Name
|
TP
|
Effect
|
Fringe/Other
|
Water
|
Aqua Edge
|
4
|
Water
damage on whatever bolts touch
|
Keele
starting Arte |
Spread
|
9
|
Water
damage in medium area
|
Undine
lvl 1
|
Acid Rain
|
10
|
Lowers
all enemy resistance
|
Undine
lvl 12, Gnome lvl 5
|
Heal
|
16
|
Restores
of ally HP
|
Undine
lvl 1, Sylph lvl 1
|
Nurse
|
42
|
Restores
greater ally HP |
Undine
lvl 14, Celcius lvl 1
|
Cure
|
32
|
Restores
about 90% of all HP
|
Undine
lvl 22, Maxwell lvl 1
|
Restore
|
60
|
Restores
HP within area of caster
|
Undine lv
25, Rem lvl 1
|
Ressurection
|
96
|
Restores
life of allies
|
Undine
lvl 25, Sekundes lvl 1
|
Undine
|
20
|
Water
damage to all enemies, Restores ally HP
|
Max
Vitality
|
Wind
|
Wind Blade
|
7
|
Wind
damage
|
Keele
starting Arte
|
Air Thrust
|
12
|
Wind
damage on anything blades pass through
|
Sylph lvl
1
|
Cyclone
|
44
|
Wind
damage within large area
|
Sylph lvl
20, Shadow lvl 9
|
Concentrate
|
6
|
Raises
Accuracy of allies
|
Sylph lvl
6, Efreet lvl 5
|
Item+
|
-
|
Increased
chances of items from enemies
|
Sylph lvl
23, Maxwell lvl 10
|
Medical+
|
-
|
5% HP
restored when Artes used in battle
|
Sylph lvl
26, Rem lvl 10
|
Sylph
|
26
|
Wind
damage to all enemies
|
Max
Vitality |
Fire |
Fireball
|
7
|
Fire
damage on whatever fireballs hit
|
Keele
starting Arte
|
Eruption
|
18
|
Fire
damage within area and from falling fireballs
|
Efreet
lvl 1
|
Flame Wall
|
12
|
Fire
damage to those who cross it
|
Efreet
lvl 12, Gnome lvl 9
|
Explode
|
36
|
Fire
damage within large area
|
Efreet
lvl 15, Volt lvl 9
|
Sharpness
|
6
|
Raises
Attack of allies
|
Efreet
lvl 5, Sylph lvl 7
|
Efreet
|
33
|
Fire
damage to all enemies
|
Max
Vitality |
Earth
|
Grave
|
7
|
Earth
damage within small area
|
Meredy
starting Arte
|
Stalagmite
|
18
|
Earth
damage within area
|
Gnome lvl
1
|
Ground
Dasher
|
48
|
Earth
damage within large area
|
Gnome lvl
21, Shadow lvl 10
|
Mental
Charge
|
-
|
Restores
1% of TP at end of batttle
|
Gnome lvl
5, Sylph lvl 11
|
Life
Rescue
|
-
|
HP is
restored as damage is taken
|
Gnome lvl
24, Rem lvl 10
|
Mental
Supply
|
-
|
TP
restored as damage is dealt
|
Gnome lvl
25, Maxwell lvl 20
|
Gnome
|
40
|
Earth
damage to all enemies
|
Max
Vitality |
Ice
|
Ice
Needles
|
6
|
Ice
damage to whatever icicles hit
|
Meredy
starting Arte
|
Freeze
Lancer
|
21
|
Ice
damage to whatever ice-spears hit
|
Celcius
lvl 1
|
Blizzard
|
20
|
Ice
damage to all enemies
|
Celcius
lvl 12, Sylph lvl 16
|
Absolute
|
30
|
Massive
Ice damage to one enemy, less Ice damage to thos near said enemy
|
Celcius
lvl 14, Volt lvl 12
|
Resist
|
6
|
Increases
Defence of allies
|
Celcius
lvl 10, Gnome lvl 11
|
Freeze
Guard
|
-
|
Protects
against Freeze status
|
Celcius
lvl 10, Efreet lvl 14
|
Celcius
|
46
|
Ice
damage to all enemies, then fron huge wolve-thing
|
Max
Vitality |
Volt
|
Lightning
|
7
|
Volt
damage to whatever it hits
|
Meredy
starting Arte
|
Thunder
Blade
|
24
|
Volt
damage to whatever's caught in the swing
|
Volt lvl 1
|
Indignation
(yay!)
