Icon |
Name | Description | Found |
---|---|---|---|
Heart Container | Increases max Hearts by 1. | Chapter
2: x1 -- Chapter 3: x1 -- Chapter 5: x1 -- Chapter 6: x2
|
|
ID - 1492 | Activates
the Sub-C's
Navigational Computer |
In Chapter 1, after you've beaten the dungeon & are heading towards Dr. Jones' Laboratory. Given to you by Baboo, his assistant. | |
Bottle | Contains the ID code 1776. | In Chapter 2, across the beach through a hidden tunnel after you've talked to the lighthouse keeper's wife. | |
ID - 1776 | Used to activate the submergible system of the Sub-C. Press B to dive under black waterwaves. | In Chapter 2, after you've found the bottle & read the letter inside. | |
Crystal Ball | Give to Fortuneteller to gain access inside of SheCola. | In Chapter 3 after you've beaten the Ghost Dungeon, it is inside of the drained pond at Ghost Village. | |
Scroll | Magic
Scroll used to cure
Chief MiraCola's daughter, Bananette, of her sleeping sickness. |
In Chapter 3, after you've beaten the Hermit's Mountain; given to you by the Hermit. | |
Lighter | Use it to create a fire to escape from the whale's insides. | In Chapter 4, inside the whale that swallowed you. | |
Fresh Worm | Give this to Pete the Parrot for his help on how to get past Captain Bell's Memorial. | In Chapter 5, Given to you by Hook, the Fishing Master. | |
Apple | Doesn't do anything. | In Chapter 6, down some stairs on one of the small islands reached by submerging under black waterwaves. | |
Magic Cube 1 |
One of the 3 Cubes Zoda is after. Turns your Shooting Star into Super Nova. | In Chapter 7, after you've beaten the first dungeon. | |
Magic Cube 2 |
One of the
3 Cubes Zoda is
after. Fills all your Hearts & increases your
Heart Max to 22. |
In Chapter 7, after you've beaten the second dungeon. | |
Magic Cube 3 |
One of the 3 Cubes Zoda is after. Triggers ending sequence. | In Chapter 8, after you've beaten the final dungeon. |
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