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Skills
These tables contain every skill in the game.
Weapon Skills - Armor Skills - Magic Skills - Other Skills
Weapon skills
Staff |
Trainer type | Requirements |
Expert trainer A: Dorf, New Sorpigal Expert trainer B: Calvin Black, Misty Islands Master trainer: Jasper Rice, Silver Cove |
2000 Gp 2000 Gp Skill level 8, 5000 Gp |
Description: A staff is a two-handed pole equally good on offense and defense. Expert ranking in the staff will increase your armor class and master ranking will allow you to occasionally stun your opponents. |
Normal: Skill added to Attack Bonus Expert: Skill added to Armor Class Master: Chance to stun equal to skill |
Sword |
Trainer type | Requirements |
Expert trainer A: Aaron Strongmun, Castle Ironfist Expert trainer B: Michael Ogilvy, Free Haven Master trainer: Guy Hampton, Blackshire |
2000 Gp 2000 Gp Skill level 8, Cavalier rank |
Description: The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. |
Normal: Skill added to Attack Bonus Expert: Skill reduces recovery time Master: Permits use of sword in left hand |
Dagger |
Trainer type | Requirements |
Expert trainer A: Terrance Smith, Castle Ironfist Expert trainer B: Logan Dasher, Free Haven Master trainer: Jules Miles, Frozen Highlands |
2000 Gp 2000 Gp Skill level 8, Speed 40, 5000 Gp |
Description: While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick - sometimes letting you get two attacks for every one of your slower opponents. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack. |
Normal: Skill added to Attack Bonus Expert: Permits use of dagger in left hand Master: Chance to cause triple damage equal to skill |
Axe |
Trainer type | Requirements |
Expert trainer A: Stephan Biggs, Castle Ironfist Expert trainer B: Connie Lettering, Mire of the Damned Master trainer: Avinril Smythers, Mire of the Damned |
2000 Gp 2000 Gp Complete a quest |
Description: While rather slow on the attack, axes do a lot of damage when they hit. Expert axe fighters gain a little more speed on their attacks while master axe fighters can deliver extra damage. |
Normal: Skill added to Attack Bonus Expert: Skill reduces recovery time Master: Skill added to Attack Damage |
Spear |
Trainer type | Requirements |
Expert trainer A: Gonzalo Ramirez, Misty Islands Expert trainer B: Sigriv, Silver Cove Master trainer: Burton Rutherford, Mire of the Damned |
2000 Gp 2000 Gp Skill level 8, Cavalier rank, 5000 Gp |
Description: Spear covers all kinds of pole weapons with blades attached to the business end. Spears are versatile and can be used one or two handed (they work better with two hands). Expert ranking in the spear will increase your armor class and master ranking will boost damage. |
Normal: Skill added to Attack Bonus Expert: Skill added to Armor Class Master: Skill added to Attack Damage |
Bow |
Trainer type | Requirements |
Expert trainer A: Helen Teal, Castle Ironfist Expert trainer B: Jed Morrison, Frozen Highlands Master trainer: Desmond Weller, Kriegspire |
2000 Gp 2000 Gp Skill level 8, Battle Mage rank |
Description: Bow skill covers both bow and crossbow usage. Expert archers gain a speed increase with their weapon, while master archers can fire two arrows with every attack. |
Normal: Skill added to Attack Bonus Expert: Skill reduces recovery time Master: Bow fires two arrows on every attack |
Mace |
Trainer type | Requirements |
Expert trainer A: Jack Crow, Mire of the Damned Expert trainer B: Dickson Parks, Frozen Highlands Master trainer: Errol Ostermann, Kriegspire |
2000 Gp 2000 Gp Skill level 8, Might 40, 5000 Gp |
Description: Mace skill covers all kinds of blunt trauma weapons ranging from batons to flails. Expert mace swingers do extra damage with their weapons while master ranking gives a chance to stun opponents. |
Normal: Skill added to Attack Bonus Expert: Skill added to Attack Damage Master: Chance to stun equal to skill |
Blaster |
Trainer type | Requirements |
Expert trainer A: Igor, New Sorpigal Expert trainer B: Pat skylark, Eel Infested Waters Master trainer: Rexella, Paradise Valley |
2000 Gp 2000 Gp Blaster weapon, 5000 Gp |
Description: A weapon from before the Silence, their making has long since been lost. Expert and Master Blasters gain double and triple accuracy with these awesome weapons. |
