Hints in a Vein of Terror
*If you get stuck, try backtracking. You may have missed a switch or a trigger. |
*Sometimes you need the help of others to acomplish a task. Control Mind is a must. |
*Equip a new spell. You may need it to complete the section your in. |
*Wait until night to enter villages for easy feeding. |
*Try moving non-stationary objects around. You might unlock something. |
*Save smart, save often. |
*If you get stuck - or lost, try using the zoom-out view. |
*Watch the animations and listen for hints. |
*Experiment with armor and weapons. Different combinations can be deadly. |
*Certain enemies have weaknesses that can be exploited. Undead are susceptible to fire. |
*You know you've backtracked if you see the ghosts of your vanquished foes. |
*Certain forms have more than one use. Experiment. |
*Sometimes it's better to blend in than to stand out. People will talk to you (or leave you alone) as long as you know how to look. |
*Kain is more powerful at night. This is a good time to confront stronger foes. |
*Feed well, but do not over graze the pasture. |
*Blood Fountains ofter Kain much more than a free meal. Listen to the Spirits. |
*Once you pass through a land, you're far from through with it. Return there with new powers and you'll find that your patience yields great rewards. |
*Don't just wait to use the Heart of Darkness until you need to be resurrected. Use it to add blood to your Blood Vial while you're alive. |
*Don't rush. Take time to enjoy the sights of Nosgoth. You have an eternity to exact revenge. Use it! |
~Note: After you clear an area of foes, some will return as ghosts. Ghosts do damage to your Magic Meter. Ghosts' blood adds to your Magic Energy. Game play begins (In Mausoleum) on Day 4 Hour 17. |
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