Monsters
Description |
The way
they move & how
they attack. |
---|---|
Attack |
How many Hearts an attack knocks off per hit. |
Life |
How many Hearts an enemy has. |
Icon | Name | Description | Attack | Life | Found In |
---|---|---|---|---|---|
Armet | Moves
around the floor slowly;
tries to follow you when you come near it. | 1 | 4 | Ch.6-Turboss Caverns | |
Big Bully 1 | Walks
around the screen. Starts coming after you if you are close enough. Hits fairly hard. | 2 ½ | 6 | Ch.3-Hermit's Mountain | |
Big Bully 2 | Stronger
version than Bully
1. Takes more hits to kill. | 2 ½ | 7 | Ch.5-Captain Bell's Cave | |
Bone Dog | Runs
around the screen.
When you are in its line of sight, it will give chase. | 1 | 1 | Ch.3-Ghost Tunnel | |
Bone Head | Walks
around the same speed as you; can jump over water. | 1 ½ | 2 ½ | Ch.3-Tunnel to MiraCola Ch.3-Magma's Molten Tunnel Ch.3-Hermit's Mountain | |
Dagger | Juts up
from the ground in
intervals. Goes back down & comes up in other places. Can't be killed, only avoided. | 2 | N/A | Ch.6-Big Rock Tunnel | |
Dodo Bird | Walks
around the room. Starts to come after you if you are close enough to it. | 1 | 1 | Ch.3-Tunnel to Miracola Ch.5-Captain Bell's Cave | |
Froppa | Jumps out
of the water &
chases after you before jumping back into the water. Can jump across platforms. | 1 ½ | 2 | Ch.3-Hermit's Mountain | |
Fuzz | Floats
around the room.
Touching it will make you unable to use your your weapons for a short time. Cannot be killed. | N/A | N/A | Ch.6-Big Rock Tunnel | |
Gadfly 1 | Moves
around the screen.
When you line up with it in a diagonal line of sight, will start flying in a zig-zag pattern around the room. | 1 | 1 | Ch.3-Magma's Molten Tunnel Ch.3-Hermit's Mountain | |
Gadfly 2 | Stronger
version of Gadfly
1. Has a higher attack. | 2 | 1 | Ch.6-Big Rock Tunnel | |
Gogglin | Wanders
around the room. When you hit it, it will charge in a straight line in whatever direction it is facing. | 1 ½ | 3 | Ch.3-Hermit's Mountain | |
Heat Tile | Tiles will
heat up & move
across the floor in a pattern. Touching them will harm you. Cannot be killed. | 7 ½ | N/A | Ch.7-Sector 2 | |
Jelly | Slides
across the floor. Very slow & very weak. | ½ | ½ | Ch.1-Island Tunnel Ch.3-Ghost Tunnel Ch.5-Captain Bell's Cave | |
Looper 1 | Stationaray.
