Skills
The following is a list of each skill that can be learned by heroes. There are three levels of skill: Beginner, Advenced, and Expert.
Skill | Effect |
---|---|
Archery | Begginner: Increases the damage done ranged creatures by 10%. Advanced: Increases the damage done ranged creatures by 25%. Expert: Increases the damage done by ranged craetures by 50%. |
Ballistics | Begginner: Increases the chance that your catapult shots will hit and damage castles walls. Advanced: Gives your hero's catapult an extra shot and increases its chance to hit and do damage to a castle wall. Expert: Gives your hero's catapult an extra shot, and each shot automatically destroys any wall, except a fortified wall in knight town. |
Diplomacy | Beginner: Negotiate with monsters weaker than your group. Approx. 1/4 will offer to join you. Advanced: Negotiate with monsters weaker than your group. Approx. 1/2 will offer to join you. Expert: Negotiate with monsters who are weaker than your group. All the creatures may offer to join you. |
Eagle Eye | Beginner: Your hero has a 20% chance of learning a 1st or 2cd level spell used by an enemy against him. Advanced: Your hero has a 30% chance of learning a 3rd level spell used by an enemy against him. Expert: Your hero has a 40% chance of learning a 4th level spell used by an enemy against him. |
Estates | Beginner: Your hero produces an addition 100 gold a day for your revenue. Advanced: Your hero produces an addition 250 gold a day for your revenue. Expert: Your hero produces an addition 500 gold a day for your revenue. |
Leadership | Beginner: Increases your hero's troops' morale by 1. Advanced: Increases your hero's troops' morale by 2. Expert: Increases your hero's troops' morale by 3. |
Logistics | Beginner: Increases your hero's movement points by 10%. Advanced: Increases your heros movement points by 20% Expert: Increases your hero's movement points by 30%. |
Luck | Begginner: Increases your hero's luck by 1. Advanced: Increases your hero's luck by 2. Expert: Increases your hero's luck by 3. |
Mysticism | Beginner: Regenerates 2 of your hero's spell points per day. Advanced: Regenerates 3 of your hero's spell points per day. Expert: Regenerates 4 of your hero's spell points per day. |
Navigation | Begginner: Increases your hero's movement over water by 1/3. Advanced: Increases your hero's movement over water by 2/3. Expert: Doubles your hero's movements over water. |
Necromancy | Beginner: Allows 10% of the creatures killed in combat to be brought back from the dead as skeletons. Advanced: Allows 20% of the creatures killed in combat to be brought back from the dead as skeletons. Expert: Allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. |
Pathfinding | Beginner:Reduces the movement penalty over rough terrain by 25%. Advanced: Reduces the movement penalty over rough terrain by 50%. Expert: Eliminates the penalty of moving over rough terrain. |
Scouting | Beginner:Increases hero's viewable area by 1. Advanced: Increases hero's viewable area by 2. Expert: Increases hero's viewable area by 3. |
Wisdom | Beginner: Allows hero to learn 3rd level spells. Advanced: Allows hero to learn 4th level spells. Expert: Allows hero to learn 5th level spells. |
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