Name |
LV |
HP |
AP |
XP |
Dropped Items |
Stolen Items |
Elemental Damage (%) |
Description |
Fire |
Ice |
Light. |
Location |
Hermit |
9 |
110 |
AP |
21 |
Jolt, Lurid Dust |
Junk |
Elemental Damage (%) |
Very hard and nearly impervious to physical attacks. From a
distance, it attacks with Jolt. |
100 |
100 |
25 |
Old Waste Shaft |
HighwayStar |
29 |
450 |
AP |
XP |
Zennypurse |
Side Slash (Ryu's skill) |
Elemental Damage (%) |
That's really a silly name for such an insignificant monster. It picks up items that appear
on the field. You can get them by defeating it in battle. However, HighwayStar has
the same tendancy as Bandit : it escapes from battle with your stuff. |
100 |
100 |
100 |
IndustOne |
Hychee |
11 |
10 |
AP |
3 |
Heal Kit |
Wake Up |
Elemental Damage (%) |
These genics become recovery potions when defeated! If you're smart, you'll
hunt them down. It can be defeated on the map just by hitting it (with Ryu, Nina or Lin's
weapon). |
100 |
100 |
100 |
Lift to BioCorp, Genic Accumulator, Old Waste Shaft, Lift: LowSector, CorpLab, Frozen Road,
Lifeline, PowerOne |
Ice Goo |
28 |
420 |
AP |
XP |
Gun+2, Astral Shell+2 |
Armor Boost |
Elemental Damage (%) |
Those people really have no shame. They used the same description as the
GooSapphire. :P You should know how to kill it easily by now. |
100 |
Rec |
150 |
Frozen Road |
Jack-Box |
17 |
333 |
AP |
XP |
100z |
--- |
Elemental Damage (%) |
Prize varies by hit number. Watch the profile list (basically, you'll get more
money as you hit it). That item will be yours if you beat it within the turn. |
100 |
50 |
100 |
Frozen Road |
Kanaphage |
7 |
120 |
AP |
XP |
10000z |
--- |
Elemental Damage (%) |
Fleet-footed genic. It usually runs from you in battle, so kill it as fast as possible to get
a nice amount of money. It's not guaranteed you'll receive 10000z, though. It generally varies around 2500z, but
it's better than what most monsters drop. :P |
100 |
100 |
100 |
CorpLab, Old TradeSector |
Karel |
41 |
800 |
AP |
600 |
AutoRifle+5, Bind Bomb |
Battery Pack |
Elemental Damage (%) |
Has the ability to absorb and power up when hit with Electric attacks. If you steal its
Battery Pack, it powers down, so you know what to do. Yeah, steal it. |
100 |
200 |
Rec |
PowerOne |
Karon |
49 |
HP |
AP |
666 |
Rod?, Deathproof+5 |
Rotten Meat |
Elemental Damage (%) |
Undead creature with the ability to heal itself and use Death. Can strenghten its
comrades as well, but it's nothing too impressive. Skeleton's host, so kill it first. |
150 |
50 |
50 |
PowerOne |
Lantern Bat |
6 |
HP |
AP |
XP |
Firebomb, Bomb |
--- |
Elemental Damage (%) |
Waits with LilLantern Bat for a target to approach and attacks when close. |
150 |
100 |
100 |
Lift to BioCorp, Lift: EndSector |
Lesser Karon |
13 |
300 |
AP |
XP |
Shield?, Ghost Stone |
Rotten Meat |
Elemental Damage (%) |
Undead creature with the ability to heal itself and use Death. Can strenghten its
comrades as well, but it's nothing too impressive. Those guys are definitely easier than Karon
to kill, as can be deduced from their name (like, they're LESSER Karons, so they're LESS good
and uh, yeah, you get the idea :P). |
150 |
50 |
50 |
PowerOne |
LilLantern Bat |
3 |
80 |
AP |
6 |
Dynamite |
--- |
Elemental Damage (%) |
Couldn't they have a stupider name? Anyway, LilLantern Bat gathers gas in its body,
somehow, then casts Flare. It takes one turn to come into effect, so get it before then though you
won't die if you don't. |
150 |
100 |
100 |
Lift to BioCorp, Lift: EndSector |
Mage Captain |
31 |
580 |
AP |
522 |
Ranger Suit+5, Rod?+3 |
Escape |
Elemental Damage (%) |
Excels at long-range attacks. Move in an attack in a close range to turn the battle in your favor. |
100 |
100 |
100 |
Storage |
Mama Nugget |
18 |
400 |
AP |
XP |
Plasma Gear, Juju |
Fresh Meat |
Elemental Damage (%) |
Usually friendly (its physical attacks are ridiculous), but explodes in anger and
attacks with powerful hits if its child, Nugget, is killed. |
150 |
100 |
Rec |
Lift to BioCorp |
Nugget |
2 |
90 |
AP |
6 |
Fresh Meat |
--- |
Elemental Damage (%) |
This edible genic is scared of humans, so don't kill it without a good reason, please. :P
It has Electric absorption capabilities and when hit with electricity, begins to use Jolt. |
150 |
100 |
Rec |
Lift to BioCorp, PowerOne |
Odd Hychee |
Lv |
300 |
AP |
30 |
Mega Aid Kit |
--- |
Elemental Damage (%) |
These genics become recovery potions when defeated! If you're smart, you'll
hunt them down. |
100 |
100 |
100 |
Genic Accumulator, Old Waste Shaft, Lift: LowSector, CorpLab, Frozen Road, IndustOne, Lifeline |
Papa Nugget |
46 |
1100 |
AP |
XP |
Armor?+5, DeluxAntenna |
Bind Bomb, Fresh Meat |
Elemental Damage (%) |
Bolsters Nuggets with an infusion of Valhalla. Yeah. Wow. It uses stronger electric-based
attacks than its kids, so it's a good idea to wear "plasma" armor. |
150 |
100 |
Rec |
PowerOne |
Patroller |
9 |
120 |
AP |
36 |
Zennypurse |
Escape |
Elemental Damage (%) |
When defeated, calls for Bouncers, placing them within the area. |
150 |
100 |
100 |
CorpLab |
Petrophage |
24 |
500 |
AP |
150 |
Oil |
Explosion (shield skill) |
Elemental Damage (%) |
Its chance of using Twin Strike increases every turn. Try to defeat it on the field. If you use
Fire-based attacks, it will ignite and explode at the end of the turn, which is as annoying as
Twin Strike. |
200 |
100 |
100 |
IndustOne, Old TradeSector |
Proto-Karel |
48 |
1200 |
AP |
1002 |
Bind Bomb, SniperScope+3 |
Safety Lock |
Elemental Damage (%) |
Switches to a double attack when angered and smashes its opponents to bites. |
100 |
200 |
Rec |
PowerOne |
Queen Buzz |
24 |
HP |
AP |
102 |
Longfoot |
Multimeds |
Elemental Damage (%) |
The leader of the Buzz. The Queen's presence makes her subjects far more aggressive. |
200 |
100 |
100 |
CorpLab |
Rafflesia |
32 |
400 |
AP |
XP |
Sleep Check+2, HP Plus |
Multimeds |
Elemental Damage (%) |
Its abilities and XP value increase every time it receives a Magic attack!
