 on Super Hard (Square)
ToyRoboComp4 on Super Hard (MelSquar)
Undernet4 on Super Hard (Static)
ShadMΩ 1500 Undernet4 (Random Encounter)
SparkMan
SprkM 600 ShadowFlash (SparkMan will flash the screen and an image of MegaMan will appear behind you, using a WideSword)
SparkMine (SparkMan sends out a mine that goes straight, when it stops, it does a spark attack on each of it's corners)
Spark Path (A spark on 1x2 panels will travel on each column, going up then down)
Hawk/Eagle Tournament on Normal (Terry)
SprkMα 1000 ACDC Area3 on Normal (Static)
Hawk/Eagle Tournament on Hard (Terry)
SprkMβ 1400 ACDC Area3 on Hard or Super Hard (Static)
Hawk/Eagle Tournament on Super Hard (Terry)
SprkMΩ 1800 ACDC Area3 (Random Encounter)
TopMan
TopM 600 SummonTops (3 tops appear and move diagonally, while TopMan turns into a top to drop on you)
TopDash (TopMan will turn into a top and move straight and back)
TopBounce (TopMan will turn into a top and move diagonally)
Hawk/Eagle Tournament on Normal (Tensuke)
TopMα 900 Town Area1 on Normal (Static)
Hawk/Eagle Tournament on Hard (Tensuke)
TopMβ 1200 Town Area1 on Hard or Super Hard (Static)
Hawk/Eagle Tournament on Super Hard (Tensuke)
TopMΩ 1600 Town Area1 (Random Encounter)
VideoMan
VideM 800 FilmRoll (A roll of film appears on 2x2 panels)
Copy1 (Creates an image of MegaMan who tosses a LilBomb)
Copy2 (Creates and image of Megaman who shoots a Cannon)
Copy3 (Creates an image of MegaMan who uses WideSword)
ExcessFilm (Two lines of film will always appear in between you and VideoMan)
Forward (VideoMan turns red and speeds up)
Rewind (VideoMan turns blue and regenerates HP)
Hawk/Eagle Tournament on Normal (Viddy)
VideMα 1100 Park Area3 on Normal (Static)
Hawk/Eagle Tournament on Hard (Viddy)
VideMβ 1400 Park Area3 on Hard or Super Hard (Static)
Hawk/Eagle Tournament on Super Hard (Viddy)
VideMΩ 1700 Park Area2 (Random Encounter)
MegaManDS
MgaMDS (Your Current Max HP) (Any Chip in Curent Folder, even GigaChips, but I don't remember it using any NaviChips?) Before Duo (Storyline)
Black Earth 2
Duo
Duo 2000 ChestLaser (A constant red laser stream on the middle row where a ring will appear on one column at a time)
FistBarrage
(A barrage of fists will come down on random panels while cracking them)
FistSwing (Duo will swing his fist on your back 2x3 panels, then the front)
FloatingMine (A mine will come out from Duo's chest moving in a diagonal motion and is usually paired with his 'MissileBarrage')
MissileBarrage (Missiles will randomly fire out from Duo's chest and travel straight)
SigmaBlast (Face's that look like Sigma will fire out cracking 2x2 panels)
Super AirShoes (Duo's floating in his back 2x3 panels, so ground chips won't affect him)
ControlArea on Normal (Storyline)
Duoα 2500 ControlArea on Hard (Storyline)
Duoβ 3000 ControlArea on Super Hard (Storyline)
DuoΩ 3500 ControlArea on Super Duper Hard (Storyline)
Bass
Bass 2000 BulletBarrage (Bass's typical shot attack that randomly hits panels)
DarkSword (Becomes a widesword or longsword)
HellSpheres (Bass tosses two spheres to your back panels)
RollingHell (After he tosses two wheels at you, he'll attack with his 'DarkSword')
Undernet5 (Requires 150 Standard Chips and 6 Soul Unisons)
BassΩ 3000 Black Earth2 (Random Encounter after defeating MegaManDS)



Blue Moon Exclusive
Name HP Image Element Attacks Location
AquaMan
AquaM 500 AquaBomb (Tosses an Aquabomb that his 3x3 panels)
AquaFaucet (Summons either two faucets, one on the top and bottom row, or one faucet in the middle row, that consequtively shoot a stream 2 panels long)
Bubbler (Hits a second and third panel ahead of AquaMan)
*(DS version can use a few of the chips in your folder, ie. AirHoc chips)
City Battle Tournament on Normal (Shuko)
AquaMα 1000 ACDC Area1 on Normal (Static)
City Battle Tournament on Hard (Shuko)
AquaMβ 1500 ACDC Area1 on Hard or Super Hard (Static)
City Battle Tournament on Super Hard (Shuko)
AquaMΩ 1800 ACDC Area1 (Random Encounter)
AquMDS 800 (Normal)
1100 (Hard)
1400 (Super Hard)
After Hawk Tournament (Storyline)
Black Earth2 (Mirror)
JunkMan
JunkM 800 FlyingJunk (Junk will fly at MegaMan on all three rows)
HomingBolt (Three bolts will fly at MegaMan in a 'Ratton' homing pattern)
ArmPress (JunkMan's arms extend out and try to smash MegaMan)
Blue Moon Tournament on Normal (?)
