Magic
As Kain explores the world of Nosgoth, he will discover spells. Spells are automatically entered in Kain's Inventory Menu when they are picked up. Spells must be loaded into the Quick Spell Menu and then into the Spell Box before they can be cast. Kain can only cast spells when he has Magic Energy. Each time a spell is cast, some of Kain's Magic Energy is used. As Kain collects pyramids, his Magic Energy capacity increases. Magic Energy is replenished slowly over time. | |||
SPELL | NAME | USE | LOCATION |
---|---|---|---|
Sanctuary | Returns Kain to his crypt. | Kain's Mausoleum | |
Light | Illuminates dark areas. | Shrine of Light |
|
Energy Bolt | Destroys enemies with a bolt of energy. Can be used to trigger switches. | Shrine of Energy |
|
Repel | Shields Kain from all enemy attacks and deflects projectiles. | Coorhagen | |
Inspire Hate | All enemies in the area of effect go insane with hate and attack each other for the duration of the spell. | Tunnels of Coorhagen | |
Stun | Sends human enemies into a Waver state, allowing Kain to feed on them at his leisure. | Bandit Cave | |
Incapacitate | Stops enemies. | Caves to Oracle | |
Control Mind | Gives Kain mind possession over human enemies until the body of the possessed person is killed or until Kain chooses to "unpossess" the person. | Mind Dungeon | |
Blood Gout | A magical projectile that drains the target's blood into Kain's gullet. | Blood Dungeon | |
Blood Shower | Blood-gouts all enemies in its area of effect. | Vorador's Mansion | |
Spirit Death | Causes immediate death to most enemies (except bosses). | Dark Eden | |
Lightning | Calls a rain of lightning upon all enemies on screen. Can only be used outdoors. | Lightning Cave | |
Spirit Wrack | Gives Kain control over ANY enemy, except bosses. | Spirit Cave |
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