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Rue's Walkthrough

Things to Know: The left side is a quick overview: what you're supposed to look out for, treasures you may find in the area, what monsters to expect, any bosses you have to fight, and any important information you have to know. Plus pictures.

The right side will go into more detail; where exactly to find the treasures, directions (if necessary), tips, and all in all more detailed info.

The walkthrough will be sectioned into chapters based on the save game title. Got that? Good. Let's get going!

Chapter 12: Soar into Battle
Treasures in Town:

Treasures at Valen's Fortress:

-Sabre Tiger
-Fire Blob

-Skull Beast
-Psycho Master
-Doll Master
-Final Boss... Valen!
Chapter 11: Aim for the Sky

This will be your last battle so prepare yourself... Go upgrade your equipment at Tonio's; Bracer and Belt at 6500G each. Bring up your stats at Hobbs. If you need money, go through Maya's tower and collect the Monster Coins there. They cost more than the other monster coins. You can challenge Rod if you want but be prepared to face his new weapon: Dark Hurricane.

If you're done collecting, go have some last words with your friends:
Hotel - Maya and Mint
Tavern - Belle and Duke
Klaus - Klaus and Mira

Once you're done collecting, go to the Carona Gate and choose Valen's Fortress...

You'll go to Carona Forest, say your last goodbyes to Elena and Mint and fly off to the fortress... and meet Prima Doll. After your chat with Prima Doll, you'll transport to the first of 4 arenas. The arenas are long platforms connected by warp portals which may be find on the left, middle, and right ends of each platform. Some platforms are just single or double warp sizes. After you go through each arena, you'll transport to what I call a "Timed Area" where you have to hit a barrier, jump on platforms, and get to the other side asap. The more time you have in your bar, that's how much you will recover in HP. Now that you got the basics, I'll explain my shorthand for the arena's:

N,E,W,S, etc = North, East, West, South, etc
t= teleport
M = middle portal
L = last portal (i.e. from where you came from, you go through the middle, and reach the last)

Arena 1
This place is pretty straight forward.
1. Go N and defeat gargoyles. Use portal where gargoyle came from to go to next area.
2. If you want to recover your HP, go to middle teleporter, beat gargoyles and recover your HP. Otherwise, go to the last portal on the NE, and then take the next last portal again to get to timed area.
A) N= Behemoth, 3 Gargoyles at portal, Beat all 3 Gargoyles and teleport to (B)
B) NE= Behemoth; M= t(c); L= Behemoth, t(D)
C) SE= 3 Gargoyles at portal, defeat 3 Gargoyles and recover HP, t(B, middle)
D) M= Behemoth, t(E), L= elevator to timed area
E) 3 Gargoyles, t(D)
Hit the barrier switch on the left, jump the 3 platforms. At end, recover your HP depending on how much time you have left. Go on platform and get to Arena 2.

Arena 2
This area is a bit complicated. There are objects blocking portals, so you have to get the right monster coin before going through them. Here's what you do:
1. Go to last portal and defeat Bubba.
2. Go to middle portal, break cube, and teleport to next area.
3. Teleport in middle portal and defeat Hellhound. Go back.
4. Go NE and teleport to next area with an ice block. Break ice block and teleport to next area.
5. Use middle teleport after you put out fire and you'll get to Timed Area.
A) M= 2 Shaolan, 2 Fire Blobs at portal, t(B); L= 2 Shaolan, t(C)
B) W= 2 Fire Blobs, Cube: once cube is broken, t(D)
C) Defeat Bubba and go back to cube and break it
D) M= 2 Shaolan, 2 Fire Blobs at portal, t(E); L= 2 Shaolan, t(F)
E) Defeat Hellhound and go back to destroy ice block
F) E= 2 Fire Blobs, Ice Block: once broken, t(G)
G) M= 2 Fire Blobs, SW= 2 Shaolan, t(H), NE= 2 Shaolan, t(I)
H) E= Fire: once fire is put out, t(timed area)
I) W= Ice block: Hellhound
Break barrier. 3 platforms, middle platform flashes and will spout fire. Remaining time will be used to recover your HP. Step on teleporter and go to Arena 3

Arena 3
This arena is pretty direct, just go NE, NW, NE, SE, SE, and go to last portal.
A) SW= 3 Shaolan, recover HP; NE= t(B)
B) NW= Jinn, t(C); SE= Jinn
C) NE= 2 Jinn, t(D)
D) NW= Jinn; SE= Jinn, t(E)
E) NW= Jinn, 3 Shoalan; SE= t(F)
F) M= Jinn; L= Jinn, t(elevator)
Kill barrier, time your jumps for exploding platforms and get to the middle asap. Then time your jumps again for the last two exploding platforms. Recover your HP with your remaining time and go to Arena 4 at teleporter.