JunkMα 1100 Undernet2 on Normal (Static)
Blue Moon Tournament on Hard (?)
JunkMβ 1500 Undernet2 on Hard or Super Hard (Static)
Blue Moon Tournament on Super Hard
JunkMΩ 1800 Undernet2 (Random Encounter)
JnkMDS 1600 Black Earth2 (Mirror)
MetalMan
MetlM 800 SuperArmor (Can't be stunned)
MetalGears (Two gears will move straight on the top and bottom row or the middle row)
FloatShoes (MetalMan is not affected by special panels, but can still be hit by ground chips)
Eagle Tournament on Normal (Tamako)
MetlMα 1200 Undernet3 (Static)
Eagle Tournament on Hard (Tamako)
MetlMβ 1600 Undernet3 (Static)
Eagle Tournament on Super Hard (Tamako)
MetlMΩ 2000 Undernet3 (Random Encounter)
MtlMDS 1500 Black Earth2 (Mirror)
NumberMan
NmbrM 500* DiceBomb (NumberMan tosses a dice and the damage is equal to the number shown times 60; also hits 3x3 panels)
NumberBall (Three NumberBalls will appear with different numbers equal to the amount of damage they can take before getting destroyed)
(Can't be encountered by regular means)
NmbrMα 900 City Battle Tournament on Hard (Higsby)
NmbrMβ 1300 Town Area4 on Hard or Super Hard (Fixed)
City Battle Tournament on Super Hard (Higsby)
NmbrMΩ 1600 Town Area4 (Random Encounter)
NumMDS 1400 Black Earth2 (Mirror)
ProtoMan
ProtM 1000 DeltaRayEdge (ProtoMan will teleport and hit MegaMan three times, once in the front, and twice in the back)
HeroSword (Sword attack with a 3 panel range)
Reverse SideStep (ProtoMan "teleports" behind MegaMan for a WideSword attack)
SideStep (ProtoMan "teleports" in front of MegaMan for a WideSword attack)
Blue Moon Tournament on Normal (Chaud)
ProtMα 1300 Undernet6 on Normal (Fixed)
Blue Moon Tournament on Hard (Chaud)
ProtMβ 1600 Undernet6 on Hard or Super Hard(Fixed)
Blue Moon Tournament on Super Hard (Chaud)
ProtMΩ 1800 Undernet6 (Random Encounter)
PrtMDS 1500 Black Earth2 (Mirror)
WoodMan
WoodM 1000 LogRoll (2 logs will roll from side to side)
SeedShot (WoodMan will fire bullets..seeds at MegaMan)
TreeStomp (WoodMan will jump from panel to panel, attempting to stomp on MegaMan)
WoodTower (WoodMan jumps and on MegaMan's panels, 2x2 panels will have wood towers shooting up)
City Battle Tournament on Normal (Sal)
WoodMα 1500 Park Area1 on Normal (Fixed)
City Battle Tournament on Hard (Sal)
WoodMβ 2000 Park Area1 on Hard (Fixed)
City Battle Tournament on Super Hard (Sal)
WoodMΩ 2500 Park Area1 (Random Encounter)
WodMDS 1800 Black Earth2 (Mirror)
Red Moon Exclusive
Name HP Image Element Attacks Location
FireMan
FireM 500* FireArm (FireMan will shoot fire onto one row)
FireBomb (FireMan will toss 2 FireBombs, leaving the panels on fire afterwards)
FireCircle (A FlameLine attack that will make a circle around the center panel)
FireTower (A FlameLine attack that goes towards MegaMan always moving to the left)
(Cannot be encountered by regular means)
FireMα 1000 Den Battle Tournament on Hard (Mr. Match)
FireMβ 1500 Town Area2 on Hard or Super Hard (Fixed)
Den Battle Tournament on Super Hard (Mr. Match)
FireMΩ 2000 Town Area2 (Random Encounter)
FireMDS 1600 Black Earth2 (Mirror)