When you
are
directly in front of it, it will charge at you, run past you, turn around & comes back to its starting point. Repeats until you move. | 1 | 1 | Ch.1-Island Tunnel Ch.2-Octo's Lair Ch.3-Tunnel to MiraCola Ch.3-Magma's Molten Tunnel Ch.3-Hermit's Mountain | |
Looper 2 | Slithers
around the
room. Will charge at you when you are in it's line of sight. Stronger than Looper 1. | 1 ½ | 1 | Ch.5-Captain Bell's Cave Ch.6-Turboss Caverns | |
Looper 3 | Slithers
around the
room. Will charge at you when you are standing across from it in any direction. Stronger than Looper 2. | 2 | 1 | Ch.6-Turboss Caverns | |
Mad Muddy 1 | Comes up
from out of the
water, throws mudballs at you, goes back under. Comes up in another spot, throws more balls, etc. Hard to hit. | 1 | ½ | Ch.3-Magma's Molten Tunnel Ch.3-Hermit's Mountain | |
Mad Muddy 2 | Same as
Mad Muddy 1, just
different color. Same Attack & Life. | 1 | ½ | Ch.3-Hermit's Mountain | |
Megaton 1 | Rolls
across the floor, stops,
goes back the other way, stops, etc. Can be stunned using main weapon. Cannot be killed. | Instant Death | N/A | Ch.5-Captain Bell's Cave | |
Megaton 2 | Faster version of Megaton 1. | Instant Death | N/A | Ch.5-Captain Bell's Cave | |
Megaton 3 | Same as
other 2 Megatons,
except this one only rolls as far as the edge of the screen your on. Faster than Megaton 2. | Instant Death | N/A | Ch.5-Captain Bell's Cave | |
Minie | Flys back
& forth
on the screen. In some rooms, they are stuck in the wall & can't move. Must use a Rod of Sight in order to see & hit them. | ½ | 1 | Ch.3-Ghost Tunnel Ch.5-Captain Bell's Cave | |
Mr. Armstrong | Comes out
the ground &
throws rocks at you, then goes back under. Comes up again, usually behind you, throws more rocks. | Touch: 1 ½ Rock: 1 | 1 | Ch.3-Ghost Tunnel | |
Mud o' Fish | Comes out
of the water, runs
across the ground, then goes back underwater. | 1 | 1 | Ch.2-Octo's Lair Ch.3-Western Tunnel | |
Muncher | Wanders
around the room; tries
to bite you when you come near it. | 3 | 1 | Ch.6-Big Rock Tunnel | |
Muumu 1 | Walks
around the screen
slowly. If you are near it, it will give chase. | 1 ½ | 4 | Ch.3-Ghost Tunnel | |
Muumu 2 | Same
strength as Muumu 1, just fought in a different dungeon. | 1 ½ | 4 | Ch.6-Turboss Caverns | |
Muumu 3 | Stronger than Muumu 2. | 3 | 6 | Ch.6-Turboss Caverns | |
Nimhag | Teleports
around the room
shooting fireballs at you. Must use Mirror item to deflect fireballs back at them to kill them. | Touch: 1 ½ Fireball: 1 | N/A | Ch.3-Ghost Tunnel | |
Ninja Monkey | Hops
around. Can jump across platforms. | 1 | 1 | Ch.3-Tunnel to MiraCola | |
Nocto 1 | Flies
around the room diagonally. Stops, then starts again. | ½ | ½ | Ch.1-Island Tunnels Ch.2-Octo's Lair Ch.3-Ghost Tunnel Ch.6-Big Rock Tunnel | |
Nocto 2 | Moves the
same way as Nocto
1. When you line up with it diagonally, it will charge at you & move in a zig-zag pattern around the room. Stronger/faster than Nocto 1. | 1 | 1 | Ch.5-Captain Bell's Cave | |
Octot | Hops
around back & forth;
usually only stays on or around platforms over water. | 1 | ½ | Ch.2-Octo's Lair Ch.3-Magma's Molten Tunnel Ch.3-Western Tunnel Ch.6-Turboss Caverns | |
Pinball | Stationary
until you hit it,
then moves around back in forth in a line. Can be jumped over. | 1 ½ | N/A | Ch.5-Big Rock Tunnel | |
Pirate Ghoul | Moves the
same way as Nimhag;
teleports around & shoots fireballs. Use Mirror to reflect fireballs back at them. | Touch: 1 ½ Fireball: 2 | N/A | Ch.5-Captain Bell's Cave | |
