Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin
Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Main
Character Bios
Key Items
Jobs
Library
Program Advances
Quizzes
Shops
Style Changes
Trades
Viruses
Walkthrough

Program Advance Guide


This section describes the Program Advances used in the game.. To use a Program Advance you must have the correct chips and the correct codes.. Ex: Cannon A, Cannon B, Cannon C = Zeta Cannon (ZCanon1) 
The Program Advances are divided into 4 groups, Zeta, Omega, Special Series and Navi Program Advance

Zeta Series uses 3 chips to perform the Program Advance
Program Advance (name in P.A Guide)
Chips / Combinations used
Effect/Damage
01. Zeta Cannon 1 (ZCanon1)
Cannon A, Cannon B, Cannon C,
Cannon B, Cannon C, Cannon D
Cannon C, Cannon D, Cannon E
5 sec. invisible cannon
40HP each shot
02. Zeta Cannon 2 (ZCanon2)
Hi-Cannon C, Hi-Cannon D, Hi-Cannon E
Hi-Cannon D, Hi-Cannon E, Hi-Cannon F
Hi-Cannon E, Hi-Cannon F, Hi-Cannon G
5sec. invisible cannon
40HP each shot
03. Zeta Cannon 3 (ZCanon3)
M-Cannon E, M-Cannon F, M-Cannon G
M-Cannon F, M-Cannon G, M-Cannon H
M-Cannon G, M-Cannon H, M-Cannon I
5 sec. invisible cannon
40HP each shot
04. Hyperburst  (H-Burst)
Spreader M, Spreader N, Spreader O
Spreader N, Spreader O, Spreader P
Spreader O, Spreader P, Spreader Q
3x3 burst shot on Virus side
100HP each shot
05. ZetaBall (Z-Ball)
Cannball O, Cannball P, Cannball Q
Cannball P, Cannball Q, Cannball R
Cannball Q, Cannball R, Cannball S
5 sec. invisibility with Cannball
150HP each shot
06. Zeta-Ratton (Z-Raton)
Ratton1 H, Ratton1 I, Ratton1 J
Ratton1 I, Ratton1 J, Ratton1 K
Ratton1 J, Ratton1 K, Ratton1 L
5 sec. invisibility with Ratton1
70HP each shot
07. Zeta-Ratton2 (Z-Raton2)
Ratton2 J, Ratton2 K, Ratton2 L
Ratton2 K, Ratton2 L,  Ratton2 M
Ratton2 L, Ratton2 M, Ratton2 N
5 sec. invisibility with Ratton2
80HP each shot
08. Zeta-Ratton3 (Z-Raton3)
Ratton3 L, Ratton3 M, Ratton3 N,
Ratton3 M, Ratton3 N, Ratton3O
Ratton3 N, Ratton3 O, Ratton3 P
5 sec. invisibility with Ratton3
90HP each shot
 


Omega Series -> Omega Program Advances use 5 chips instead of 3
Program Advance
(name in P.A Guide)
Chips / Combinations used
Effect/Damage
09. Omega-Cannon 1 (O-Canon1)
Cannon A, Cannon B, Cannon C, Cannon D, Cannon E
10 sec.invisibility with Cannon
40HP each shot
10. Omega-Cannon 2 (O-Canon2)
HiCannon C, Hi-Cannon D, Hi-Cannon E, Hi-Cannon F, Hi-Cannon G
10 sec. invisibility with Hi-Cannon
60HP each shot
11. Omega-Cannon 3
(O-Canon 3)
M-Cannon E, M-Cannon F, M-Cannon G, M-Cannon H, M-Cannon I
10 sec. invisibility with MegaCannon
80HP each shot
12. Megaburst
(M-Burst)
Spreader M, Spreader N, Spreader O, Spreader P, Spreader Q
3x3 Multi-burst shot
100HP each shot
13. Omega Cannonball (O-Ball)
Cannball O, Cannball P, Cannball Q, Cannball R, Cannball S
10 sec. invisibility with Cannball
150HP each shot
14. Omega Ratton 1 (O-Raton1)
Ratton1 H, Ratton1 I, Ratton1 J, Ratton1 K, Ratton1 L
10 sec. invisibility with Ratton1
70HP each shot
15. Omega Ratton 2
(O-Raton2)
Ratton2 J, Ratton2 K, Ratton2 L, Ratton2 M, Ratton N
 
10 sec. invisibility with Ratton2
80HP each shot
16. Omega Ratton 3
(O-Raton3)
Ratton3 L, Ratton3 M, Ratton3 N, Ratton3 O, Ratton3 P
10sec. invisibility with Ratton3
90HP each shot


