| 
 | The New Game Questions
       
        
          
            | In Der Langrisser each new game beings with a series
of questions; what you reply to these, sets your class and gives you
various bonuses at startup. Below's a list of what the various replies
do. The information for this section is taken from zero0723's Der
Langrisser FAQ.
 
 |  
            | =, negates any previous values. IE: If you become
defense +1 if you become a Bishop, but instead you can the defense +4
the class grants. Attack/Defense +, applies to your character. Attack/Defense Bonus +,
increases the attack and defense bonus granted to units within the
command range.
 |  
       
        
          
            | Your Reply | Reply's Effect | Proceed To |  
            |     Q1: The enemy staged a surprise attack on you while you were replenishing your resources. What do you do?
 |  
            | Retreat | Defense Bonus +1 | Q2 |  
            | Defend Honourably | - | Q3 |  
            | Counterattack | Attack Bonus +1 | Q4 |  
            |     Q2: Where do you think God is?
 |  
            | God doesn't exist. | Class: Warlock, Magic:
Magic Arrow, A=1, D=1 | Q5 |  
            | In the heavens
above. | Class: Bishop, Magic:
Heal1(?), Troop -1, Unit: Monk, A=0, D=4 | Q5 |  
            | In the heart and
spirit. | Defense Bonus +1 | Q4 |  
            |     Q3: What do you think is the most important thing in establishing an unrivaled force?
 |  
            | Power to destroy. | Class: Gladiator, Unit:
Bandit, A=1, D=2 | Q6 |  
            | Strong leadership. | Class: Fighter, Troop +1,
A=1, D=3 | Q6 |  
            | Good mobility. | - | Q4 |  
            |     Q4: What kind of things would you like at your next house?
 |  
            | The smell of the
sea. | Class: Pirate, Troop +1,
Unit: Merman, A=0, D=2 | Q7 |  
            | The soft breath of
spring. | Class: Knight, Troop +1,
Unit: Trooper, A=2, D=0 | Q7 |  
            | A fresh gentle
breeze. | Class: HawkKnight, Troop
+1, Unit: Harpy, A=1, D=1 | Q7 |  
            |     Q5: If the world falls into crisis, what would save it?
 |  
            | Mysterious holy
power. | Magic: Force Heal1 | Q8 |  
            | Vast knowledge. | Magic: Thunder | Q9 |  
            | My strenght. | Attack +1 | Q10 |  
            |     Q6: If you were to take command of an army, what would you find most desirable in your units?
 |  
            | Great soldier
strenght. | Troop +1, Unit: Trooper | Q9 |  
            | Perfect regulation. | Defense Bonus +1 | Q10 |  
            | High morale. | Defense Bonus +1 | Q11 |  
            |     Q7: Which of these abilities would you find in an ideal army?
 |  
            | Commander strenght | Attack +1, Move +1 | Q10 |  
            | Impenetrable defense | Defense Bonus +1 | Q11 |  
            | Power to annihilate
enemy | Attack Bonus +1 | Q11 |  
            |     Q8: What image would you like to hold when confronting a person of darkness?
 |  
            | A vile enemy. | Magic: Turn Undead, MP +4 | Q13 |  
            | A being to worship. | Item: Devil Axe | Q14 |  
            | Difficult to kill. | Item: Mirage Robe, MP +2 | Q15 |  
            |     Q9: What would you consider your role of life in this world?
 |  
            | To protect those I
love. | Magic: Protection1, MP +4 | Q13 |  
            | To strenghten
myself. | Attack +2, Defense +1 | Q14 |  
            | To pursue my dreams. | Magic: Attack1, MP +4 | Q15 |  
            |     Q10: An allied unit is under siege, but your unit is in a perilous situation as well. What command would you issue?
 |  
            | Order a retreat. | Item: Speedboots. | Q14 |  
            | Call for
reinforcements. | Item: Large Shield, Magic:
Protection1 | Q15 |  
            | Help the allies in
trouble. | Item: Cross, Magic: Heal1 | Q16 |  
            |     Q11: What would you wish for in life?
 |  
            | Knowledge | Magic: Thunder, MP+4 | Q15 |  
            | Wealth | +300gp, Item: Large Shield | Q16 |  
            | Power and authority | Item: Wand | Q17 |  
            |     Q12: If you gained great powers, what would you use them for?
 |  
            | To protect the
people. | Item: Amulet | Q15 |  
            | To rule over all | Attack +1, Defense +2 | Q16 |  
            | To promote justice. | Unit: Monk, Attack +1 | Q17 |  
            |     Q13: What do you think love is?
 |  
            | Something shared. | Magic: Charm, MP +1 | Q18 |  
            | Something received. | Item: War Hammer | Q18 |  
            | Something that
strenghtens. | Attack +1 | Q18 |  
            |     Q14: If you could change the world, what would you wish for the people to have?
 |  
            | Love, hope, and
courage. | Attack +1 | Q18 |  
            | Freedom and liberty. | MP +2 | Q18 |  
            | Harmony and peace. | Defense +1 | Q18 |  
            |     Q15: What ability must a person have to rule a country?
 |  
            | Charisma. | Magic: Charm, MP +1 | Q18 |  
            | Leadership. | Magic: Quick, MP +1 | Q18 |  
            | Initiative | Attack Bonus +1 | Q18 |  
            |     Q16: Of the following choices, which do you think is most important in becoming a hero?
 |  
            | Virtue of
determination. | Magic Defense +10 | Q18 |  
            | Strong leadership. | Defense Bonus +1 | Q18 |  
            | Courage | Attack Bonus +1 | Q18 |  
            |     Q17: Hmm, you are a boy aren't you?
 |  
            | No, a romanticist... | Magic: Heal1 | Q18 |  
            | No, a burning
spirit... | Attack +1 | Q18 |  
            | No, a man of
steel... | Defense +1 | Q18 |  
            |     Q18: At the beginning of a battle, what do  you need the most?
 |  
            | Knowledge and
tactics. | Magic: Heal1, MP +2, Attack
Bonus +1 | Q19 |  
            | Cool judgement. | Defense +1, MP +2, Defense
Bonus +1 | Q19 |  
            | Exceptional battle
skills. | Attack +1, Defense +1,
Attack Bonus +1, Defense Bonus +1 | Q19 |  
            |     Q19: What is your idea of an invincible army?
 |  
            | Small numbers, good
skills. | Troop -1, Attack Bonus +1,
Defense Bonus +1 | Q20 |  
            | Weak, but large
numbers. | Magic: Attack1, Troop +1,
MP +2 | Q20 |  
            | Commander is
strongest. | Attack +2, Defense +1 | Q20 |  
            |     Q20: What is cause you think is worth dying for?
 |  
            | For glory and
honour. | Attack +2 | End |  
            | To defend my
country. | Magic: Attack1, MP +1 | End |  
            | To protect those I
love. | Magic: Protection1, Defense
+1 | End |  |