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Welcome to the Megaman Battle
Network 2 Walkthrough for the Gameboy Advance. I will be covering from
the
start all the way to the end
Note: I will be using Compass directions in some parts of the
Walkthrough..
i.e. NE, NW, SW and SE and for the Virus groups (i.e. like the survival
rounds)
I will put like Round 1, Round 2, etc
The first thing you'll see is a dark screen and 2 people conversing
about a
secret "project" this may be a clue to something later [hint hint].
Scene 1: School's Out For Summer
ACDC School, Dencity Last Day of School... Lan arrives in the classroom
and
Megaman notices that Lan is on time today and Lan knows that today is
the last
day of school which means Vacation time (and also report card time)
Talk to Dex
(who is located at the back of the classroom) he asks Lan if he wants
to surf
the net after school, before he gives you an answer the bell rings
[bing bong
bing bong] Ms. Mari arrives and asks the class if they're excited
about
their vacation yet? A kid wants to go to his grandpa’s place and Yai
wants to
go around the world. Ms Mari reminds them not to forget their homework
and
report cards. Then Class will be dismissed! Now go to the back of the
classroom
and talk to Dex, he mentions about the new "Square" on the net and
they are looking for City Netbattlers he also invites Yai and Mayl as
well and
they all go together the Square is like a meeting place on the Net for
NetNavis.
Once you go out the classroom go to Lan's house and talk to the guy in
front of
Lan's house, he's from DenGas and thinks Lan has a problem with a gas
appliance
or something, the guy then goes to Yai's house. Go inside Lan's house
and talk
to Mom then go upstairs and then she'll ask you for your report card
then
Megaman tells Lan that he has homework. Jack in Lan's PC.
At this point once you get inside you will be controlling Megaman, a
pink navi
comes and starts the Homework program. This is just a tutorial so you
will get
used to net battling later on. Ms Mari reviews the class on Virus
busting, at
this part you will tackle the basics of virus busting and learning how
to send
chipdata to your Navi. Make your selection in the CustomWindow you have
selection on the bottom but now you have to select a chip to send to
Megaman,
normally you can send 1 chip per turn but you can send 2 if they're the
same
chip or the same code. (I will explain this later) the first round will
be easy
since there are 2 Mettaurs... pick the Cannon A chip then pick the
other Cannon
A chip then hit ok
Round 2! Ms. Mari explains about support chips and how some chips
aren't
weapons, some can help you too Areagrab helps you move and Recov's
recover your
HP, Note that the Widesword and the AreaGrab are both L this is what's
called
Chip code. (Ms. Mari explains about it at this point) you can pick
different
ones as long as they have the same letter. If they have * they are wild
(like
Jokers) now there is one more round and you will be on your way to the
Square.
Ms. Mari now will talk about Open Folder it adds up to 5 chips to the
CustomWindow.
This is where the Add function comes handy if you don't like the
selection
that's there you can toss chips out and you'll get new chips in
exchange. You
will now have more chips in the folder. Select which ones you want and
defeat
the Mettaurs and the Homework Program will be complete. Welcome to the
Den, to
get to The Square from this point go through Den Area 1 then in Den
Area 2 (for
Den Area 2 I will show how to get to the Square from the R button will
be right
and L button is left) go up then left, down, left, down, left, up,
left,
up, right, up, right, down, right, down then finally right. To the left
will be
Dex's PC then to your right will be The Square Entrance where Roll and
Gutsman
will be waiting for you. Go to the top then go left into the hub you'll
now be
in The Square. At this point you can go and look around. There will be
a
License tester over where Roll and Gutsman are. Head over there and the
tester
will ask you if you're applying for a ZLicense, say yes and then talk
to the
tester again. For the first test you need to find HeroData and HopeData
somewhere in the Den. (this will be randomized each time so the
HeroData and
HopeData are in different spots) HeroData will be in Den Area 3 and
HopeData
will be in Den Area 1, Return to the Tester Navi when you find the 2
pieces of
data. Talk to the Tester Navi and he will give you your ZLicense as
well as 4
MB of memory as your reward so you can preset your Chips. Lan’s PET
will start
to ring and then you will receive an email from Mayl giving you access
to her
homepage you will receive MaylCode as a reward. Talk to Roll or Gutsman
and
then you will receive a call from Glyde that Yai has taken too long in
the bath
and that the gas heater is acting funny. Mayl will call you and tell
you to go
to Yai’s house. Head there to see Mayl and Dex, after the talk Dex will
go in
but you have to go in anyways.
Scene 2: Jumpin' Jack Flash It's a Gas Gas Gas!
When you enter, the door will lock behind you and you will receive an
email
from Mayl with Roll R attached to it. Go straight ahead and you will
notice
that Dex passed out on the floor from the gas. Go left and jack into
the gas
monitor and you will now be in the AirComp (Air Computer).
