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Weapons

Skills

These tables contain every skill in the game.

Weapon Skills - Armor Skills - Magic Skills - Other Skills


Weapon skills

Staff
Trainer type Requirements
Expert trainer A: Dorf, New Sorpigal
Expert trainer B: Calvin Black, Misty Islands
Master trainer: Jasper Rice, Silver Cove
2000 Gp
2000 Gp
Skill level 8, 5000 Gp
Description: A staff is a two-handed pole equally good on offense and defense. Expert ranking in the staff will increase your armor class and master ranking will allow you to occasionally stun your opponents.
Normal: Skill added to Attack Bonus
Expert: Skill added to Armor Class
Master: Chance to stun equal to skill

Sword
Trainer type Requirements
Expert trainer A: Aaron Strongmun, Castle Ironfist
Expert trainer B: Michael Ogilvy, Free Haven
Master trainer: Guy Hampton, Blackshire
2000 Gp
2000 Gp
Skill level 8, Cavalier rank
Description: The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right.
Normal: Skill added to Attack Bonus
Expert: Skill reduces recovery time
Master: Permits use of sword in left hand

Dagger
Trainer type Requirements
Expert trainer A: Terrance Smith, Castle Ironfist
Expert trainer B: Logan Dasher, Free Haven
Master trainer: Jules Miles, Frozen Highlands
2000 Gp
2000 Gp
Skill level 8, Speed 40, 5000 Gp
Description: While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick - sometimes letting you get two attacks for every one of your slower opponents. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack.
Normal: Skill added to Attack Bonus
Expert: Permits use of dagger in left hand
Master: Chance to cause triple damage equal to skill

Axe
Trainer type Requirements
Expert trainer A: Stephan Biggs, Castle Ironfist
Expert trainer B: Connie Lettering, Mire of the Damned
Master trainer: Avinril Smythers, Mire of the Damned
2000 Gp
2000 Gp
Complete a quest
Description: While rather slow on the attack, axes do a lot of damage when they hit. Expert axe fighters gain a little more speed on their attacks while master axe fighters can deliver extra damage.
Normal: Skill added to Attack Bonus
Expert: Skill reduces recovery time
Master: Skill added to Attack Damage

Spear
Trainer type Requirements
Expert trainer A: Gonzalo Ramirez, Misty Islands
Expert trainer B: Sigriv, Silver Cove
Master trainer: Burton Rutherford, Mire of the Damned
2000 Gp
2000 Gp
Skill level 8, Cavalier rank, 5000 Gp
Description: Spear covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one or two handed (they work better with two hands). Expert ranking in the spear will increase your armor class and master ranking will boost damage.
Normal: Skill added to Attack Bonus
Expert: Skill added to Armor Class
Master: Skill added to Attack Damage

Bow
Trainer type Requirements
Expert trainer A: Helen Teal, Castle Ironfist
Expert trainer B: Jed Morrison, Frozen Highlands
Master trainer: Desmond Weller, Kriegspire
2000 Gp
2000 Gp
Skill level 8, Battle Mage rank
Description: Bow skill covers both bow and crossbow usage. Expert archers gain a speed increase with their weapon, while master archers can fire two arrows with every attack.
Normal: Skill added to Attack Bonus
Expert: Skill reduces recovery time
Master: Bow fires two arrows on every attack

Mace
Trainer type Requirements
Expert trainer A: Jack Crow, Mire of the Damned
Expert trainer B: Dickson Parks, Frozen Highlands
Master trainer: Errol Ostermann, Kriegspire
2000 Gp
2000 Gp
Skill level 8, Might 40, 5000 Gp
Description: Mace skill covers all kinds of blunt trauma weapons ranging from batons to flails. Expert mace swingers do extra damage with their weapons while master ranking gives a chance to stun opponents.
Normal: Skill added to Attack Bonus
Expert: Skill added to Attack Damage
Master: Chance to stun equal to skill

Blaster
Trainer type Requirements
Expert trainer A: Igor, New Sorpigal
Expert trainer B: Pat skylark, Eel Infested Waters
Master trainer: Rexella, Paradise Valley
2000 Gp
2000 Gp
Blaster weapon, 5000 Gp
Description: A weapon from before the Silence, their making has long since been lost. Expert and Master Blasters gain double and triple accuracy with these awesome weapons.
Normal: Skill added to Attack Bonus
Expert: Skill added to Attack Bonus (Double effect)
Master: Skill added to Attack Bonus (Triple effect)


