SPELLS
This is the spells page. The spells are set into levels as they appear in Mage Guilds. To see which spells your hero has, open up that hero's statistics window and double click on the spell book. The small fold on the top right and left of the page are the "Next Page" and "Previous Page" buttons.
Spells - Level 1 | Effects |
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Bless | Causes the target unit to inflict maximum damage. |
Blood Lust | Increases a unit's attack power. |
Cure | Removes all negative spells on one of your units and restore up to 5HP per Spell power level. |
Curse | Causes the selected creature to inflict minimal damage. |
Dispel Magic | Removes all magic spells from a single target. |
Haste | Increases the speed of any creature by two. |
Magic Arrow | Causes a magic arrow to strike the selected target. |
Slow | Slows the targeted creature to half movement rate. |
Stoneskin | Increases the defense skill of the targeted creature. |
View Mines | Causes all mines across the land to become visible. |
Spells - Level 2 | Effects |
Blind | Prevents the selected creature from moving. |
Cold Ray | Drains the heat from the selected creature. |
Death Ripple | Damages all living(non-undead) in the battle. |
Disrupting Ray | Reduces an enemy unit's defense by three. |
Dragon Slayer | Increases a unit's attack skill against dragons. |
Haunt | Haunts a mine you control with ghosts. The mine will stop producing. |
Lightning Bolt | Causes a lightning bolt to strike the se;lected target |
Summon Boat | Summons the nearest, unnocuppied, friendly boat to an adjacent shore location. A friendly boat is one that you just built or were the most recent player to occupy. |
Steelskin | Increases the defense skill of a target. This is the improved form of Stoneskin. |
View Artifacts | Causes all artifacts across the land to be visible. |
Spells - Level 3 | Effects |
Anti-Magic | Prevents harmful magic against selected creature. |
Animate Dead | Resurects damaged or dead Undead units permanately. |
Cold Ring | Drains body heat from all units around the center point. Does not include the center point. |
Death Wave | Damages all linving(non-undead)units in battle. This is an improved version of Death Ripple. |
Fireball | Causes a massive fireball to erupt in the selected area. Damages all nearby creatures. |
Holy Word | Damages all undead in battle. |
Mass Bless | Causes all of your units to inflict maximun damage. |
Mass Curse | Causes all enemy units to inflict the minimum amount of damage. |
Mass Dispel | Removes all magic spells from creatures. |
Mass Haste | Increases speed of all friendly units by 2. |
Paralyze | The targeted creatures are paralyzed, unable to move or retaliate. |
Spells - Level 4 | Effects |
Chain Lightning | Causes a bolt of electrical energy to strike a selected creature, then the next nearest with half damage, then the next nearest creature with half again damage, and so on, until it becomes to weak to be harmful. WARNING: THIS SPELL CAN EFFECT YOUR OWN CREATURES! |
Elemental Storm | Magic elements rain down upon the battle field, damaging all creatures. |
Fireblast | An improved version of fireball. Fireblast affects the two hexes around the centerpoint of the spell, rather than one. |
Meteor Shower | A rain of rocks strikes an area of the battlefield, damaging all nearby creatures. |
Mass Shield | Halves damaged received from ranged units on all of your units. |
Mass Slow | Slows all enemies to half movement rate. |
Set Air Guardian | Sets Air Elementals to guard a mine against enemy armies. |
Set Fire Guardian | Sets Fire Elementals to guard a mine against enemy armies. |
Set Earth Guardian | Sets Earth Elementals to guard a mine against enemy armies. |
Set Water Guardian | Sets Water Elementals to guard a mine against enemy armies. |
Town Gate | Returns caster to castle or town currently owned. |
Spells - Level 5 | Effects |
Armageddon | Holy terror strikes the battlefield, causing severe damage to all creatures. |
Dimension Door | Allows the caster to magically transport to a nearby location. |
Hypnotize | Brings a single enemy unit under your control for one combat round if its hits are less than 25 times the caster's spell power. |
Mirror Image | Creates an illusionary unit that duplicates one of your existing units. This illusionary unit will do the same damage, but will vanish if damaged. |
Summon Earth Elemental | Summons and temporarily adds an Earth Elemental to your troops. |
Summon Air Elemental | Summons and temporarily adds an Air Elemental to your troops. |
Summon Fire Elemental | Summons and temporarily adds a Fire Elemental to your troops. |
Summon Water Elemental | Summons and temporarily adds a Water Elemental to your troops. |
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