In the gas computer go down and left and you will see a demonstration
of how to
evade the gas. Time your movement so you evade it and grab the Blue
Mystery
Data it will have 200 Zennies in it, follow the path and you will see 2
more
Cybergas throwers, go to the one facing North to get a Recov10 * in the
Blue
Mystery Data, then let the gas blow you to the other one and move
diagonally to
the next one and follow the path leading down and go grab the Blue
Mystery Data
that contains the V-Gun A chip in it, then go back and talk to Gutsman
if you
need to, then inspect the knob and Cybergas will flow through, then let
it blow
you to the next platform and then activate the Ventilator program. The
scene
will now switch to Lan, he will help Dex and will then try to unlock
the door,
and you will switch back to Megaman. You should be in the GasComp2 now,
go up
and talk to Glyde, then let the gas blow you to find a Blue Mystery
Data that
contains an HPMemory you will need it. When you head up to the next
room you'll
see a lot of Gas and a Navi show up, This is Airman and you have to go
get him,
go down and head to the right, evade the first gas and grab the Blue
Mystery
Data that contains a RegUp1, then go left and turn the CyberKnob on and
let the
previous one blow you back, and save your game before you face Airman
(it's
optional to save but I do recommend it)
Airman's Stats:
HP: 300
Element: Neutral
Attacks:
-> Shoots a wind cannon if he
is
on the same line as Megaman
-> Creates a small tornado that appears on Megaman's side of the
field at
different speeds on each line
Reward: 1000 Zennys
After defeating Airman go up and activate the last Ventilator program.
You will
then control Lan, you will be in Yai’s room after all the talking, talk
to Yai,
and she will give you the passcode to her PC.. Go back to Lan's house
and
sleep.
Scene 3: Camping (or How I Stopped Worrying and Love Camping and
Bombs)
At this point Lan will have the idea and want to go Camping so
go to
Yai's house and inspect the note and you'll notice that Yai is gone on
a
Around-The-World trip then go to the School and talk to Mayl, then go
to Dex's
house and talk to him, looks like nobody can go at this point but
you'll be in
the park at this point, Megaman notifies you that you have mail and it
is info
about your License, then go to Dex's house and challenge him to get his
passcode..
Gutsman's Stats
HP: 300
Element: Neutral
Attacks: -> Creates the Shockwave like the Mets do
-> If Megaman is on the rightmost panel Gutsman will try to punch
Megaman
thus knocking him back a square
If you defeat Dex, you will get his PC code. Now go to the Metroline
and
take it to Marine Harbour and battle Ribitta for her Passcode (you will
be
needing both Dex and Ribitta's Passcodes at this point)
Toadman's Stats:
HP: 300
Weakness: Elec
Attacks: Toadman will use the Melody Paralyzer which will paralyze
Megaman for
a second
-> He will come out of the ground and try to hit Megaman, if he is
in the
same line as Toadman
-> Tadpoles will come on a straight line and try to fire at you with
his
Melody Paralyzer
-> Water Splash if he's on a Lily pad if you're near it he will hit
Megaman
After defeating Toadman, Ribitta will give you her passcode and you can
head up
to the Official Centre building and talk to the receptionist and answer
Yes I
am, and then she'll want to see your PET, select Yes and then she will
give you
an Examcard. Go to the door downstairs to the left and talk to the guy
behind
the desk and go in and Jack in wherever you want to start the test,
you'll
recieve an email from Yai and then go up and talk to the Navi to start
the test
The first thing you have to do is go through a 5 round Survival battle
the
following Viruses will appear in the Survival round
Round 1: Mettaur and 2 Mettaur2's
Round 2: Mettaur2, Canondumb and Bunny
Round 3: 2 Flameys and a Mettaur
Round 4: Fishy, Beetank and Brushman
Round 5: 3 Handys
After doing the survival battle the Tester will ask you to go find a
Navi who
needs help and help him, go to the Square Entrance and go to Den Area 3
and
talk to the Green Navi, he'll explain that a Bad Guy stole his WalkProg
and he
wants you to go find it, you will receive an email from Mayl so go to
Den Area
2 and talk to the Purple Navi and he will sic 3 Beetanks on you. Defeat
the
three Beetanks and you will recieve the WalkProg, bring it to the Green
Navi in
Den Area 3 and he will give you NiceData. Go back to the Tester and
he'll tell
you the last thing you have to do and it's another 5 round Survival
Battle
Round 1: Mettfire and a Swordy
Round 2: 2 Ratties
Round 3 : 2 Ratties and a Twisty
Round 4: Yort, Hardhead and a Mettfire
Round 5: Mettfire, Flamey and a Puffy
after doing all this you will recieve a RegUp1 and your BLicense, then
you will
recieve an email from Chaud. Anyways jack out and go home to sleep
Scene 4: Camping + Bombs = Lethal combination
At this point, you will see a conversation between Chaud and
Protoman on
some sort of threat on Gospel. In the morning, you will get an
email from
Dex and then go head out to the Bus Stop near Dex's house. Talk to
everyone
then you will be going to Okuden Valley where Chaud will join
you. When
you get to Okuden, Follow the northward path past the desk, you'll find
out
that it's blocked by bees, Inspect them then go to the rock path and go
all the
way to the end of the screen, Search around for a Lighter, then go
right and
find a Stick, then go to the path above and find a tree near the guy
with a red
jacket to find a Paper and then go back to the bees and select the
third
answer. On the next screen follow the path but now to be attacked by a
Bear
(don't worry this bear ain't real) go behind the waterfall to find a
pair of
Binocs, use the Binocs on the bear and you'll notice it has a jack-in
port,
Jack in and head Southeast there will be a BMD with a Regup1 in
it, then
go talk to the Program and it will unleash 1 Sparky and 2
Spikey2's, they
won't be hard so just kill them. You will be back with Lan now so keep
going to
go to the Camp. Talk to Dex he'll want you to go find some kindling,
then talk
to Mayl she'll need a cutting knife then talk to Yai she'll want fish.