Armor skills

Shield
Trainer type Requirements
Expert trainer A: Edgar Carpenter, Castle Ironfist
Expert trainer B: Takao, Free Haven
Master trainer: Bronwyn Meck, Blackshire
2000 Gp
2000 Gp
Skill level 10, 5000 Gp
Description: Shield skill directly improves a character’s armor class while a shield is employed. Expert and master ranking in the shield increase this defensive bonus.
Normal: Skill added to Armor Class
Expert: Skill added to Armor Class (Double effect)
Master: Skill added to Armor Class (Triple effect)

Leather Armor
Trainer type Requirements
Expert trainer A: Newt Headrow, Castle Ironfist
Expert trainer B: Arthur O'leary, Misty Islands
Master trainer: Arlen Sailor, Frozen Highlands
1000 Gp
1000 Gp
Skill level 10, 3000 Gp
Description: Leather armor is the lightest armor a character can wear. While leather provides less protection than chain or plate armor, it also slows your character down the least. Leather armor skill increases the protection offered by leather armor. As with all armors, Expert and master ranking both reduce the amount the armor slows you down.
Normal: Skill added to Armor Class
Expert: Recovery penalty reduced
Master: Recovery penalty eliminated

Chain Armor
Trainer type Requirements
Expert trainer A: Rich Hamburg, Castle Ironfist
Expert trainer B: Preston Harper, Bootleg Bay
Master trainer: David Feather, Mire of the Damned
1000 Gp
1000 Gp
Skill level 10, Crusader rank
Description: Chain armor is the medium armor type. It provides more protection than leather and less than plate, but it also slows your character down more than leather. Chain armor skill increases the protection offered by chain armor. As with all armors, Expert and master ranking both reduce the amount the armor slows you down
Normal: Skill added to Armor Class
Expert: Recovery penalty reduced
Master: Recovery penalty eliminated

Plate Armor
Trainer type Requirements
Expert trainer A: Benito Tellmen, Castle Ironfist
Expert trainer B: Woodrow Albright, Free Haven
Master trainer: Forest Suthers, Free Haven
1000 Gp
1000 Gp
Hero rank
Description: Plate armor is the heaviest armor type. It provides the most protection, but it slows your character down more than leather or chain. Plate armor skill increases the protection offered by plate armor. As with all armors, Expert and master ranking both reduce the amount the armor slows you down.
Normal: Skill added to Armor Class
Expert: Recovery penalty reduced
Master: Recovery penalty eliminated


