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The New Game Questions
In Der Langrisser each new game beings with a series
of questions; what you reply to these, sets your class and gives you
various bonuses at startup. Below's a list of what the various replies
do.
The information for this section is taken from zero0723's Der
Langrisser FAQ.
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=, negates any previous values. IE: If you become
defense +1 if you become a Bishop, but instead you can the defense +4
the class grants.
Attack/Defense +, applies to your character. Attack/Defense Bonus +,
increases the attack and defense bonus granted to units within the
command range. |
Your Reply |
Reply's Effect |
Proceed To |
Q1: The enemy staged a surprise attack on you while you were replenishing your resources. What do you do?
|
Retreat |
Defense Bonus +1 |
Q2 |
Defend Honourably |
- |
Q3 |
Counterattack |
Attack Bonus +1 |
Q4 |
Q2: Where do you think God is?
|
God doesn't exist. |
Class: Warlock, Magic:
Magic Arrow, A=1, D=1 |
Q5 |
In the heavens
above. |
Class: Bishop, Magic:
Heal1(?), Troop -1, Unit: Monk, A=0, D=4 |
Q5 |
In the heart and
spirit. |
Defense Bonus +1 |
Q4 |
Q3: What do you think is the most important thing in establishing an unrivaled force?
|
Power to destroy. |
Class: Gladiator, Unit:
Bandit, A=1, D=2 |
Q6 |
Strong leadership. |
Class: Fighter, Troop +1,
A=1, D=3 |
Q6 |
Good mobility. |
- |
Q4 |
Q4: What kind of things would you like at your next house?
|
The smell of the
sea. |
Class: Pirate, Troop +1,
Unit: Merman, A=0, D=2 |
Q7 |
The soft breath of
spring. |
Class: Knight, Troop +1,
Unit: Trooper, A=2, D=0 |
Q7 |
A fresh gentle
breeze. |
Class: HawkKnight, Troop
+1, Unit: Harpy, A=1, D=1 |
Q7 |
Q5: If the world falls into crisis, what would save it?
|
Mysterious holy
power. |
Magic: Force Heal1 |
Q8 |
Vast knowledge. |
Magic: Thunder |
Q9 |
My strenght. |
Attack +1 |
Q10 |
Q6: If you were to take command of an army, what would you find most desirable in your units?
|
Great soldier
strenght. |
Troop +1, Unit: Trooper |
Q9 |
Perfect regulation. |
Defense Bonus +1 |
Q10 |
High morale. |
Defense Bonus +1 |
Q11 |
Q7: Which of these abilities would you find in an ideal army?
|
Commander strenght |
Attack +1, Move +1 |
Q10 |
Impenetrable defense
|
Defense Bonus +1 |
Q11 |
Power to annihilate
enemy |
Attack Bonus +1 |
Q11 |
Q8: What image would you like to hold when confronting a person of darkness?
|
A vile enemy. |
Magic: Turn Undead, MP +4 |
Q13 |
A being to worship. |
Item: Devil Axe |
Q14 |
Difficult to kill. |
Item: Mirage Robe, MP +2 |
Q15 |
Q9: What would you consider your role of life in this world?
|
To protect those I
love. |
Magic: Protection1, MP +4 |
Q13 |
To strenghten
myself. |
Attack +2, Defense +1 |
Q14 |
To pursue my dreams.
|
Magic: Attack1, MP +4 |
Q15 |
Q10: An allied unit is under siege, but your unit is in a perilous situation as well. What command would you issue?
|
Order a retreat. |
Item: Speedboots. |
Q14 |
Call for
reinforcements. |
Item: Large Shield, Magic:
Protection1 |
Q15 |
Help the allies in
trouble. |
Item: Cross, Magic: Heal1 |
Q16 |
Q11: What would you wish for in life?
|
Knowledge |
Magic: Thunder, MP+4 |
Q15 |
Wealth |
+300gp, Item: Large Shield |
Q16 |
Power and authority |
Item: Wand |
Q17 |
Q12: If you gained great powers, what would you use them for?
|
To protect the
people. |
Item: Amulet |
Q15 |
To rule over all |
Attack +1, Defense +2 |
Q16 |
To promote justice. |
Unit: Monk, Attack +1 |
Q17 |
Q13: What do you think love is?
|
Something shared. |
Magic: Charm, MP +1 |
Q18 |
Something received. |
Item: War Hammer |
Q18 |
Something that
strenghtens. |
Attack +1 |
Q18 |
Q14: If you could change the world, what would you wish for the people to have?
|
Love, hope, and
courage. |
Attack +1 |
Q18 |
Freedom and liberty.
|
MP +2 |
Q18 |
Harmony and peace. |
Defense +1 |
Q18 |
Q15: What ability must a person have to rule a country?
|
Charisma. |
Magic: Charm, MP +1 |
Q18 |
Leadership. |
Magic: Quick, MP +1 |
Q18 |
Initiative |
Attack Bonus +1 |
Q18 |
Q16: Of the following choices, which do you think is most important in becoming a hero?
|
Virtue of
determination. |
Magic Defense +10 |
Q18 |
Strong leadership. |
Defense Bonus +1 |
Q18 |
Courage |
Attack Bonus +1 |
Q18 |
Q17: Hmm, you are a boy aren't you?
|
No, a romanticist...
|
Magic: Heal1 |
Q18 |
No, a burning
spirit... |
Attack +1 |
Q18 |
No, a man of
steel... |
Defense +1 |
Q18 |
Q18: At the beginning of a battle, what do you need the most?
|
Knowledge and
tactics. |
Magic: Heal1, MP +2, Attack
Bonus +1 |
Q19 |
Cool judgement. |
Defense +1, MP +2, Defense
Bonus +1 |
Q19 |
Exceptional battle
skills. |
Attack +1, Defense +1,
Attack Bonus +1, Defense Bonus +1 |
Q19 |
Q19: What is your idea of an invincible army?
|
Small numbers, good
skills. |
Troop -1, Attack Bonus +1,
Defense Bonus +1 |
Q20 |
Weak, but large
numbers. |
Magic: Attack1, Troop +1,
MP +2 |
Q20 |
Commander is
strongest. |
Attack +2, Defense +1 |
Q20 |
Q20: What is cause you think is worth dying for?
|
For glory and
honour. |
Attack +2 |
End |
To defend my
country. |
Magic: Attack1, MP +1 |
End |
To protect those I
love. |
Magic: Protection1, Defense
+1 |
End |
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