Talk to
the woman by the tent for a Knife, then talk to the old guy all the way
down to
the right for Firewood and finally go talk to the guy in the middle of
the rock
lake for a Fish. Now go back and give each person what he or she
wanted.. (Knife
for Mayl, Firewood for Dex and Fish for Yai) you will be eating
now and
all of a sudden...
*BOOOOOOOOOOM!!!!*
The Dam explodes!, go down and through the path to the Okuden Dam
and go to
the door, you'll recieve an email from Chaud.. looks like it's Bomb
defusing
time!
You will recieve another email from Chaud he says there are 4 bombs
to
find.. Jack into the PET in the middle of the rockpath for the first
Bomb
Computer, BombComp1
Once inside the bomb you will recieve another email from Chaud, this
one
will have no message to it. Remember this: wrong directions will cause
paths to
explode (I've had problems with this part but it's fun) but i will use
Compass
directions for this so head West then North for a BMD with 500 Zennies
in it,
then go South then West, North, East, keep going East, North, West
then
you will receive another mail from Chaud, I will now said directions,
wrong
moves will make paths explode so just read this: Left, north for a BMD
with
"500 Zennys" go back, left, up, right, right, up, left, down for a
BMD with a "Cannon C", go back up, then left and then up, inspect the
monitor to disarm the bomb. Jack out and inspect the canteen near the
right-most tent, then jack in on it to be in Bomb Comp2. In here,
go up,
up for a BMD with "600 Zennys", go back and right, down, right, up,
up, left, up to the 2nd part of the detonator, go up, right, up, grab
the BMD
for an "HPMemory", continue up, left, down, left, left for a BMD with
"WideSwrd L" then go back and down, down, left, up, up, up and continue
to the monitor to de-activate it. The next monitor is behind the
waterfall. You
will now be in Bomb Comp3, go NW (North-West), SW (South-West), SW, NW
and
change platform, go NW, SW and grab the BMD for "PanlGrab L", SW, SE,
SW, NW, NW, NW, NE, grab the BMD for "1500 Z", go back and SE, NE,
NW, NE, SE and switch platforms again, grab the BMD for "RegUp2", go
NW, NE, SE, NE, NW to reach the platform, de-activate the bomb and you
will get
a call from Chaud jack out. In addition, go to Camp Road 1, and talk to
the guy
in red jacket, select "Ask Again" when prompted, then "Get
Suspicious" you will automatically jack in. Quickman
HP: 400
Element: Neutral Quickman is gonna be trickier to beat hence his name,
he is
pretty damn fast. He cannot be hurt when he is not moving and he is
hard to hit
when he is moving. When you have your chips ready, use them when he
lunges at
you with his boomerang, his pattern is simple, and he will move around
then hit
you. When Quickman gets down to about 3/4's of his HP he will throw his
boomerang twice and sometimes in an 8 formation and it's hard to avoid
(trust
me), he will also come up to you with the jewel on his head if you take
3/4's
of his HP out as well. Just take caution in beating him and you will
eventually
defeat him. After Quickman is defeated, Chaud will arrest Dave and
Ribitta will
interview you.
Scene 5: The A-License and some Yumland Goods
You'll be at the park and you will see a Balloon with foreign data
and
Megaman will translate it and you decide your project, BTW jack in the
broken
toy near the park for a RegUP1 and 3000 Zennies, then go to your house
and Jack
in your PC and head over to Den Area 3 and go to the Lower level and
look below
the bridge and find a BugFrag, then inspect the left cube that goes to
Yumland
and to find out that you need the A License so Jack out for now. If you
want to
fight Dex and Gutsman at this time you can, it's optional but if you
want
Gutsman he will be a little stronger than before but not by much
Gutsman
HP: 500
Element: Neutral
Attacks: he will use Shockwaves as usual
-> if you are on the front line he will punch you
-> Cracks all Panels in floor with Shockwave
-> Uses AreaGrab when low on HP
Now head to Marine Harbour and challenge the guy in the Lobby near
the Entrance,
this is Mr. Famous and again if you want (it is optional but I think
you have
to fight him) His navi is Gateman.