GutsMan
GutsM 500 GutsHammer (GutsMan will slam the ground and crack 4-5 panels, while rocks drop on MegaMan)
GutsPunch (GutsMan will teleport to MegaMan, given that MegaMan is on his furthest panel closts to GutsMan, and punch him; this can also push obstacles forward)
Vulcan (Same as the Vulcan attack)
Den Battle Tournament on Normal (Dex)
GutsMα 900 ACDC Area2 on Normal (Fixed)
Den Battle Tournament on Hard (Dex)
GutsMβ 1300 ACDC Area2 on Hard or Super Hard (Fixed)
Den Battle Tournament on Super Hard (Dex)
GutsMΩ 1700 ACDC Area2 (Random Encounter)
GtsMDS 500 (Normal)
900 (Hard)
1300 (Super Hard)
1500
Black Earth2 (Mirror)
Roll
Roll 700 RollArrow (Fires an arrow straight across a row, which can break chips you're about to use)
RollFlash (Roll will teleport in front of MegaMan and strike several times)
Summon Virus Attack (Roll can summon the following attacks: FlameLine, Hammer, ShockWave, ThunderBall)
Hawk Tournament on Normal (Maylu)
Rollα 1000 Town Area3 on Normal (Fixed)
Hawk Tournament on Hard (Maylu)
Rollβ 1300 Town Area3 on Hard or Super Hard (Fixed)
Hawk Tournament on Super Hard (Maylu)
RollΩ 1500 Town Area3 (Random Encounter)
RollDS 1500 Black Earth2 (Mirror)
SearchMan
SrchM 900 PopUp (Same as a PopUp attack, where he can only be hit by panel breaking chips)
Satelite (SearchMan releaseas a Satelite that will lock onto MegaMan, then SearchMan will fire, breaking panels in a cross formation)
SeekBomb (SearchMan tosses 3 SeekBombs at MegaMan, where they explode consequtively in a cross formation)
Snipe (Will lock onto MegaMan and fire 5 shots)
Red Sun Tournament on Normal (Raika)
SrchMα 1200 Undernet1 on Normal (Fixed)
Red Sun Tournament on Hard (Raika)
SrchMβ 1500 Undernet1 on Hard or Super Hard (Fixed)
Red Sun Tournament on Super Hard (Raika)
SrchMΩ 1800 Undernet1 (Random Encounter)
SrcMDS 1700 Black Earth2 (Mirror)
ThunderMan
ThunM 800 ThunderBolt (A ThunderBolt will fire straight across a row)
ThunderCloud (A ThunderCloud will move around in a circle, but when it's in the same row as MegaMan, a ThunderSpark will shoot out)
ThunderStrike (ThunderMan strikes and cracks the panel that MegaMan is on)
Red Sun Tournament on Normal (Raoul)
ThunMα 1200 Netopia Area on Normal (Fixed)
Red Sun Tournament on Hard (Raoul)
ThunMβ 1600 Netopia Area on Hard or Super Hard (Fixed)
Red Sun Tournament on Super Hard (Raoul)
ThunMΩ 2000 Netopia Area (Random Encounter)
ThnMDS 1500 Black Earth2 (Mirror)
WindMan
WindM 800 BirdLauncher (Three birds on each row are fired at MegaMan)
PropellerBomb (WindMan tosses two PropellerBombs that attack MegaMan in a 'Ratton' pattern)
Twister (Fires 3 Twister attacks at MegaMan)
Wind/Fan (WindMan is constantly pulling MegaMan forward/backward)
Hawk Tournament on Normal (Lilly)
WindMα 1200 YumLand Area on Normal (Fixed)
Hawk Tournament on Hard (Lilly)
WindMβ 1500 YumLand Area on Hard or Super Hard (Fixed)
Hawk Tournament on Super Hard (Lilly)
WindMΩ 1800 YumLand Area (Random Encounter)
WndMDS 1500 Black Earth2 (Mirror)



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.