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Side QuestsThis section will help with all those pesky side quests that you may miss during the game. Side Quest #1: BEHIND THE SCENESLocation: Luca Retrace Yuna's steps during her impostor's concert in Luca. The truth is out there. Find it! Objective: Learn the whole story behind the concert When in Luca, you'll start from the road leading to Mi'ihen Highroad. Head down to the square. You will be asked to sell balloons to promote "Yuna's" concert.
This is one of the easiest side-quests in the game, since all you have to do is run around with the balloons and talk to people. Here is a list of people who will buy them off you: Side Quest #2: FOGGY FIEND FRENZY Be careful, if the fog thickens, the rate of fiend encounters increases. Other than that, there isn't much else this can help you with. Side Quest #3: SHAVE THE HYPELLO? Side Quest #4: FOLLOW THAT O'AKA! Just keep running around Macalania Woods, he doesn't hide that well and will eventually lead you to the campsite between the road to Bevelle and the Calm Lands. Side Quest #5: CAN YOU DIG IT? Talk to the pilot of the hovercraft to go out to the dig site and hit the yellow X's fast before another digger does. The white X's contain Gil, Items, or fiends. Get back to the hovercraft within 1 minute or else the heat of the desert will get to you! Side Quest #6: GUNNER'S GAUNTLET View the Gunner's Gauntlet guide. Side Quest #7: CUCKOO FOR CHOCOBOS! Follow Rikku after the Chocobo, if you want to pick up the feathers, then you can but it's only worth the Golden Hourglass. When you've got it pinned, you will have to guess which direction it's going to try and deek in (watch where it's looking), after it looses concentration it will be easier to guess. After chasing it down even more, go to the Luca-exit Hovercraft pilot, talk to her twice and she will aid you in the capture. Side Quest # 8: WHO NEEDS AN INVITATION? Just bring the Youth League's hot heads down from their stewing. They aren't too much of a pain, so take out the Ochus too (if you haven't already). Side Quest #9: YRP, THE SCALPER'S THREE! Ticket Buyers You have a choice of selling 10 tickets to 14 people. Choose wisely! This table will help you with that.
** - Non-Recommended Buyers Side Quest # 10: TRACK DOWN THE TROUPE! Run throughout Macalania woods and find all five missing musicians. Look for rings of butterflies, when you find one, run through it and they will appear! Don't forget to talk to them. Return to the band leader and the Hypello to clear this mission. Side Quest # 11: CLEAN SWEEP A Deathproof Accessory would be invaluable here with Queen Coeurl. Not all fiends are real; some fiends are only an illusion. Touching an illusionary fiend will cause it to vanish. Only one real fiend appears at a time. Any other fiends you see are illusions. The illusionary fiends will mostly face the direction of the real fiend, however, sometimes they won't seem to. There are six fiends within the Arena, so hunt them down and help Clasko start up his Chocobo Ranch! Side Quest #12: OPERATION MONKEY This one is simple. Head to the Zanarkand Ruins in Chapter 3 and talk to Isaaru. He'll tell you about the Monkeys, which will start this Mini-Game. Monkey Match-Up Guide Birch & Sequoia Spring & Autumn Dusky & Dawne Rosemary & Thyme Terran & Skye Minni & Maxx Summer & Winter Peke & Valli Canis & Felina Arroh & Quivrr Golde & Sylva Luna & Sol If you can finish this, you get the Soul of Thamasa accessory. Side Quest # 13: MACHINA MAYHEM Destroy more Machina than a rival group of hunters. The green blocks on the mini-map are the malfunctioning Machina, hunt them down quickly! Side Quest # 14: SECURE THE AGENCY This is the way the battles will go: Side Quest #15: THE CACTUAR CONNECTION Location: Various Capture the Cactuar Gate Keepers in order to summon the Great Haboob! Objective: Find all 10 Cactuars hiding all over Spira. 1st: Back in the Al Bhed Camp, talk to the pilot and select [Oasis]. The cactuar is here. Touch the Cactuar and complete the mini-game (doesn't matter if you win) and the needles are yours. Now that you have it, return to the Al Bhed camp, talk to the pilot again and this time select [Cactuar Nation]. Back in the cactus area approach the green-boxed one and talk with it to officially confirm the catch. Now another cactus will turn green... talk to it and onto the 2nd Cactuar. 2nd: You'll need to pay a visit to Besaid's beach (as long as you don't enter the village, the storyline mission will wait). The cactuar is taking a sunbath there; make sure you make a drop on it! 3rd: Guadosalam is next. Enter the Chateau and go into the secret area where you had your last fights against the Syndicate. In Ormi's room you'll spot a funny chest... if you shoot the chests during this cact-war, you may receive an item! 4th: On the bridge area between Mt. Gagazet and the Calm Lands, you'll find two Cactuars riding on a chocobo... 5th: Same as the 4th Cactuar. 6th: Near Tower #9 (aka. the shelter tower) in the Thunder Plains. This is as far as we can go for Chapter 3. 7th: It's hiding all the way on Kilika. As you enter Kilika forest, go like this: North over the bridge, then East. Pay attention now! The first tree you'll see bending over the water is your cue - a mark to press O will appear in lower right, so do it. Get all needles you need up here. 8th: Head to Mt. Gagazet. If you already got Episode Complete for Gagazet, you'll appear near the top, in which case you need to drop down, then go right. Make it to Prominence: there's a spot of greenery to be found here. If you haven't achieved Episode Complete yet, you'll appear at the base of Gagazet: in this case use the warp pad here, then it's just few more steps up until you reach the clearing mentioned before. 9th: At Kilika in Dona's house. Shooting the Magic Pot will occassionally award you with an item. The Last Cactuar
Save at the Save Point, and then proceed deeper into the dungeon via the simple path. On your way you'll fight three battles (No Encounters doesn't work here) - you can escape from first two, but you need to win the third against Heavy Sallet.