Gateman
HP: 600
Attacks: chest cannon shoots at you
-> Creates 3 Soldiers that home in, shoot them as fast as you can
(if you
have the Megabuster charged you'll have a better advantage killing the
soldiers)
-> when Gateman gets down to roughly 200HP he will use RemoGate,
it's a
shield that will block any of your attacks, You can still use Bombs,
Roll or
Gutsman
-> RemoGate can also attack you and can be destroyed.
For defeating Gateman, you get HPMemory. Go downstairs and talk to
the guy
behind the counter, he will tell you that you have to do 3 missions on
the Jobs
Board (see the Jobs section for more information), do the other 2 if
you
haven't done them or want to if you'd like. When you are done, the
three
missions go and talk to the guy at the desk and he will let you into
the Exam
room so when you get in Jack in as Megaman and go talk to the Test Navi
and you
will start the ALicense Test. First thing, you have to do:
5 Round Survival Battle
Round 1: 2 Handy2's
Round 2: Fishy and 2 Beetanks
Round 3: 2 Flappy2's and a Beetank
Round 4: Flappy2 and 2 HardHeads
Round 5: Candevil and 2 HardHeads
Second thing you have to do: Locate and punish two Navis (They are
both
purple). For the first Navi he is in Den Area 1 near the bridge
of the
upper level, talk to him and he will send out two Ratty2's and a
Flappy2 you
will get BadDataA. For the second Navi he is in the path in Koto Area
near
KotoSquare. He will send out a Poofy, Puffy and a Shellgeek, defeat
those three
and you get BadDataB, now go back to the Test Navi.
Last thing to do: Yet another 5 Round Survival Battle
Round 1: Dominerd and 2 Canondumb2's
Round 2: 2 Flappy2's and a Spooky2
Round 3: 3 Ratty's
Round 4: 1 Sparky
Round 5: Puffball, Fullfire and a Beetank
When this is done, you get a RegUp2 and your ALicense. Jack out and
talk to
the guy for a Recov50 *. Go to the lower section of Den Area
3 to
get to Yumland.
Scene 6: Yumland vs. Cutman
Now that you have passed the test, it is now time to go to Yumland
but
what is
this? Yumland's empty save for three navis. Anyways, follow the right
path to
the NW and keep going until you see a dead end. Go left before that to
reach a
platform, go left and enter the teleporter, you will be in Yumland
2. Use the Conveyor belt to go right and go right again to follow
the
path up. Use the conveyor belt to go left, Unlock the Data there if
you'd
like.. Go left to another platform then go down and then up through the
path
left where you are for the BMD it has a Navi+20 * so it'll be useful
for your
NaviChips. Go down and right where the teleporter is and enter
it, you
will see a scene between Yumland's residents and Shadowman. You will
now be in the
YumSquare Entrance and now enter the Yumland Square but as you know
right now,
it is empty. You will then hear something, follow the path to trace the
sound,
go to the Message board and then talk to the Navi in there, Save your
game
because if you get deleted you have to do the entire scene over again.
Anyways
after a few scenes Cutman will appear and yes, you have to fight him
(he's not
that hard)
Cutman
HP: 600
Element: Neutral
Field: The Field will have 2 Rocks in the middle of them
Attacks
-> Cutman will shoot one of his scissors that will go around your
rock (no
pun) so you might need AreaGrab if you have it, if you don't have it
just do
your best to avoid it
-> He will try to cut Megaman with his scissors if he's on the
rightmost
panel
-> He will also try to shoot his scissors at you like a boomerang
which
might trap you (it also will damage you if you hit them) so try to hide
behind
the rock but if he hits the rock 3-4 times the rock will break
After defeating Cutman some more scenes happen.
Scene 7: Megaman vs. Yumland (well not really)
You will instantly recieve mail from your dad so head over to Marine
Harbour
and go to the Official Centre. Use the elevator to get up to Dad's lab
and look
through his labcoat for a PowerUp then talk to him.
You must locate the Chng.bat file. Go downstairs and jack into the
console..
Head over to the boards and post on the Street Board. Jack out and go
do some
jobs.. Well do about 2-3 jobs to make the time pass, then as soon as
you're
done the jobs go jack in and check the boards and there should be some
new
info. Go talk to some people in Koto and Den Squares, do some more jobs
until
the info appears. Head over to ACDC Park and talk to the guy
there.
Apparently, the girl (who is the programmer) is at the Campgrounds in
Okuden.
