Skills

The following is a list of each skill that can be learned by heroes. There are three levels of skill: Beginner, Advenced, and Expert.

SkillEffect
Archery Begginner: Increases the damage done ranged creatures by 10%.
Advanced: Increases the damage done ranged creatures by 25%.
Expert: Increases the damage done by ranged craetures by 50%.
Ballistics Begginner: Increases the chance that your catapult shots will hit and damage castles walls.
Advanced: Gives your hero's catapult an extra shot and increases its chance to hit and do damage to a castle wall.
Expert: Gives your hero's catapult an extra shot, and each shot automatically destroys any wall, except a fortified wall in knight town.
Diplomacy Beginner: Negotiate with monsters weaker than your group. Approx. 1/4 will offer to join you.
Advanced: Negotiate with monsters weaker than your group. Approx. 1/2 will offer to join you.
Expert: Negotiate with monsters who are weaker than your group. All the creatures may offer to join you.
Eagle Eye Beginner: Your hero has a 20% chance of learning a 1st or 2cd level spell used by an enemy against him.
Advanced: Your hero has a 30% chance of learning a 3rd level spell used by an enemy against him.
Expert: Your hero has a 40% chance of learning a 4th level spell used by an enemy against him.
Estates Beginner: Your hero produces an addition 100 gold a day for your revenue.
Advanced: Your hero produces an addition 250 gold a day for your revenue.
Expert: Your hero produces an addition 500 gold a day for your revenue.
Leadership Beginner: Increases your hero's troops' morale by 1.
Advanced: Increases your hero's troops' morale by 2.
Expert: Increases your hero's troops' morale by 3.
Logistics Beginner: Increases your hero's movement points by 10%.
Advanced: Increases your heros movement points by 20%
Expert: Increases your hero's movement points by 30%.
Luck Begginner: Increases your hero's luck by 1.
Advanced: Increases your hero's luck by 2.
Expert: Increases your hero's luck by 3.
Mysticism Beginner: Regenerates 2 of your hero's spell points per day.
Advanced: Regenerates 3 of your hero's spell points per day.
Expert: Regenerates 4 of your hero's spell points per day.
Navigation Begginner: Increases your hero's movement over water by 1/3.
Advanced: Increases your hero's movement over water by 2/3.
Expert: Doubles your hero's movements over water.
Necromancy Beginner: Allows 10% of the creatures killed in combat to be brought back from the dead as skeletons.
Advanced: Allows 20% of the creatures killed in combat to be brought back from the dead as skeletons.
Expert: Allows 30% of the creatures killed in combat to be brought back from the dead as skeletons.
Pathfinding Beginner:Reduces the movement penalty over rough terrain by 25%.
Advanced: Reduces the movement penalty over rough terrain by 50%.
Expert: Eliminates the penalty of moving over rough terrain.
Scouting Beginner:Increases hero's viewable area by 1.
Advanced: Increases hero's viewable area by 2.
Expert: Increases hero's viewable area by 3.
Wisdom Beginner: Allows hero to learn 3rd level spells.
Advanced: Allows hero to learn 4th level spells.
Expert: Allows hero to learn 5th level spells.