Special Series Program Advances allow Megaman to use 3 chips of the same code

Program Advance (name in P.A Guide)
Chips / Combinations used
Effect / Damage
17. Arrows (Arrows)
DbleNd C, TripNd C, QuadNd C
DbleNd I, TripNd I, QuadNd I
1 line stream of 10 arrows on the virus' side
100HP each arrow
100HP x 10 Arrows = 1000HP (!!!)
18. UltraBomb (UltraBob)
LilBomb O, CrosBomb O, BigBomb O
LilBomb Q, CrosBomb Q, BigBomb Q
LilBomb T, CrosBomb T,  BigBomb T
3x3 panel armor piercing bomb blast thrown 3 squares ahead
UltraBomb deals 400HP
19. LifeSword 1 (LifeSrd 1)
Sword A, WideSwrd A, LongSwrd A
Sword L, WideSwrd L, LongSwrd L
Sword Y, WideSwrd Y, LongSwrd Y
2x3 sword attack
LifeSword deals 400HP
20. LifeSword 2 (LifeSrd2)
FireSwrd H, AquaSwrd H, ElecSwrd H
FireSwrd N, AquaSwrd N, ElecSwrd N
FireSwrd R, AquaSwrd R, ElecSwrd R
2x3 sword attack
LifeSword2 deals 500HP
21. LifeSword 3 (LifeSrd3)
FireBlde F, AquaBlde F, ElecBlde F
FireBlde R, AquaBlde R, ElecBlde R
2x3 sword attack
LifeSword3 deals 600HP
22. Punch (Punch)
GutsPnch B, ColdPnch B, DashAtk B
GutsPnch D, ColdPnch D, DashAtk D
launches a line of 6 flying punches
80HP each punch
23. Curse (Curse)
CrsShld1 A, CrsShld2 A, CrsShld3 A
CrsShld1 O, CrsShld2 O, CrsShld3 O
CrsShld1 P, CrsShld2 P, CrsShld3 P
creates a 3 line Curse Shield
Curse deals 500 Damage
24. TimeBomb Plus (Timebom+)
Timebom1 G, Timebom2 G, Timebom3 G
Timebom1 K, Timebom2 K, Timebom3 K
Timebom1 Z, Timebom2 Z, Timebom3 Z
despite where Megaman is the bomb hits the whole area
Timebomb Plus deals 500 HP
25. Heavy Stamp (Hvystamp)
Quake1 Q, Quake2 Q, Quake3 Q
Quake1 W, Quake2 W, Quake3 W
Single auto-target stomp attack
HeavyStamp deals 800HP to the enemy closest to Megaman
26. Poison Pharoah (PoisPhar)
PoisMask U, PoisFace U, Anubis U
PoisMask W, PoisFace W, Anubis W
Summons a Poison Pharoah coffin on Megaman's side of the grid
Poison damage to the virus

Navi Program Advances require a NaviChip to be completed..

Program Advance (Name in P.A Guide)
Chips / Combinations used
Effect / Damage
27. Gater (Gater)
Wind G, Fan G, any version of Gateman G
will damage the enemies behind Megaman
Gater deals 100HP each hit 9 times
100x9 = 900HP total
28. Guts Shoot (GtsShoot)
Guard *, DashAtk G any version of Gutsman G
Gutsman appears in front of Megaman grabs him and throws Megaman (who opened a shield up in front of him) to the enemy for 400 Damage
29. Big Heart (BigHeart)
Recov300 R, HolyPnl R, any version of  Roll R
Roll appears to attack the enemy and recovers Megaman's HP to full with a huge heart and gives him invisibility
30.Bodyguard (BodyGrd)
Dropdown S, AntiDmg S, any version of Shadowman S
Shadowman appears then disappears into the ceiling and shoots 18 shurikens at the enemies (damage is distributed evenly)
18 Shrukens x 100HP each = 1800HP (!!!)
31. Double Attack (2xHero)
CustSwrd B, VarSwrd B, any version of Protoman B
Megaman and Protoman attack and deal 560HP Damage to all enemy panel
8 hits x 70HP = 560HP
*32.  Darkness
BassV3, AntiNavi/Fire/Elec/WoodGspl any Anti element X
Bass and Gospel appear, Gospel breathes fire on the first 2 rows and Bass finishes off the third row


* This Program advance can't be achieved without Cheating Devices such as GameShark or CodeBreaker or participating in Capcom's Special Events