You will recieve a Battery, go to Okuden and head to the campgrounds,
talk to
the girl at the leftmost tent and give her the battery, she tell you
that a
friend of hers knows about Chng.bat so you have to head over to
KotoSquare and you'll
get NoteData. Go to the Official Centre and jack in and head over to
KotoSquare
and talk to the purple Navi, he will give you the YumKey and you have
to head
over to Yumland and go to the Yumland Square, go to the boards and go
all the
way to the back and open the lock, and grab the Chng.bat, try to go
back and
the alarm will sound and you can't jack out. Go back out and some
Viruses will
attack you several times.
Round 1: 2 Mashys and a Puffball
Round 2: 1 Sparky and 2 Ratties
Round 3: 2 Dominerds and a Spooky2
Round 4: FullFire, Spikey2 and a Mettaur3
After you battle the 4 rounds of viruses, jack out and go see your dad
and then
some more stuff happens. Another alarm sounds and Yumland is attacking
the
Square and you have to go defeat them.
Scene 8: The Puzzle of the Mother Computer
This part is very fun, I will admit it is my favorite part in the
whole game.
Clue
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Answer
|
What are the 3 missing letters?
Curiousity Killed The
|
Cat
|
Section 2
Clue:
|
Answer
|
I Lie in a bed but never sleep
|
River
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What are the 2 missing letters
in this word? _et_attler
|
N B
|
Program A is more honest than
Program B, Program B is more honest than Program C Program C is more
honest than Program D, Program D is more honest than Program
A.
Program D: AFBECD
Program C: ACEBDF
Program B: FEDCBA
Program A: URTGOK
|
Answer:AFBECD
|
2 hands, no arms, 1
face, no nose what do you call a Chronometer you wear?
|
Watch
|
2nd letter is L. 5th letter is
S. 10th letter is R. First letter is A. 4th letter is O.
8th letter is H, 3rd letter is M. 7th letter is T. Last letter is E,
Make 2 words from: " ere last month"
|
ALMOSTTHERE (Almost There)
|
Mask, Wig, Gem, Knife
|
Start from the SW and work your
way around: WIG, GEM, MASK, and then KNIFE
|
You Cannot Escape Now, Fear and
Danger Await, Beginning to Worry? Good Luck!
|
UCANGO (spelled just like that)
|
A Quick Brown Fox..
something
|
Jumps
|
Itsy-Bitsy, 8 legs, Muffet foe,
Spins webs
|
Spider (use the left S)
|
What did William Tell hit with
his arrow?
|
Apple
|
What insect starts bathing and
ends up drab?
|
B
|
Program 1: DNGVU
Program 2: OTIEP
rearrange the programs' hints to find the message the message is the
password Program 1, Program 2, Program 1, Program 2, Program 1, Program
2, Program 1, Program 2...
|
DONTGIVEUP (Don't Give Up)
|
I'm an animal, I wear a mask
|
Raccoon
|
ACE... what are the next 10
letters?
|
GIKMOQSUWY
|
Dare They Slay Me? (hint:
21, 18, 21, 16, 26, 25, 12, 16, 14, 23, 11)
|
SYSTEMAHEAD (System Ahead)
|
... .... ABBAABBAABAB
|
SYSTEMCLOSE (System Close)
|
PSECV WANIR NGURU OISNW, Find
the one that doesn't belong, Everyone else is a bird Blackbird, Cold
bird, Water Bird do you understand now?
|
Virus
|
After you do the puzzles I would recommend saving just before you
fight
Shadowman, He is a tricky navi, if you remember him from Megaman 3 he
is
tricky.
Shadowman
HP: 800
Element: Neutral
Shadowman has some different attacks that he will be using when you
fight him.
-> He will create fakes of himself to confuse you so hit the fakes
and go
for Shadowman himself (the real Shadowman will have a number below him
for his
HP),
-> Throw shrukens at you, so move away from the blinking panels
-> Uses a Fire Jutsu at you to make a path of fire on one line,
Destroy the
fake.
-> When Shadowman gets down to about 200HP he will create clones of
himself
that will appear on your side of the field, they move in your area and
they
will slash at you.
After defeating Shadowman some more Dark Scenes happen.
Scene 9: Netopia.. Where Nothing is Safe
You will appear at your house and you'll get mail from the Netopia
HQ and
you must go to Netopia so first, go to the Metroline and you will get
another
email, go to the Official Center and Challenge Mr. Famous and if you
win you
get another Folder. Anyways, talk to the woman at the desk and ask for
a
Passport, but you have to go to the desk on the right, you'll get your
passport, go upstairs to your Dad's Lab and talk to the guy in front of
the big
monitor by your dad's office and then check the silver PC on your dad's
office
for a SilvFist I. Now, go down to the Metroline and go to the Airport,
go up
and talk to Mayl and she will give you Wireless and Roll V2 R, talk to
Chaud if
you want and jack in the Airport's Flight Scheduler and get a Bugfrag
(if you
want) then take the path on the left and try and go through the metal
detector.