Normal: Skill added to Attack Bonus Expert: Skill added to Attack Bonus (Double effect) Master: Skill added to Attack Bonus (Triple effect) |
Armor skills
Shield |
Trainer type | Requirements |
Expert trainer A: Edgar Carpenter, Castle Ironfist Expert trainer B: Takao, Free Haven Master trainer: Bronwyn Meck, Blackshire |
2000 Gp 2000 Gp Skill level 10, 5000 Gp |
Description: Shield skill directly improves a character’s armor class while a shield is employed. Expert and master ranking in the shield increase this defensive bonus. |
Normal: Skill added to Armor Class Expert: Skill added to Armor Class (Double effect) Master: Skill added to Armor Class (Triple effect) |
Leather Armor |
Trainer type | Requirements |
Expert trainer A: Newt Headrow, Castle Ironfist Expert trainer B: Arthur O'leary, Misty Islands Master trainer: Arlen Sailor, Frozen Highlands |
1000 Gp 1000 Gp Skill level 10, 3000 Gp |
Description: Leather armor is the lightest armor a character can wear. While leather provides less protection than chain or plate armor, it also slows your character down the least. Leather armor skill increases the protection offered by leather armor. As with all armors, Expert and master ranking both reduce the amount the armor slows you down. |
Normal: Skill added to Armor Class Expert: Recovery penalty reduced Master: Recovery penalty eliminated |
Chain Armor |
Trainer type | Requirements |
Expert trainer A: Rich Hamburg, Castle Ironfist Expert trainer B: Preston Harper, Bootleg Bay Master trainer: David Feather, Mire of the Damned |
1000 Gp 1000 Gp Skill level 10, Crusader rank |
Description: Chain armor is the medium armor type. It provides more protection than leather and less than plate, but it also slows your character down more than leather. Chain armor skill increases the protection offered by chain armor. As with all armors, Expert and master ranking both reduce the amount the armor slows you down |
Normal: Skill added to Armor Class Expert: Recovery penalty reduced Master: Recovery penalty eliminated |
Plate Armor |
Trainer type | Requirements |
Expert trainer A: Benito Tellmen, Castle Ironfist Expert trainer B: Woodrow Albright, Free Haven Master trainer: Forest Suthers, Free Haven |
1000 Gp 1000 Gp Hero rank |
Description: Plate armor is the heaviest armor type. It provides the most protection, but it slows your character down more than leather or chain. Plate armor skill increases the protection offered by plate armor. As with all armors, Expert and master ranking both reduce the amount the armor slows you down. |
Normal: Skill added to Armor Class Expert: Recovery penalty reduced Master: Recovery penalty eliminated |
Magic skills
Fire Magic |
Trainer type | Requirements |
Expert trainer A: Isao Magistrus, New Sorpigal Expert trainer B: Jack Van Imp, Free Haven Master trainer: Jezebel, Misty Islands |
1000 Gp 1000 Gp Skill level 12, 4000 Gp |
Description: Fire magic is a good source of offensive spells and includes spells having to do with speed. Expert and master ranking permit access to greater versions of fire spells. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Air Magic |
Trainer type | Requirements |
Expert trainer A: Cheryl Duncan, New Sorpigal Expert trainer B: Zodahn Delphi, Free Haven Master trainer: Caao Salem, Misty Islands |
1000 Gp 1000 Gp Archmage rank, 4000 Gp |
Description: Air magic tends to be defensive and informational in nature and includes spells having to do with flight. Expert and master ranking permit access to greater versions of air spells. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Water Magic |
Trainer type | Requirements |
Expert trainer A: Douglass Hill, New Sorpigal Expert trainer B: Hitomi Mirumoto, Free Haven Master trainer: Harper Collins, Misty Islands |
1000 Gp 1000 Gp Skill level 12, 4000 Gp |
Description: Water magic is equally defensive and offensive and concentrates on spells that move or change things. Expert and master ranking permit access to greater versions of water spells. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Earth Magic |
Trainer type | Requirements |
Expert trainer A: Taro, New Sorpigal Expert trainer B: Li Tizare, Free Haven Master trainer: Revee Botania, Silver Cove |
1000 Gp 1000 Gp Skill level 12, 4000 Gp |
