Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin
Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Index
Boss Enemies
Claws
Enemies
Feathers
Items
Saddles
Spells
Walkthrough

Spells

There are just the six spell books, plus cantrip, spell, and megaspell books available in the game.  Here, we first just list out all types of books.  They can be acquired through fighting enemies, opening chests, in bookshelves or in plain shelves.  They can even simply be lying on the dungeon floor.  Better books like Spell and MegaSpell tend to be found in magic chests more often.

Aero
Blizzard
Drain
Fire
Quake
Thunder
Cantrip
Spell
MegaSpell

 

Spell Levels

Here, when a spell is at the spell level in the left column, it needs to be cast [the number in the right column] times.  That is, the number in the right column represents how many times a spell book must be used in order to level that spell up.

There's two other ways to raise you magic levels.  Option one is to obtain Wisdom Nuts, which level up a random -lower- leveled spell by one.  Before using these, be sure to level up your lowest leveled spells to the next level; that way the Wisdom Nut is a bit more effective, saving you a few more spell books.  You don't want to waste a Wisdom Nut when you only needed to use just one spell book.

The best way to level up spells is through the use of Mystery Tags.  They raise ALL magic levels by one and are the main way to raise all of chocobo's spell levels to 99.  These tags are very rare and for the most part are only found in Shiroma's Bonus Dungeon at the end of the game.  They are only found in magic spell chests and are very rare.  Another way to obtain them is to get lucky and have a Dark Bahamut, a dragon enemy in the dragon floors of the Final Dungeon (Glass Goth Z Dungeon.)  For some reason, in Mog's Bonus Dungeon, Mog can't steal Mystery Tags.  He steals a "blank" item which should be the Mystery Tag, but you don't obtain one. 

Once you hit level 99, the "next level" number is still 20, but when you reduce that number to 0, it resets to 20 and the level stays at 99.  For those of you curious, spells at level 99 do roughly 800 - 1100 damage to an enemy, and as much as 1500 to an enemy weak to some element.  You can hit as much as 1700 by standing on a magic UP floor tile, while casting a spell on an element-weak enemy.  Wow!  That's good stuff!  (6 - 14 Thunder Books take care of Omega!)

Level Next Level
Level 1 3
Level 2 3
Level 3 4
Level 4 4
Level 5 5
Level 6 5
Level 7 6
Level 8 8
Level 9 10
Level 10 12
Level 11 14
Level 12 16
Level 13 18
Level 14 20
Level 15 20
Level 16 to 98 20
Level 99 20

Notes:
At Levels 1 through Level 8, the spell is in its lowest form.  For example, Fire is just the spell Fire.
At Level 9 through 16, the spell is in its second form.  For example, Blizzard becomes Blizzara.
Once a spell attains level 17, the spell is in its highest form.  For example, Thunder becomes Thundaga.

 

Cantrip

Confusion Inflicts Confusion Status to All Enemies
Frog Inflicts Frog Status to All Enemies
Mini Inflicts Mini Status to All Enemies
Poison Inflicts Poison Status to All Enemies
Power UP Random cantrip with guaranteed success
Random Random cantrip
Silence Inflicts Silence Status to All Enemies
Sleep Inflicts Sleep Status to All Enemies
Slow Inflicts Slow Status to All Enemies

Note: With the exception of Power UP, all cantrips have a slight chance of failure, and this will cause self-inflicting damage.

 

Spell

Bio Deals less-than-medium non-elemental damage to (an) enemy and also may inflict Poison status
Doom Instantly kills (an) enemy, if it succeeds
Flare Deals more-than-medium non-elemental damage to (an) enemy
Gravity Deals to (an) enemy a fixed amount of damage based on enemy max HP
Haste Enhances Chocobo with Haste Status
Meteorite Deals medium non-elemental damage to (an) enemy
Random Random spell
Remove Warps (an) enemy to a random map location.  Same effect as Warp Stones

Note: All spell books have a more-than-slight chance of failure, causing damage to Chocobo.

 

MegaSpell

Holy Deals heavy holy-elemental damage to one enemy
Meteor Deals more-than-heavy non-elemental damage to all enemies
Random Random megaspell
Ultima Deals much-more-than-heavy non-elemental damange to all enemies

Note: All megaspells have a pretty good chance of failure, causing moderate damage to Chocobo.