Magic skills

Fire Magic
Trainer type Requirements
Expert trainer A: Isao Magistrus, New Sorpigal
Expert trainer B: Jack Van Imp, Free Haven
Master trainer: Jezebel, Misty Islands
1000 Gp
1000 Gp
Skill level 12, 4000 Gp
Description: Fire magic is a good source of offensive spells and includes spells having to do with speed. Expert and master ranking permit access to greater versions of fire spells.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Air Magic
Trainer type Requirements
Expert trainer A: Cheryl Duncan, New Sorpigal
Expert trainer B: Zodahn Delphi, Free Haven
Master trainer: Caao Salem, Misty Islands
1000 Gp
1000 Gp
Archmage rank, 4000 Gp
Description: Air magic tends to be defensive and informational in nature and includes spells having to do with flight. Expert and master ranking permit access to greater versions of air spells.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Water Magic
Trainer type Requirements
Expert trainer A: Douglass Hill, New Sorpigal
Expert trainer B: Hitomi Mirumoto, Free Haven
Master trainer: Harper Collins, Misty Islands
1000 Gp
1000 Gp
Skill level 12, 4000 Gp
Description: Water magic is equally defensive and offensive and concentrates on spells that move or change things. Expert and master ranking permit access to greater versions of water spells.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Earth Magic
Trainer type Requirements
Expert trainer A: Taro, New Sorpigal
Expert trainer B: Li Tizare, Free Haven
Master trainer: Revee Botania, Silver Cove
1000 Gp
1000 Gp
Skill level 12, 4000 Gp
Description: Earth magic is defensive and includes spells that protect, bind, and strengthen. Expert and master ranking permit access to greater versions of earth spells.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Spirit Magic
Trainer type Requirements
Expert trainer A: Enoch Highridge, New Sorpigal
Expert trainer B: Michele Blackshire, Free Haven
Master trainer: Bishop Inquisitorio, Castle Ironfist
1000 Gp
1000 Gp
High Priest rank
Description: Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, spells that affect the Undead, and spells that influence aging. Expert and master ranking permit access to greater versions of spirit spells.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Mind Magic
Trainer type Requirements
Expert trainer A: Virgil Holiday, New Sorpigal
Expert trainer B: Mynasia, Free Haven
Master trainer: Thane Reper, Silver Cove
1000 Gp
1000 Gp
Skill level 12, 4000 Gp
Description: Mind magic tends to be offensive and informational in nature. Charm, fear, and telekinesis are all examples of mind magic. Expert and master ranking permit access to greater versions of mind magic.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Body Magic
Trainer type Requirements
Expert trainer A: Abdulai Mahgreb, New Sorpigal
Expert trainer B: Tim O'Hollihan, Free Haven
Master trainer: Gilbert Hammer, Silver Cove
1000 Gp
1000 Gp
Skill level 12, 4000 Gp
Description: Body magic is concerned with spells of healing and enhancement. Spells to heal, wound, and cure disease and poison are all part of body magic. Expert and master ranking permit access to greater versions of body magic.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Light Magic
Trainer type Requirements
Expert trainer A: Tina Sheltan, Silver Cove
Expert trainer B: Nicholas Roth, Kriegspire
Master trainer: Ki Lo Nee, Eel Infested Waters
2000 Gp
2000 Gp
Saintly reputation
Description: Light magic spells represent some of the strongest spells in Enroth. Usable only by Clerics and Sorcerers, light magic cannot be chosen before creating your characters; rather, light magic must be learned and mastered during your travels.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell

Dark Magic
Trainer type Requirements
Expert trainer A: Morton Holovin, Frozen Highlands
Expert trainer B: Ambrose Bruss, Blackshire
Master trainer: Su Lang Manchu, Paradise Valley
2000 Gp
2000 Gp
Notorious reputation
Description: Dark magic spells are the strongest spells in Enroth. While casting spells of darkness can have spectacular results, dark spells sometimes come with unwanted side effects. Dark magic cannot be chosen before creating your characters, and is restricted to Clerics and Sorcerers.
Normal: Effects vary per spell
Expert: Effects vary per spell
Master: Effects vary per spell


Other skills

Identify Item
Trainer type Requirements
Expert trainer A: Shelia Loumpus, New Sorpigal
Expert trainer B: Leon Lazaru, Castle Ironfist
Master trainer: Hans Clifford, Free Haven
500 Gp
500 Gp
Skill level 7, Intellect 30, 2500 Gp
Description: The identify skill will automatically identify an item if your character’s skill level is high enough when you right click on an item. Certain items require your character to be an expert or master in this skill to properly identify them.
Normal: Higher skill allows more unusual item identification
Expert: Double effect of skill
Master: Triple effect of skill

Merchant
Trainer type Requirements
Expert trainer A: Livia Farrel, Free Haven
Expert trainer B: Casey Ludwig, Mire of the Damned
Master trainer: Will Ottoman, Silver Cove
2000 Gp
2000 Gp
Skill level 7, Personality 30, 4000 Gp
Description: Merchant skill helps adjust prices in your favor, whether you are buying or selling.
Normal: Skill adjusts shop prices in your favor
Expert: Double effect of skill
Master: Triple effect of skill

Repair Item
Trainer type Requirements
Expert trainer A: Bernard Jacobs, Misty Islands
Expert trainer B: Cyrus Montebleu, Silver Cove
Master trainer: Ryan Tracle, Frozen Highlands
500 Gp
500 Gp
Skill level 7, Accuracy 30, 2500 Gp
Description: Repair skill allows your characters to repair broken equipment. Higher skill level allows you to repair better items and expert and master skill rankings allow you to repair complex items and artifacts. The skill will work automatically when you right click on a broken item in your inventory.
Normal: Higher skill allows more difficult item repair
Expert: Double effect of skill
Master: Triple effect of skill