After you beat Heavy Sallet, you'll come to the first crossroad. Take North East path first to grab a chest, then return to the first crossroad and take the South East path and continue going. On your way you'll have to jump into sand pit: you're given 60 seconds to make it out of the pit.
You can retry as many times as you like: even if the sands catch you, Yuna will appear somewhere else in the dungeon unharmed. Use the opportunity to ransack the handful of chests in this dungeon. Just before the end of sand pit you'll need to climb two ledges, then jump across to West ledge and from here make a jump to North ledge, which also means you're out of the sandpit!
Now continue your exploration and you'll run into the 10th Cactuar... Engage in battle against the Jumbo Cactuar.NOTE: This mission ends with the 6th Cactuar and continues in the 5th Chapter before the SHOWDOWN IN THE SANDS side quest with the 7th cactuar. Side Quest # 16: TOURIST TRAP Find all 15 tourists inside the Cavern of the Fayth while beating on the fiends that reside there. Side Quest # 17: BATTLE BLOCKADE For this mission, you'll have to climb Mt. Gagazet since Garik froze the Warp Pads. Depending on whether you answered the Ronso' questions or not (and if the answers were correct), then this battle may be easy or hard. If you answered correctly, then it's an easier Garik and one Ronso Youth, if not, then it's a harder Garik and two Ronso Youth that you'll have to take out. Side Quest # 18: FOLLOW THAT MOOGLE! This mission will be a cinch. You'll start in the square, catch it and when it leaves, go to the bridge and talk to it again. Follow it again to the 2nd dock where it's hiding in front of the ship that's there. That's all! Side Quest # 19: RIN'S MYSTERY Throughout Chapters 3 - 5 if you've been helping Rin find out who made the Machina go crazy, you will find out in Chapter 5. Depending on who you capture, you may get to ride Chocobos or not. There's a hidden cave on Mi'ihen Highroad that you can find with a level 5 Chocobo from the Chocobo Ranch Side Quest # 20: YOUTH LEAGUE TOURNAMENT The first four battles are broken up, so after the fourth battle, healing is recommended since the next three fights are consecutive. Beating Lucil is the end of the battles and you earn an Episode Complete! Side Quest # 21: MASTERPIECE THEATRE After victory you receive AL BHED PRIMER KEY ITEM. You will learn that you can fight Experiment again, but you need to find the repair manuals. There's five of them in total:
Once you've done that, head for the Antechamber and talk to the Al Bhed and let the fight commence! Side Quest # 22: A FALLEN GENIUS? The white triangles on the mini-map are the location of the fiends causing trouble with the lightning towers. Thankfully, you can stop in at the Rin's Travel Agency while destroying the 9 Rhyos'. When that is over with, save your progress and fight Humbaba. Once that's done, there's a hidden dungeon you can enter to find Cid. There is plenty of treasure down here so keep coming back and looking around. Be careful, though, since getting lost is easier than you think. Side Quest # 23: SHOWDOWN IN THE SANDS Angra Mainyu and it's minions, Tawrich and Zawrich are the toughest fiends you will ever face. Make sure you heal and save when you're allowed to return to the Celcius before you take them on since this will be one really nasty fight. Congratulations! That's all the side quests! Hope you have fun doing them! |