A guy will tell you that you can't bring your PET on the plane so he
takes your
PET away (and Megaman) and he'll give you a MiniPET for the flight, you
will
recieve mail from your MiniPET and then talk to the guy behind the desk
and
show him your Passport and go through, another guy will come and hit
you and
make off with your Zennies, if you want talk to the kid by the Gift
shop and
take the Quiz (See the Quizzes section for the questions and answers)
Now after
all that fiasco happened, go talk to Chaud, select Go Away, and go
recover
Megaman then go to the gate just up from Chaud and go board the plane.
Then,
follow the path and the guy behind the desk will try to insult you
(they're
speaking Netopian), Megaman activates the translator so you can talk to
him.
Show him your passport to continue the select the meeting thing, go
through the
path and talk to the guy who looks like the one that stole you, Talk to
him twice
and he will send out a Megalian A, a Megalian H and a Snapper. Defeat
these and
he will give you your Zennies back, then try to exit to be freely
escorted to
town and you'll find out that your Chips are now gone (well the ones in
your
Folder not your pack). Anyways take the path that goes left of the
Castle and
head to town, go to your Hotel and go to the first door you see, there
will be
a short scene where Lan and Megaman will argue and Lan will toss
Megaman on the
ground and leave, go out the hotel room, head to the park and talk to
Higsby,
he will give you a Sonicwav I, Quake2 W and Treebom1 *. Go to the
Park
and talk to the old guy and he will tell you that you should go
look for
your Chips and Passport, next go back to the city then head into the
alley and
talk to the kid, he will ask you for a Guard * (if you have one), the
Kid will
tell you about the Passport and then go all the way up to where the
basketball
hoop is and talk to the guy there, this is Raoul and you have to battle
his
navi Thunderman.
Thunderman
HP: 700
Element: Elec
Weakness: Aqua
Thunderman has 3 main attacks that he will do when you fight him.
-> There are 3 clouds that will be going back and forth
throughout the
playing field, you cannot destroy the clouds, they will shock you
though and
they block your path.
-> He will shoot 3 quick thunders at you and avoid the blinking
panels,
these panels will be the ones that will strike
-> The clouds shoot small elec balls at you and they go in any
direction.
After defeating Thunderman, Raoul gives you RaulCode and now go down
and jack
into the Radio and use the Pass to open the Security Cube and go talk
to the
Navi if you want, he will tell you that someone in The Square must know
about
it. Go down and right to a board then up the hill and go through the
up-most
panel and down the slope, then keep going to another panel and get the
BMD that
contains a Bugfrag. Go back and take the path right of the panels and
go left,
go to the NE to the merchant or go NW to continue and head to the hill
NW of
you and go take the teleporter. Now follow the path to reach the NetSq.
Entrance, and enter the NetSquare, talk to the purple Navi in the green
square,
go out and go to Netopia 3, take the rightmost panel and talk to the
purple
thug Navi and he has your passport! He will send out two
Hardhead2s and a
Fullfire these are a piece of cake trust me. After defeating the
viruses,
Hallelujah! You get your Passport back! The other navi standing there
won't do
anything though, so now jack out and go to the Underground and give Jim
his
Guard * that he's been waiting for. He will tell you there is a rumor
that Ms.
Millions bought some Chips and she is in the Jewellery store. Go to the
Jewellery store and go to the left she will be sitting somewhere and
there's a
guy next to her, He'll tell you that she doesn't relate to commoners
but she
asks you if you want your Chips back select the "Give me my Chips!"
and you will have to fight her Snakeman. Snakeman
HP: 900
Element: Neutral
Reward: 10000 Zennies, MiliCode and your Chips
Weakness: Fire
Snakeman's side of the field will have the middle row empty (it
can't be
changed)
Snakeman is gonna be a tricky Navi if you don't know what you're
doing he
has a few attacks he does:
-> Snakes come out of the middle empty row hence why it's empty
-> Snakeman continually shoots at you for a couple seconds
-> He will hide in his jar if you're on the same line as him, in
order to
get him out of his jar go up/down or stay in the back to attack
-> when Snakeman has less than 450HP he will move to the row
that
Megaman is on and will bite at him for HIGH damage (200+ roughly)
After beating Snakeman, you will get your chips back, go out, go
back to the
Hotel room, and go to bed.
The next day you will recieve email from the ONB HQ (Official
NetBattlers HQ)
with directions on how to get to the "secret meeting place". Go to
Netopia Castle and walk along the wall and you'll automatically go in,
this is
the Meeting Room where you will be having the ONB Meeting. At this
point you can
walk around and talk to everyone, then the Meeting will start, an
earthquake
will occur in the middle of the briefing and everyone will fall through
the
floor then you'll get a call.