Pod Shooter | Stationary;
opens up, shoots
twice, closes. Can only hit it when it is opened up. | 1 ½ | 2 | Ch.7-Sector 1 | |
Puff | Comes out
of the water, shoots
fireballs at you, then goes back under. Comes out somewhere else, shoots, etc. Hard to hit. | 1 | 1 | Ch.2-Octo's Lair | |
Rattus | Runs
around the floor,
sometimes in a sporatic pattern (sometimes it spins in place before moving). | 1 | 1 | Ch.1-Island Tunnel Ch.5-Captain Bell's Cave Ch.6-Big Rock Tunnel | |
Rocky 1 | Moves
across the screen in the
ground, comes up, shoots a rock in 4 directions, goes back under. Comes up somewhere else. Must be above ground in order for you to hit it. | Touch: 3 Rock: 2 ½ | 1 | Ch.6-Big Rock Tunnel | |
Rocky 2 | Walks
around the floor. Stronger than Rocky 1. | 4 | 7 | Ch.6-Big Rock Tunnel | |
Satellite 1 | Moves
around the room in a
zig-zag pattern (similar to that of Nocto). | 1 | 1 | Ch.7-Sector 2 | |
Satellite 2 | Same as Satellite 1, but shoots lasers. | Touch: 2 Laser: 1 | 2 | Ch.7-Sector 2 | |
Shock Trap | Electricity
will zap across
the screen going up and down. Can not shoot through it. Wait for it to dissipate then walk across. Can reappear in a different spot. | 2 | N/A | Ch.7-Sector 2 | |
Skull | Hops
around; usually on or
around platforms over water (similar to Octots). | 1 | 1 | Ch.3-Ghost Tunnel Ch.3-Hermit's Mountain | |
Space Biker | Jumps across the screen. | 3 | 1 | Ch.7-Sector 1 | |
Space Star 1 | Comes out
of a chute, slides
across the floor in your direction if you are directly across from it. | 2 ½ - 3 | ½ | Ch.7-Sector 2 | |
Space Star 2 | Stronger version of Space Star 1. | 4 ½ | 2 | Ch.8-Control Center | |
Space Trooper 1 | Walks
around & shoots
lasers. Can jump across platforms. | Touch: 3 Laser: 1 ½ | 3 | Ch.7-Sector 1 Ch.7-Sector 2 | |
Space Trooper 2 | Stronger
version than Space
Trooper 1. Lasers shoot further. | Touch: 5 Laser: 2 ½ | 5 | Ch.7-Sector 2 Ch.8-Control Center | |
Space Trooper 3 | Same thing
as Space Trooper 2, though not as strong. | Touch: 4 Laser: 2 | 4 | Ch.8-Control Center | |
Spear | Shoots
from the wall in some
of the dungeons. Triggered when you walk directly between a certain point. Can be jumped over. | 2 | N/A | Ch.5-Captain Bell's Cave | |
Spin Star | Stands
still; starts spinning
then moves around the room in a zig-zag pattern. Stops for a moment, then starts again. | ½ | ½ | Ch.2-Octo's Lair | |
Squido | Moves
around the room,
bouncing off the walls at an angle. | 1 ½ | 1 | Ch.6-Turboss Caverns | |
Stake | Juts up
from the ground in
intervals. Goes back down & comes up in other places. Can't be killed, only avoided. | 2 | N/A | Ch.5-Captain Bell's Cave | |
Track Pod Shooter | Moves back
& forth.
Opens up & fires lasers when you are in its line of sight. | Touching: 5 Laser: 1 | 1 ½ | Ch.7-Sector 2 | |
Urchin | Moves the
same way that
Pinballs move, though a bit stronger. | 3 ½ | N/A | Ch.6-Big Rock Tunnel | |
Volcano 1 | Stationary;
shoots fireballs
in intervals. This type comes 4 in a bunch. | 1 | N/A | Ch.3-Magma's Molten Tunnel | |
Volcano 2 | Stationary;
shoots fireballs
in intervals. Same strength as Volcano 1. | 1 | N/A | Ch.3-Ghost Tunnel Ch.6-Turboss Caverns | |
Wall Trooper | Sticks out of the wall to shoot at you. | 1 | 3 | Ch.8-Control Center | |
Zoda Spawn | Parts of
Zoda that he spits
from his mouth. Will come after you. | 3 | 1 | Ch.8-Control Center | |
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