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Mantras
Mantras probably are one of the most original magic systems I've ever seen in all my gaming life. Basically, it's a "make-your-own-spell" system, in which you have to "enscribe" (write) your own combination of prefixes, elements and suffixes, to make your own devasting spells. You can also put in random letters, but you're much less likely to get a good spell that way, or the one you want. Random letters mostly result in void spells with ridiculously high amounts of MP cost.
There is an example of how a properly enscribed "Mantra" works:
"OnVuIgRex"
The Mantra presented above is a spell I just made up, who involves two prefixes (On and Vu), an element (Ig, which means "Fire"), and a suffix (Rex). The prefixes and suffixes modify damage, hit, MP cost, and the element modifies the attribute of the magic spell. All spells work this way, except...
The "Pra" element, which works in a different way. Instead of being a 1MP costing spell, it's
a 7MP costing spell, which has multitargetting. So, if you add the modifiers presented below, they'll modify "Pra" in a different way than other elements (They will start on a base of 7MP with multitargetting).
This section of the shrine will give you tips, a list of prefixes and a list of suffixes to create your own Mantras. To enscribe a Mantra that is already done for you, check the Special Mantra table presented below. (You can also add prefixes and suffixes to these Special Mantras) A good thing to keep in mind when enscribing Mantras is that you have 32 slots for mantras. You want to get at least one spell for each element in, maybe even two or three for the more common elements like Fire or Water. Never have more than four or five spells per element though, because having two spells that do almost the same thing is useless. The best thing to do is probably to have a multitargeting spell, a powerful high-MP spell, and a weaker low-MP spell for each element. There are exceptions for elements like Light, in which you can have Resurrect in addition to healing and attacking, and there are even special spells that affect status or let you run away from battle. The most important thing, however, when enscribing Mantras is ensuring that you have diversity in your spells. Also, you may want to change your spells every so often as you level up because of your increase in MP. (You can go for more powerful spells).
(All of the damage values have been tested with a level 5 Surlent.)
Elements
Element
|
Enscribing Code
|
Opposite element
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Fire
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Ig
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Water
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Water
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Aqu
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Fire
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Wind
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Teo
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Thunder
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Thunder
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Tou
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Wind
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Light
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Soa
|
Dark
|
Dark
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Sere
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Light
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Void
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Nihi
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N/A
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Earth
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Pra
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N/A
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Heal
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Lef
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N/A
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Special Mantra
Category
|
Mantra
|
MP
|
Damage
|
Effect
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HP Drain, One
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Absorb
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6
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N/A
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Drains HP
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Light, Attack, One
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Angel
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5
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168
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N/A
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Healing, One
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Animus
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8
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N/A
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Resurrection
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Status modifying, One
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Banish
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13
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N/A
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Increases physical defense
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Status modifying, One
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Barrier
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8
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N/A
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Increases magical defense
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Fire, Attack, One
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Blast
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11
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281
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N/A
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Healing, One
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Cure
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2
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N/A
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Heals a little bit of HP to a party member
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Wind, Attack, All
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Cyclone
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19
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198
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N/A
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Lethal, One
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Death
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8
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N/A
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Tries to kill the enemy via magical death
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Wind, Attack, One
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Diyaus
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11
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281
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N/A
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Dark, Attack, One
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Doom
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5
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168
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N/A
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Suicide annihilator, All
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Errnte
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24
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N/A
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Massive damage to all enemies. Instant death to the caster
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Status modifying, One
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Espirina
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10
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N/A
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Spirit increase
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Suicide restorator, All
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Expia
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20
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N/A
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All allies are recovered to full health. Instant death to the caster
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Fire, Attack, All
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Fulldampotey
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24
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298
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N/A
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Unknown magic
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Inpulse
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8
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N/A
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Casts a random spell
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Water, Attack, All
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Kingcoast
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24
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298
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N/A
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Light, Attack, One
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Kira
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11
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281
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N/A
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Wind, Float, One
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Kuri
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3
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13
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Grants float status
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Status blocking, One
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Lefini
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6
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N/A
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Blocks anormal status
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Healing, All
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Megami
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8
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N/A
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Strong healing for all the party
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Dark, Attack, Global
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Merton
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20
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240
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N/A
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Void, Attack, All
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Meteo
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11
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127
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N/A
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Lighting, Attack, One
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Nanikueteyus
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31
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600
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N/A
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Escape, All
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Peace
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3
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N/A
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Flee from combat
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Auto-Restore, One
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Phoenix
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16
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N/A
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Auto-ressurection with 25% HP
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Void, Attack, All
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Podemnu
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20
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208
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N/A
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Status modifying, All
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Powerup
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13
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N/A
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Attack increase
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Status modifying, All
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Protect
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13
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N/A
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Magical defense increase
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MP Drain, One
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Pulmora
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1
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N/A
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Drains MP
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Light, Attack, One
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Rudra
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11
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264
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N/A
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Status blocking, All
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Rumeha
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8
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N/A
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Blocks anormal status
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Status modifying, All
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Safeall
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15
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N/A