Scene 10: Dungeons and Viruses but No Dragons
Note: All items are in BMD when you're going through the Castle
Computer and
FAST means move quick
Follow the path to be killed and Jack into the thing on the wall and
talk to
the Program to get some info. Follow the path and go NE to keep going
the NW
path will be a dead end, it's a circle so get the BMD and it contains a
CyberKey and 1000 Zennies move back FAST! to the door and use the
CyberKey. The next area you will encounter the following programs:
Name:
|
Effect:
|
Zombie
|
Take you to their grave
|
Vampire
|
Suck your HP
|
Robber
|
Steal your Zenny and they always go Left.
|
The Next area a Zombie will be following you so to avoid him follow the
path
and go right, wait for the Zombie to go by and go down through the
right path
for another CyberKey, then go back to where you evaded the Zombie then
go left
and up to another MD which has a HPMemory in it, move fast and go back
in the
same direction to get to the door and then hit the switch. Now as
Lan, go
through and you will recieve another call, then in the next room you
will be
trapped with The Princess, this time the Ceiling is coming down! Jack
in and
you will now be in Castle Comp2.
For this part move quick and go SW to get a Repair C, go back, move
around and
take the second path you see or follow the Zombie and Vampire, when you
get to the
next path, wait, the zombie will take it and the vampire will go on,
wait and
go a little more down and takes it, move fast and take the path the
vampire
takes before the Zombie gets you and grab the CyberKey, go through the
door and
when you can.. Go up here for a FullEnerg if you want to take the back.
Go
down, keep straight until you hit a corner, go up and keep straight
again.
Go up for a Cyberkey and the bandit should go straight on, follow him
and take
the left path after he comes out and grab the Sword S. Wait till the
bandit
goes away through the NE path, if you got your Zenny stolen, now's a
good time
to recover it go down and right to get your Zenny, otherwise go left
and hit
the trap switch. Go on, the door will close and you'll get another
call, go up
the stairs and talk to Jennifer, go into the next room and there will
be a ring
of fire ensnaring you. Use the Wireless and you will jack in.
Inside just starting, a Thief will come after you, go down to evade him
and
then go back up and get the BMD it is a SubMem and you will need it. Go
back
and follow the thief for the CyberKey in the other BMD and FAST go to
the door
just left of where you are.
A little after you will get another call, Go down then straight, right,
down,
when you see nothing come after you, go get the RegUp1 and then go up,
and wait
for the Bandit and Thief to pass you and follow them. When the Vampire
appears
take the path down and get the CyberKey, and then FAST go on or down or
the
Thief will get you, after he goes on wait till he comes down or go up
and get the BMD that has 1200Z in it. Go down FAST or the Vampire
will get
you. Go left and through the door, you will find a switch. As Lan, now
would be
a good time to Save. Go on and in the next room you'll see Raoul
toasted, talk
to him and Chaud will come and guess what? you have to fight him
Protoman
HP: 800
Element: Neutral
Weakness: None
Protoman will be hard to beat (I had a hard time beating him when I
fought the
first time) if you do not know what you are doing.
He will do the following: -> Teleport a few times around on
his side
of the field and then slice at you or do a wave-slice, so move to the
top or
bottom to evade.
-> Sometimes he will then zoom in and slash you
-> Zoom in and slash you with his sword
-> Protects himself with his shield for some attacks
-> When Protoman get down to less than 400 HP he will move faster.
After defeating Protoman, Raoul will say you are innocent and the real
double
agent is the Princess! Go through the NE path and go up and see her,
use the
Wireless and Jack in.
As Megaman, go down and go down again and FASTLY go straight and grab
the
CyberKey and back before the Vampire gets you. Go back to where you
started and
then go up twice and grab FASTLY the LongSwrd L then FASTLY run down
and run
through the door.
Here go up and to where the grave is, go right and then up, go straight
when
the bandit appears, and right and down for FullEnrg, go up a little and
wait,
when the bandit goes straight FAST go left to evade him, then down, a
vampire
will appear, go right and down through the first path for BugFrag then
right
and up and then left for CyberKey, FAST go back and right! You should
be able
to outrun the bandit, then grab the BMD for PowerUp, then FAST up and
through
the door. Go to the next area... In here, go down and right and then up
after
the Bandit appears, then go left, up, right, down and right to
evade the vamp, grab the "CyberKey" and go up, follow the vamp that
just appeared and go down then left for a FullEnrg, then follow the
bandit and
through the door. Go up, SAVE just in case, go right a little, just
when the
bandit and zombie appears go back and down to evade them, go right and
up
AFTER the bandit comes down for Recov120 U, then go down, then go down,
down
again and all the way down for a Invis2 Q, then up again and follow the
Bandit,
when the Vampire appears the Zombie should be ahead of you, the Zombie
will
probably go back and get you...