|
52
|
Volt
damage within large area
|
Volt lvl
22, Rem lvl 10
|
Recover
|
10
|
Cures
abnormal status of allies
|
Volt lvl
6, Gnome lvl 11
|
Charge
|
100
|
Gives 100
TP of caster to targeted ally
|
Volt lvl
5, Sylph lvl 15
|
Stun Guard
|
-
|
Protects
against Stun status
|
Volt lvl
10, Undine lvl 19
|
Volt
|
53
|
Volt
damage to all enemies, then from bouncing Mini-volts
|
Max
Vitality |
Shadow
|
Dark Force
|
32
|
Shadow
damage within large area
|
Shadow
lvl 1
|
Bloody
Howl
|
72
|
Shadow
damage to everything hit by projectile
|
Shadow
lvl 28, Sekundes lvl 18
|
Deep Mist
|
6
|
Reduces
enemy Accuracy
|
Shadow
lvl 9, Undine lvl 19
|
Barrier
|
6
|
Raises
Defence of an ally
|
Shadow
lvl 5, Volt lvl 15
|
Shadow
|
60
|
Shadow
damage to all enemies
|
Max
Vitality |
Light
|
Ray
|
30
|
Light
damage to enemies hit by
rays
|
Rem lvl 1
|
Holy Lance
|
52
|
Light
damage to enemies hit by
lances
|
Rem lvl
21, Maxwell lvl 24
|
Holy Bliss
|
8
|
Restores
HP equal to last attack
recived, then regenerates
|
Rem lvl
15, Efreet lvl 24
|
Health
|
-
|
Defeat an
enemy to restore HP
|
Rem lvl
10, Shadow lvl 21
|
Rem
|
60
|
Restores
all ally HP
|
Max
Vitality |
Elemental
|
Meteor
Swarm
|
60
|
Damage to
enemies hit by meteors
|
Maxwell
lvl 1
|
Shooting
Star
|
80
|
Elemental
damage to basically
everything
|
Maxwell
lvl 26, Sekundes lvl 26
|
Poison
Guard
|
-
|
Protects
against Poison status
|
Maxwell
lvl 10, Shadow lvl 17
|
Life Up
|
-
|
+2 HP at
level up
|
Maxwell
lvl 10, Celcius lvl 22
|
Maxwell
|
66
|
Elemental
damage to all enemies
|
Max
Vitality |
Time
|
Distortion
|
64
|
Entraps
single enemy for 5000 damage
|
Sekundes
lvl 1
|
Stagnation
|
16
|
Enemy's
recovery time is delayed
|
Sekundes
lvl 2, Celcius lvl 30
|
Delay
|
60
|
Slows
enemy spell-casting
|
Sekundes
lvl 20, Gnome lvl 30
|
Drain
Guard
|
-
|
Protects
against Weak status
|
Sekundes
lvl 10, Rem lvl 11
|
Mental Up
|
-
|
+1 TP at
level up
|
Sekundes
lvl 10, Efreet lvl 24
|
Sekundes
|
100
|
Time
damage to all enemies, then remaining enemies frozen (like effects of
Hourglass)
|
Max
Vitality |
Destiny
|
Destiny
|
133
|
Massive
damage to all enemies
|
Must have
S.D. Can inly be used
once every 30 minutes of play. Meredy only.
|
Extensions
|
Extension
Of
|
Name
|
Effect
|
Activated
By
|
Spread
|
Maelstrom
|
Water
damage within large area
|
Undine
lvl 15, caster must have
greater than 0% Water Resistance, then automatic usage. Undne Vitality
greater than 9 is needed (take away 1 vitality for every extra 10%
Water resisteance the caster has).
|
Indignation
|
None
|
Extra
Volt damage
|
Used
automatically against Sekundes when he has half (normal), a third
(hard) or a quater (hardcore) HP remaining.
|
Maxwell
|
Dual Sol
|
Elemental
Damage
|
Hold Left
and Square while
Maxwell's summoning is in effect
|
Eternity
Swarm
|
Elemental
Damage |
Hold
Circle through Dual Sol
|
Prismic
Stars
|
Elemental
Damage |
Hold
Cross through Eternity Swarm |
Shining
Gate
|
Elemental
Damage |
Hold
Triange through Prismic
Stars |
Explosion
Nova
|
Elemental
Damage |
Hold
Square through Shining Gate
|
Maxwell
Minimus
|
Elemental
Damage |
Hold
Triange & Circle
through Explosion Nova |
Dimension
Material
|
Elemental
Damage |
Hold
Square, Cross and Circle
through Maxwell Minimus
|
Blue Earth
|
Restores
all HP and TP, 100,000
extra EXP at the end of the battle
|
Hold
Square, Cross, Circle and
Triange through Dimension Material |
Combination Attacks
|
Name
|
Characters
|
Skill/Arte
|
Effect
|
Flaming
Sword
|
Reid/Keele
|
Demon
Hammer/Fireball
|
Fire-element
Demon Hammer-style attack
|
Serpent
Knuckle
|
Farah/Keele
or Meredy |
Rising
Dragon Strike/Heal
|
Poisonous
(?) strikes with Farah
|
Lightning
Strike
|
Farah/Keele
or Meredy
|
Twin Palm
Strike/Lightning Blade
|
Lightning-element
attack
|
Earth
Divide
|
Reid/Keele
or Meredy |
Spiral
Attack/Cyclone
|
Wind-element
spinning sword attack
|