Bodybuilding
Trainer type Requirements
Expert trainer A: Erik Salzburg, New Sorpigal
Expert trainer B: Olaf Berring, Castle Ironfist
Master trainer: Jason Traveller, Free Haven
500 Gp
500 Gp
Skill level 7, Endurance 30, 2500 Gp
Description: Bodybuilding skill adds hit points directly to your character’s hit point totals. Multiply the skill in bodybuilding by the character’s base class bonus (4 for knights, 1 for sorcerers, etc.) to get the total. Expert ranking doubles this total and master triples it.
Normal: Skill added to Hit Points
Expert: Double effect of skill
Master: Triple effect of skill

Meditation
Trainer type Requirements
Expert trainer A: Victor Hazen, New Sorpigal
Expert trainer B: Clyde Dagget, Silver Cove
Master trainer: Norio Ariganaka, Misty Islands
500 Gp
500 Gp
Skill level 7, Personality 30, 2500 Gp
Description: Meditation skill adds spell points directly to your character’s spell point totals. Multiply the skill in meditation by the character’s base class bonus (4 for sorcerers, 0 for knights, etc.) to get the total. Expert ranking doubles this total and master triples it.
Normal: Skill adds to Spell Points
Expert: Double effect of skill
Master: Triple effect of skill

Perception
Trainer type Requirements
Expert trainer A: Tara D'Cathay, New Sorpigal
Expert trainer B: Shoshi Pertoniki, Bootleg Bay
Master trainer: Macro Galigulia, Mire of the Damned
500 Gp
500 Gp
Skill level 7, Luck 30, 2500 Gp
Description: Perception increases your chance of noticing a trap as it goes off and reducing or avoiding the damage it would cause Perception also allows your character to notice treasures where others would not. Higher perception skill allows you to escape stronger traps and notice harder to find treasures.
Normal: Skill increases chance to avoid traps and notice treasures
Expert: Double effect of skill
Master: Triple effect of skill

Diplomacy
Trainer type Requirements
Expert trainer A: Walter Hargreaves, Castle Ironfist
Expert trainer B: Sylvester Moor, Free haven
Master trainer: Jacques Khol, Frozen Highlands
500 Gp
500 Gp
Skill level 7, Reputation 200, 2500 Gp
Description: Diplomacy helps to soften the impact of begging, bribing, or threatening someone to get them to cooperate with you. The higher the skill, the less your reputation will suffer when you take any of those actions. Expert and master ranking will double and triple the effects of diplomacy.
Normal: Skill reduces reputation cost of begging, bribing, or threatening
Expert: Double effect of skill
Master: Triple effect of skill

Disarm Traps
Trainer type Requirements
Expert trainer A: Tylor Tailor, Castle Ironfist
Expert trainer B: Ivan Magyar, Free Haven
Master trainer: Gabe Lester, Frozen Highlands
500 Gp
500 Gp
Skill level 7, Accuracy 30, 2500 Gp
Description: Disarm traps skill is checked automatically when opening a trapped chest or other container. A higher skill in disarm traps gives a better chance of disarming the trap. Expert and Master rank doubles and triples the chance to successfully disarm the trap.
Normal: Skill increases chance to disarm traps on chests
Expert: Double effect of skill
Master: Triple effect of skill

Learning
Trainer type Requirements
Expert trainer A: Donald Retzer, New Sorpigal
Expert trainer B: Elton Astrogate, Castle Ironfist
Master trainer: John Tuck, Silver Cove
2000 Gp
2000 Gp
Skill level 7, Intellect 30, 5000 Gp
Description: Learning skill directly increases the experience your character receives. Every point of skill is a percent of awarded experience that is given as a bonus (plus a starting bonus of 9%). Five skill points would turn a 100 experience point award into a 114 experience point award. Expert doubles and master triples this bonus, so 10 points of learning at master rank would give a 39% bonus to all experience point gain.
Normal: Skill increases amount of experience received
Expert: Double effect of skill
Master: Triple effect of skill




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