Description: Earth magic is defensive and includes spells that protect, bind, and strengthen. Expert and master ranking permit access to greater versions of earth spells. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Spirit Magic |
Trainer type | Requirements |
Expert trainer A: Enoch Highridge, New Sorpigal Expert trainer B: Michele Blackshire, Free Haven Master trainer: Bishop Inquisitorio, Castle Ironfist |
1000 Gp 1000 Gp High Priest rank |
Description: Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, spells that affect the Undead, and spells that influence aging. Expert and master ranking permit access to greater versions of spirit spells. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Mind Magic |
Trainer type | Requirements |
Expert trainer A: Virgil Holiday, New Sorpigal Expert trainer B: Mynasia, Free Haven Master trainer: Thane Reper, Silver Cove |
1000 Gp 1000 Gp Skill level 12, 4000 Gp |
Description: Mind magic tends to be offensive and informational in nature. Charm, fear, and telekinesis are all examples of mind magic. Expert and master ranking permit access to greater versions of mind magic. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Body Magic |
Trainer type | Requirements |
Expert trainer A: Abdulai Mahgreb, New Sorpigal Expert trainer B: Tim O'Hollihan, Free Haven Master trainer: Gilbert Hammer, Silver Cove |
1000 Gp 1000 Gp Skill level 12, 4000 Gp |
Description: Body magic is concerned with spells of healing and enhancement. Spells to heal, wound, and cure disease and poison are all part of body magic. Expert and master ranking permit access to greater versions of body magic. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Light Magic |
Trainer type | Requirements |
Expert trainer A: Tina Sheltan, Silver Cove Expert trainer B: Nicholas Roth, Kriegspire Master trainer: Ki Lo Nee, Eel Infested Waters |
2000 Gp 2000 Gp Saintly reputation |
Description: Light magic spells represent some of the strongest spells in Enroth. Usable only by Clerics and Sorcerers, light magic cannot be chosen before creating your characters; rather, light magic must be learned and mastered during your travels. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Dark Magic |
Trainer type | Requirements |
Expert trainer A: Morton Holovin, Frozen Highlands Expert trainer B: Ambrose Bruss, Blackshire Master trainer: Su Lang Manchu, Paradise Valley |
2000 Gp 2000 Gp Notorious reputation |
Description: Dark magic spells are the strongest spells in Enroth. While casting spells of darkness can have spectacular results, dark spells sometimes come with unwanted side effects. Dark magic cannot be chosen before creating your characters, and is restricted to Clerics and Sorcerers. |
Normal: Effects vary per spell Expert: Effects vary per spell Master: Effects vary per spell |
Other skills
Identify Item |
Trainer type | Requirements |
Expert trainer A: Shelia Loumpus, New Sorpigal Expert trainer B: Leon Lazaru, Castle Ironfist Master trainer: Hans Clifford, Free Haven |
500 Gp 500 Gp Skill level 7, Intellect 30, 2500 Gp |
Description: The identify skill will automatically identify an item if your character’s skill level is high enough when you right click on an item. Certain items require your character to be an expert or master in this skill to properly identify them. |
Normal: Higher skill allows more unusual item identification Expert: Double effect of skill Master: Triple effect of skill |
Merchant |
Trainer type | Requirements |
Expert trainer A: Livia Farrel, Free Haven Expert trainer B: Casey Ludwig, Mire of the Damned Master trainer: Will Ottoman, Silver Cove |
2000 Gp 2000 Gp Skill level 7, Personality 30, 4000 Gp |
Description: Merchant skill helps adjust prices in your favor, whether you are buying or selling. |
Normal: Skill adjusts shop prices in your favor Expert: Double effect of skill Master: Triple effect of skill |
Repair Item |
Trainer type | Requirements |
Expert trainer A: Bernard Jacobs, Misty Islands Expert trainer B: Cyrus Montebleu, Silver Cove Master trainer: Ryan Tracle, Frozen Highlands |
500 Gp 500 Gp Skill level 7, Accuracy 30, 2500 Gp |
Description: Repair skill allows your characters to repair broken equipment. Higher skill level allows you to repair better items and expert and master skill rankings allow you to repair complex items and artifacts. The skill will work automatically when you right click on a broken item in your inventory. |
