Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin
Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Accessories
Basic Strategies
Chongara's Guardians
Chongara's Monster Book
Experience
Items
Main Page
The Heroes

Walkthrough
    Guardian Peak
    Summoned
    Millmana
    Palencia Castle Dungeon
    Ancient Monolith
    To Alatos
    The Forbidden Ruins
    Azenda Highland
    To East Amaidar
    Amaidar Temple
    Amaidar Mountain
    To West Niedel
    The Tournament Arena
    To Zariban
    Saryu Village
    The Water Shrine
    The Return to Touvil
    Palencia Castle
    Touvil
    Sabatico Falls

Side Areas & Secrets
    Amaidar Temple
       The Proving Grounds
       Quizzes
    Miscellaneous
    Optional Battles
       Colbo Plain
       Nicarus Forest
       Ruvag Woods
       Sembara Marsh
       Karagan Plains
       Quina Hill
       Ishima Rocks
       Raiden Ruins
       Salyan Desert
    The Forbidden Ruins
    The Forest Spirit
    The Tournament Arena
    The Water Guardian

Experience

Arc the Lad has an interesting leveling system. Characters gain experience for every action they take, with the exception of moving, and also when they take damage or are affected by a magical spell cast by another. The amount of experience recieved is determined by level.

Experience Chart

ActionExperience
Attack Physically=Target Level x2
Defeat Target Physically=Target Level x 12
Recieve Physical Attack=Character Level
Use Ability/Magic=Sum of levels of those affected
Affected by Ability/Magic=Character Level/3 (Round fractions up)
Defeat Target with Ability/Magic=Target Level x11
Use Item=Character Level x3
Open Treasure Chest (Item)>22 exp.
Open Treasure Chest (Accessory)>202 exp.

This is actually a lot simpler than it may seem. For instance, Arc defeats a Dream Cloud, which is level 3. To figure out the experience gained, we simply multiply 3x12; voila, Arc recieves 36 exp. for defeating the Dream Cloud.

One case where this can be a little more complicated is the use of abilities. Say Poco is level 2, Arc is level 3, and Kukuru is level 1. Poco uses the Battle Drum ability and affects all three characters. He would gain 6 exp. for the use of the ability (the sum of the levels of all those affected, 2+3+1), and one additional Experience Point for being the target of the ability. (Character level divided by 3, round fractions up.) Therefore, Poco would recieve 7 experience total.

Obviously, you recieve much more experience for defeating enemies than for any other action, so if one of your characters is lagging behind in level and not really able to contribute effectively to the group, let them get the finishing blow on enemies, and they should level up nicely.




(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.