Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin | |||||
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Tips for Beginners Valkyrie Profile, but should be taken into consideration to old gamers as well. You might learn something =D with what you're about to fight- you'll start off first, with no magic charging time, making battles other than boss fights, strictly to your advantage. Yes, this is common sense, but strangely (stupidly?) enough I didn't listen to Freya too well the first time I played through, and yes, it was quite frustrating and annoying to start off every battle as a second turn and usually without magic. This method comes in handy the whole game, but especially in places like the Cave Of Oblivion where having that extra round starting off could ensure you victory. existed till halfway through the game (and to think I qualified to make this shrine O.o). It's also another common sense trick. When facing a group of enemies, instead of using one spell to hit a single enemy (which is what will ALWAYS happen if you use the shorter "O" method, or wherever your mage is positioned) press Select to have your options come up to equip/unequip, use items, and so on. Choose magic, and you'll see that certain spells can target all enemies or the entire party depending on what it is. Battles are always easy with this method, and those pesky boss battles that require you to wipe out all enemies at the exact same time to win. If you have a good variety of spells, experiment around a little, and use someone like Shiho for defence and healing purposes and someone like Mystina for all out offensive attacks. You'll have to make sure their necessary skills are built up though, especially Guts and Auto Item (maybe have them equip an Angel Curio just to be on the safe side.) game (especially in Hard Mode). You can only shoot three at a time, and likewise, have only shards from three shattered crystals at a time (which usually equals to six pieces). Crystals can become larger by shooting at them a second time while they are already formed, and they hold up longer, but they DO break eventually. Cyrstals can also be used as platforms when they turn into what I like to call, Fairy Dust. Shooting at a crystal twice after it's made will turn it back into nothing but dust. If you stand fairly close (or jump close) to the crystal while you do this, you can hover for several seconds at a time, using this "Fairy Dust" as a step into upper areas or ledges. You must be quick though, those seconds don't last very long, and the step will disappear once it has served its purpose. This little technique may take awhile to get used to, and even do, but you'll need to use it at least a couple times during the game to get a treasure or possibly progress through the rest of the particular dungeon. that extra swing to break a combo guard or to boost your combo up to 100, and it can be a bit difficult to do that with a weapon that only hits once. Just be sure to keep at least one of both equipped to your three offensive Einherjar (assuming that you only have one mage in the party), and the last weapon can be up to you. have one of the three Elixers junctioned to 100%, one of the three Banishes junctioned to 100%, and Union Plumes junctioned to the remaining 20%. Make sure the percentages are different on the other three Einherjar so you will have some variety in your healing (and not just one type of Elixer, Banish being used for example, and switch the percantages around) have 5% chance of being prone to break after being used, and you cannot afford to lose these in the early chapters when you can take out particular Cave of Oblivion monsters in one hit with these weapons.Only equip them when you're about to go into a particular battle with a Dragon Zombie for instance,and then unequip them afterwards. this in Hard Mode, or else you're lazy XD) because the enemies start to become vicious in the mid- late chapters and you'll want to have an advantage. in Normal and Hard Mode without it. locations in the walkthrough. per chapter, and it is necessary that they meet Freya's requirements, or else you (and they) will suffer the consequences. Once they have been sent, you will no longer have access to them, except checking up on them every Sacred Phase. Einherjar, and distribute Event EXP to anyone you want. You will be doing the latter a lot, since some of your Einherjar will be sitting out battles. When it comes time to send whomever to Valhalla, you can easily give them a good chunk of Event EXP collected from dungeons, to raise their levels by several, without even having them fight. Be sure not to neglect your active Einherjar; though half of the Event EXP you get in the game will and should go towards your benched fighters. will accidentally pick the chest up. Press "O" to put it back down again, and do NOT press "X". This will cause you to throw the chest and of course, break it, along with the contents inside. Treasure chests can also be trapped, and most are, so as soon as you open it you must a)run back a few steps, or b)jump up straight into the air. You may encounter chests (especially in the Arkdain Ruins) which are guarded by a monster and you will have to fight it to get the contents inside. |
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