Items

Some items can be consumed for an instant effect, ranging from gaining health to boosting your stats. These falls into several broad categories. First, one-shot consumables, such as food, which generally just returns a few hit points, alcohol, which just lowers perception, and drugs/chems which can alter stats significantly as well as run the risk of addiction with all the painful side effects one would expect in real life. Second, tool-type consumables, like medical supplies (first aid kit, doctor's bag) must be put in the acitve item slot to work (similar to a weapon). Lastly, books and magazines are consumables that give permanent boosts to the realted skills, however the boosts they give cannot push you past 92% in the respective skill.


Consumables

Food, Drink, Meds, and Chems
NameImageTypeEffectDurationValue
AntidoteChemRemoves poisoningNA50
BeerAlcohol-1 PE30 minutes5
BoozeAlcohol-2 PE30 minutes10
BuffoutChem+2 ST, +2 AG, +3 EN6 hours200
Addiction: 25% risk on use. The addiction lasts seven days, and inflicts -2 ST, -2 EN, and -3 AG.
CookieFood+ 1 AP15 minutes0
Gamma Gulp BeerAlcohol-1 PE30 minutes10
Healing PowderMedical+10-20 HPNA20
Using healing powder also causes -1 PE for about 6 hours.
Iguana-on-a-stickFoodUntestedNA8
Iguana-on-a-stickFoodUntestedNA20
JetChem+1 ST, +1 PE, +2 APs5 minutes25
Addiction: 50% risk on use. The addiction can last forever, and inflicts -2 APs, -1 ST, -1 PE.
Meat JerkyFoodUntestedNA5
MentatsChem+2 IN, +2 PE, +1 CH24 Hours280
Addiction: 15% risk on use. The addiction lasts seven days, and inflicts -3 IN, -2 AG.
Nuka-ColaFoodNANA3
Addiction: 10% risk on use. The addiction lasts seven days, but has no ill effects.
PsychoChemAG +3, IN -3, DR +50About 6 hours280
Addiction: 20% risk on use. The addiction lasts seven days, and inflicts -2 IN.
RadawayMedicalLowers radiation levelNA500
Addiction: 10% risk on use. The addiction lasts seven days, and inflicts -20 radiation resist.
Rad-XMedicalRadiation Resist +50About 2 days300
Roentgen RumAlcohol-2 PE30 minutes10
Rot GutAlcohol-2 PE30 minutes5
StimpakMedical+10-20 HPNA175
Super StimpakMedical+75 HPNA350
Several hours after the use of a super stimpack, you'll get hit for 6 damage, and a bit after that, for another 3. This has fun uses

Tools and Books

Note:Tools must be in the active item slot or selected from the backpack context menu.
Note: Books can only boost skills to around 90%, and the amount gained slows as you approach it.
NameImageTypeEffectValue
Big Book of ScienceBookPermanent +1-7% Science400
Deans ElectronicsBookPermanent +1-7% Repair130
Doctor's BagTool+20% Doctor300
Note: This is consumed after several uses.
Electronic LockpickTool+20% Lockpick375
Note: Works only on electronic doors/containers.
Electronic Lockpick MKIITool+40% Lockpick700
Note: Works only on electronic doors/containers.
Expanded Lockpick SetTool+40% Lockpick400
Note: Works only on non-electronic doors/containers.
Field Medic First Aid KitTool+40% First Aid400
Note: This is consumed after several uses.
First Aid BookBookPermanent +1-7% First Aid175
First Aid KitTool+20% First Aid200
Note: This is consumed after several uses.
Geiger CounterToolNA650
When used it reads out your radiation level in the information box. It can run out of battery power after many uses.
Guns and BulletsBookPermanent +1-7% Small Guns425
LockpicksTool+20% Lockpick150
Note: Works only on non-electronic doors/containers.
Motion SensorTool+20% Outdoorsman800
Shows the movement of enemies on the pipboy's automap when switched on. "Use" from the inventory to activate.
Paramedic's BagTool+40% First Aid600
Note: This is consumed after several uses, and is only found in the final area of the game.
RopeOtherNA25
Used primarily during quests, good to have on hand.
Rubber BootsToolNA0
Used to protect the wearer from radioactive sludge. Keep it in your active item slot, or put it in an NPC's inventory to protect them. Melts after a short while.
Scout HandbookBookPermanent +1-7% Outdoorsman200
Super Tool KitTool+40% Repair1000
Involved in several quests, due to a bug it doesn't work in all repair-related events.
ToolTool+20% Repair200
Works in almost every repair-related event.