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Physical defense increase
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Status modifying, All
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Sion
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17
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N/A
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Spirit increase
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Status modifying, One
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Soft
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7
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N/A
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Decreases physical defense
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Resurrection, One
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Soul
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8
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N/A
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Ressurects with 20% HP
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Status modifying, One
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Spirit
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20
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N/A
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Causes "Madness" status
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Status modifying, All
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Speedna
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10
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N/A
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Speed increase
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Status modifying, All
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Suna
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10
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N/A
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Spirit increase
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Status modifying, One
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Thirdeye
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23
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N/A
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Attacks cannot fail (Accuracy increase)
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Water, Attack, All
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Tsunami
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19
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208
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N/A
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Status modifying, One
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Virus
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7
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N/A
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Spirit decrease
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Light, Attack, All
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Warkipereu
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24
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310
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N/A
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Status modifying, One
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Weak
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7
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N/A
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Attack decrease
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Prefixes
Prefix
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MP Added
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Damage Added
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Effect
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Rating
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Notes
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Cont
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2
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56
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N/A
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20%
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The damage isn't bad for the MP cost, but this isn't worth of a 4-letter prefix.
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Hor
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4
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88
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N/A
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30%
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There are WAY better prefixes than this one.
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Kaa
|
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126
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N/A
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85%
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Best 3-letter prefix. If you don't like the "On-Vu" combo, I suggest using this one.
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Ki
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6
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119
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N/A
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80%
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Great for combinations, I don't recommend to use it alone, though.
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Luc
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3
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103
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N/A
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60%
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Decent 3-letter prefix, I recommend using "On-Vu", though.
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Meta
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6
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124
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N/A
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40%
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This sucks, just use "Kaa" or "On-Vu" instead.
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O
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6
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55
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Multitargetting
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70%
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Combo this with some cheap prefixes or suffixes to create decent multitargetting spells.
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On
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3
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81
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N/A
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90%
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This is one of the best prefixes to use at startup, it's cheap, and does good damage. I recommend to combo it with "Vu".
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Te
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-6
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N/A
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N/A
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100%
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Subtracts 6 MP from any mantra, but it also reduces its effectiveness
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Vu
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2
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66
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N/A
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90%
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Good to have at startup, excellent cost for pretty neat damage. I suggest to combo this with "On".
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War
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1
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82
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N/A
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85%
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Adds a nice amount of damage for only 1 MP. It's 3 letters long, though.
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You
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2
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57
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N/A
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50%
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Horrible 3-letter prefix, use "Kaa" instead.
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Suffixes
Suffix
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MP Added
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Damage Added
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Effect
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Rating
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Notes
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Bird
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12
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275
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N/A
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N/A
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TOU doesn't work with this one, other than that, it's a pretty neat suffix.
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Ga
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3
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79
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N/A
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N/A
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This sucks. Use "Kaa" or "On" instead.
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God
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12
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311
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N/A
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N/A
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A must-have, most damaging suffix in all the game.
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Ius
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21
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221
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Multitargetting
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N/A
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Okay, this one consumes a worthload of MP, but also has multitargetting, worth of giving it a shot at late game.
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Lus
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2
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66
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N/A
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N/A
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Does the same damage than "Vu", but has three letters, worth of giving it a shot at startup.
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Mel
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3
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59
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Multitargetting
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N/A
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Good sufffix to use to get multitargetting, use either this or "na" for your multitargetting mantras.
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Na
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4
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35
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Multitargetting
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N/A
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It's only 2 letters long, and adds multitargetting for only 4 MP.
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Nas
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12
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53
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Multitargetting
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N/A
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Ew... just... ew.
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Reem
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9
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N/A
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Resistance vs. Element (50%)
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N/A
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Get this one with all the elements, it's a very useful and cheap mantra.
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Rex
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5
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144
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N/A
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N/A
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Must-have. Excellent damage for 5 MP.
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Teum
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11
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259
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N/A
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N/A
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Another must-have. Pretty useful towards the end of the game.
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Tio
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8
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203
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N/A
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N/A
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This would be a cool suffix, but it doesn't combine well with other modifiers.
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Tome
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3 |
94
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N/A
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N/A
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Good spell to have at startup, it's very cheap and does good damage, It has 4 letters, though. |
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