Arena 4
For this area, all you have to do is defeat all the enemies in the arena and go back to where you started.
A) W= t(C); E= t(B); M= t(elevator)
B) N= Behemoth; S= Behemoth; M= t(A)
C) N= Behemoth; S= Behemoth; M= t(A)
Break barreir, jump on three diagonal platforms and jump on the exploding platform nearest the other end. You don't need to jump on the other exploding platform. Remaining time will go towards your HP. Teleport and you'll get out of the Arena's. (Finally!)

You'll come to a place with an orb. Save your game at the orb. Go on to the next area...

Circular Room
Welcome to the circular room! This place has four sections with 4 torches in each section. Between each section are Jinns and Hellhounds, so watch out! You'll end up in one of these sections with 2 torches lit. Once you solve each section, you'll get a colored ball. When you pick up a colored ball and it floats over your head, you can't attack so dodge like hell and go back to the section will the circular rings to get it off. Anyways, here's what to do for each section:
Section 1: 2 middle flames are lit
Extinguish both flames and relight them. You'll get a yellow ball.
Section 2: No lit torches
Light the two middle torches and you'll get a pink ball.
Section 3: Once flickering torch and one lit
Turn off fully lit torch on the left side. Use Jinns Tornado attack to fully light flickering flame. Light the other middle torch. You'll get green ball.
Section 4: All four torches are lit
Unlight the two end torches and you'll get blue ball.
Once you complete the circle, you'll teleport to the next area.

Boss Fight: Psycho Master
Fight Psycho Master like before (hit him at his back) but make sure you don't hit the fence! It'll give you a good shock.

Cursed Crossways
This is one big square area with you in the middle. To get through this level, you have to defeat the previous bosses. If you need to recover your HP, go to the Maya Tower platform on the SE. Here's a list of each platform be direction:
NW= Carona Forest enemies: Pollywog, Sabre Tiger, Pollywog
N= Nightmare
NE= Raging Mountain enemies: Gudon, Bubba, Fire Blob
W= Chimera (#3)
E= Skull Beast
SW= Ghost Temple enemies: Puppet, Skeleton, Spector
S= nothing (will turn HP regenrator and teleport you to next area)
SE= Maya Tower enemies: Wabbit, Witch, Pumpkin
By the time you beat the 3 bosses, you can save your game at the orb where you started.

Boss Fight: Arm of Death
This time, you can beat Doll Master! He's the toughest enemy - even than the final boss, imo. His attacks range from 1) charge and grab, 2) electric ball, 3) spiral wind that sucks you towards him, and 4) arm swing. His deadliest is the charge and grab. If he grabs you, he'll throw you which takes out about 20HP - and believe me, that 20HP damage adds up if he keeps getting a hold of you. When the battle begins, he always starts with a charge and grab attack. Avoid it by jumping backwards. He will then do any of the other three attacks, most likely #4 which is several swings of his arm. Your best time to strike him is after he swings his arm or fires an electric ball. Be wary of the electric ball as it follows you. Lay a hit or two and back off or he may grab and throw you (there goes another 20HP!). Be ready to run at all times as after he swings his arm, he usually follows up with his charge and grab move. If you get beaten, keep trying - you'll see his attack pattern much better and counter much easier. After you pass him, the final boss is a pice of cake.

Boss Fight: Valen/Claire
To defeat Valen/Claire, you have to defeat the Night Dew (black monster), hit the Morning Dew (shield protecting Valen), and repeat process till the shield is gone.
The Evening Dew will walk or fly around the circle. If you're in the way and you don't hit it, it'll hit you instead so fight back! It likes to jump around which is bad for you as whenever it lands, the force of its jump will eat away your HP. To counter this, make sure you jump just before he hits the floor. On occasion, it'll change into a spinning ball and go 'round the perimeter. Also, it may stop and just hang stationary. When it does this, hit it asap as it'll send you three energy discs that'll hit you. Keep on it's back and get rid of it ASAP.
Once you defeat the Evening Dew, go after Valen and hit his shield as much as you can. You can only hit him when he's close to the walkway. Occasionally, the Morning Dew will recover it's own HP, so kill the Evening Dew and hack away at Valen's shield quickly.

Boss Fight: Valen/Dewprism
Valen's merged with the dewprism and it ain't pretty. There's a special trick to this fight. You are now at full power (notice Rue isn't wearing his hat) and you've got different fighting moves:
/\ = Strike and X = Guard

Here are Valen's moves and what to do:
1. Five Fire Balls and Suction
Avoid by keeping to the outer most edge of the platform and remain running while he's firing. DO NOT jump! He'll just suck you in and bite ya.
2. Charge
He'll run towards you and try to grab you or discharge two rows of energy balls. Either way, avoid him by running and jumping before he gets too close or discharges balls.
3. Jump
He basically will jump after you (i.e. where ever you are). Run and jump to avoid.
4. He'll rear up and shoot streams of electric balls
This is the time to attack him. When he shoots the electric balls, defend by pressing X. When he's done shooting, strike him by pressing /\.
Keep waiting till he does the 4th attack and attack. Repeat until all his HP is gone.

You did it! But you have to go through just one more chapter till the ending: Chapter 13: I'll See You Soon.

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