Be careful not to become too greedy! |
150 |
75 |
100 |
CorpLab |
RescueMech |
25 |
400 |
AP |
150 |
Tin Toy, AP Plus |
Transfer (Nina's skill) |
Elemental Damage (%) |
Moves in groups (not always) and focuses on repairing and supporting comrades. When hit
with Electric attacks, uses Explode. |
100 |
150 |
Rec |
PowerOne |
Rustphage |
12 |
190 |
AP |
30 |
Louse, Shield?+1 |
Lurid Dust |
Elemental Damage (%) |
Reduces your Defense with Rust Armor and carries out hit-and-run attacks. Lin's long
range attacks are great against it. |
100 |
100 |
100 |
Old TradeSector, Lift: LowSector |
Sebon |
23 |
120 |
AP |
XP |
Mega Aid Kit |
--- |
Elemental Damage (%) |
These genics become recovery potions when defeated. If you're smart, you'll hunt
them down. |
200 |
100 |
100 |
Lifeline |
Shadowplayer |
40 |
xxx |
AP |
531 |
Sword?+5, Armor?+7 |
Hazecut (Ryu's skill), Afro |
Elemental Damage (%) |
Expert assassin that lives in darkness. Issues commands to its comrades to effectively
kill enemies one by one. |
100 |
100 |
100 |
Lifeline |
Skeleton |
30 |
800 |
AP |
XP |
--- |
Quick Chaps+9 |
Elemental Damage (%) |
Undead creature that revives no matter how many times it is defeated. Vulnerable to shot
attacks and, obviously, fire, so you know with whom to engage the fight. Defeat its host, Karon,
to definitely kill it. |
100 |
100 |
100 |
PowerOne |
ThunderGoo |
38 |
710 |
AP |
420 |
Gun?+4, Astral Ring+4 |
Magic Boost |
Elemental Damage (%) |
Same thing as the GooPlasma : Quiet and rarely moves unless attacked, but will
fight back if provoked. Susceptible to Fire attacks. Try getting an extra turn with Nina
first and you'll be practically assured to kill it before it can even touch you. |
150 |
100 |
Rec |
PowerOne |
Trickster |
16 |
200 |
AP |
75 |
Zennypurse |
Side Slash (Ryu's skill) |
Elemental Damage (%) |
Picks up items that appear on the field. You can get those items by defeating it
in battle. |
100 |
100 |
100 |
Lift: LowSector |
Trilizard |
41 |
xxxx |
AP |
621 |
Silver Arc, Shield?+4 |
Fireblast (Nina's skill) |
Elemental Damage (%) |
That little sucker rotates through three Elements : Fire (attack with Ice-based skills),
Ice (attack with Lightning-based skills) and Lightning (attack with Fire-based skills). Its
attacks can touch all your party at the same time, so make sure you're not regrouped. |
It varies. |
Old TradeSector, Lifeline |
Wonderbox |
7 |
1000 |
AP |
9 |
Heal Kit, but it varies. |
--- |
Elemental Damage (%) |
Converts damage it receives into items (so check the Profile). Hit it as much damage as
you can per turn without killing it. It explodes at the end of the turn, leaving you a prize that
may be different and WAY better than an Heal Kit. |
100 |
100 |
200 |
IndustOne, Old TradeSector, Lifeline |
Worker Ant |
8 |
120 |
AP |
17 |
Bomb, Junk |
Lurid Dust |
Elemental Damage (%) |
A quiet genic that doesn't attack with full force unless its companions are killed. |
100 |
100 |
100 |
Old Waste Shaft |
Worm-Man |
42 |
800 |
AP |
501 |
Virusproof+2, Virus Check+4 |
Vaccine |
Elemental Damage (%) |
Its low mobility makes it appear easy to defeat with long range attacks, but watch out
: it's a trap (because it has, like, long range attacks). Lin's attacks are great against it. |
100 |
100 |
100 |
Old TradeSector |
Zombie |
30 |
1100 |
AP |
15 |
--- |
Rotten Meat |
Elemental Damage (%) |
May use Virus attacks. Revives no matter how many times it is defeated. You must kill
the host, Brokenheart, first. Try to divert it with traps until you find its host. |
200 |
50 |
100 |
Old TradeSector |