Normal: Higher skill allows more difficult item repair Expert: Double effect of skill Master: Triple effect of skill |
Bodybuilding |
Trainer type | Requirements |
Expert trainer A: Erik Salzburg, New Sorpigal Expert trainer B: Olaf Berring, Castle Ironfist Master trainer: Jason Traveller, Free Haven |
500 Gp 500 Gp Skill level 7, Endurance 30, 2500 Gp |
Description: Bodybuilding skill adds hit points directly to your character’s hit point totals. Multiply the skill in bodybuilding by the character’s base class bonus (4 for knights, 1 for sorcerers, etc.) to get the total. Expert ranking doubles this total and master triples it. |
Normal: Skill added to Hit Points Expert: Double effect of skill Master: Triple effect of skill |
Meditation |
Trainer type | Requirements |
Expert trainer A: Victor Hazen, New Sorpigal Expert trainer B: Clyde Dagget, Silver Cove Master trainer: Norio Ariganaka, Misty Islands |
500 Gp 500 Gp Skill level 7, Personality 30, 2500 Gp |
Description: Meditation skill adds spell points directly to your character’s spell point totals. Multiply the skill in meditation by the character’s base class bonus (4 for sorcerers, 0 for knights, etc.) to get the total. Expert ranking doubles this total and master triples it. |
Normal: Skill adds to Spell Points Expert: Double effect of skill Master: Triple effect of skill |
Perception |
Trainer type | Requirements |
Expert trainer A: Tara D'Cathay, New Sorpigal Expert trainer B: Shoshi Pertoniki, Bootleg Bay Master trainer: Macro Galigulia, Mire of the Damned |
500 Gp 500 Gp Skill level 7, Luck 30, 2500 Gp |
Description: Perception increases your chance of noticing a trap as it goes off and reducing or avoiding the damage it would cause Perception also allows your character to notice treasures where others would not. Higher perception skill allows you to escape stronger traps and notice harder to find treasures. |
Normal: Skill increases chance to avoid traps and notice treasures Expert: Double effect of skill Master: Triple effect of skill |
Diplomacy |
Trainer type | Requirements |
Expert trainer A: Walter Hargreaves, Castle Ironfist Expert trainer B: Sylvester Moor, Free haven Master trainer: Jacques Khol, Frozen Highlands |
500 Gp 500 Gp Skill level 7, Reputation 200, 2500 Gp |
Description: Diplomacy helps to soften the impact of begging, bribing, or threatening someone to get them to cooperate with you. The higher the skill, the less your reputation will suffer when you take any of those actions. Expert and master ranking will double and triple the effects of diplomacy. |
Normal: Skill reduces reputation cost of begging, bribing, or threatening Expert: Double effect of skill Master: Triple effect of skill |
Disarm Traps |
Trainer type | Requirements |
Expert trainer A: Tylor Tailor, Castle Ironfist Expert trainer B: Ivan Magyar, Free Haven Master trainer: Gabe Lester, Frozen Highlands |
500 Gp 500 Gp Skill level 7, Accuracy 30, 2500 Gp |
Description: Disarm traps skill is checked automatically when opening a trapped chest or other container. A higher skill in disarm traps gives a better chance of disarming the trap. Expert and Master rank doubles and triples the chance to successfully disarm the trap. |
Normal: Skill increases chance to disarm traps on chests Expert: Double effect of skill Master: Triple effect of skill |
Learning |
Trainer type | Requirements |
Expert trainer A: Donald Retzer, New Sorpigal Expert trainer B: Elton Astrogate, Castle Ironfist Master trainer: John Tuck, Silver Cove |
2000 Gp 2000 Gp Skill level 7, Intellect 30, 5000 Gp |
Description: Learning skill directly increases the experience your character receives. Every point of skill is a percent of awarded experience that is given as a bonus (plus a starting bonus of 9%). Five skill points would turn a 100 experience point award into a 114 experience point award. Expert doubles and master triples this bonus, so 10 points of learning at master rank would give a 39% bonus to all experience point gain. |
Normal: Skill increases amount of experience received Expert: Double effect of skill Master: Triple effect of skill |
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