Just make your way around, it's hard now... When you get to where the
zombie
got you go wait until he goes up and go to the chest, hopefully the 2
vamps
will go back around and you will avoid them, then go up and get the
CyberKey
and go down and through the door. SAVE and a little further you will
see
Knightman, and go talk to him and then you have no choice but to fight
him.
Knightman HP: 1000
Element: Neutral
Weakness: none Knightman will have Stonebod on for the entire fight (so
if you
hit him it's only gonna cause 1 point of damage) but he will shut it
off when
he throws his mace though.
Other attacks he uses:
-> Mace throwing
-> He will jump one square forward and crack all panels
-> When Knightman has below 500 HP he begins throwing his mace in a
circular
pattern when he is in the same row that Megaman is in if he is in the
front
column
-> Shoots to the air and 3 boulders will fall down, if not on the
same line.
After defeating Knightman you will return to the Hotel, you will
control Lan,
and some more talking will go on again. Then Megaman will turn the trap
off but
the Princess will start it again and she will fall Thus putting her
to her
doom <--- no that's not right! Oh wait you go back to the
Meeting room.
You will now be back in your Hotel Room and it's time for you to go
back so go
to the Park and check the Bus Stop and select Departure Lobby to go to
the
Departure Lobby at the Airport, fight Chaud if you'd like to get
Protoman at
this point, if not, go up to the right path and swipe your ticket
through. Talk
to the guy behind the desk and hop aboard the plane....
Scene 11: Magnetic
Fields Can
Cause Plane Crashes
Then you should be
back with
your friends... yea right I wish.. You are still on the plane... you
will then
control Lan after some talking. Go down and search the curtains for an
HPMemory
(you'll need it), go down twice and you will be in the Cockpit. Talk to
the guy
on the right and you'll experience some turbulence, then go back to
your seat,
and you'll control Lan again and Jack into the TV for a Bugfrag, talk
to the
people in the Business Class, Talk to the guy in the upper right seat
for a
SilvFist V and go back to the Economy Class and talk to the guy left of
your
seat for a Repair L. After talking to everyone, Megaman will tell you
it is
Lunch Time and you will then go back to your seat. After Lunch, Lan's
tummy
starts hurting so go to the back up to the bathroom and a scene
involving a
spider will occur. You must find someone who knows about bugs, so go to
Business Class and talk to the guy in the middle right seat, the spider
you
heard was a Red-Eye Woolly Spider and it's lethally poisonous. You will
then
hear a scream, go all the way back up to where the bathroom is, you
will see a
guy on the floor and you must now go find a doctor (if you remember
where he
is) if you don't remember he is the one who gave you the SilvFist V go
talk to
him and go back to where the guy is and you will catch the spider.
You will then make a trap to catch the spider and you will need the
following
things: a Box, a stick, a string and some Whiskey
What you need
|
Where it is
|
Box
|
Grab the Pilot's cap from the Cockpit
|
Stick
|
Talk to the old lady beside the Scientist,
just to the right of your seat
|
String
|
Talk to the girl near the bathroom
|
Whiskey
|
Talk to the black guy sitting in 1st Class
near the bar
|
For the last one select Hellz Yea! and you have to
recite
what he says so here it goes: Chicky-Chick BABY! Make me go KABOOM! Can
you
digit LADY! Oh my Lovefire! Comin' to ya SOON! If you get it wrong, you
have to
do it until it is right.
Anyways, now that you have what you need to set the trap, go back to
where the
bug guy is and set the trap, ensnaring the spider. Go back to your seat
and
you'll experience more turbulence, the Captain says there's a problem
with the
Right Wing and you must go to the Cockpit, Talk to the Captain and jack
in (I
hated this part but the music's cool)
As Megaman you will be attacked by some electromagnetic field, anyway,
go down
and through the blue then continue and through the blue again, then
right and
down then left all the way and up for 800 Z, go down and take the blue,
then
down to the plane symbol, you will then be in Air Comp2. Here go down
and then
teleport to the Air Comp3. Follow the path and take the blue down then
right
and down then right through the first red and up for 3000 Z, then go
left and
take the blue and down to where the red are, but now take the
right-most, and
go right and down through the first path you see and then follow the
path to
reach the blue de-magnetizer. Then go left and down for a FullEnrg,
then up
through the red, and left all the way, and then through a red field, go
down
and then right for a GrassLne N, go back up and take the left path and
go down
and take the red and follow the path, to reach the red de-magnetizer.
Go up all
the way and left to a tire place and fix the right-wing program... But
the
piloting program will now fail!!!
As Megaman again, go down and teleport to Air Comp2 and teleport to
AirComp4,
go down and take the right red and down, then go right and up for 900
Z, go
down and take the blue then follow the path up for "RegUp2", then go
back and left to go back where you started, take the left blue, and go
down for
a LilBomb *, go up and take the red and go down but take a left for a
blue
field follow the path all the way down and you will reach the red
de-magnetizer
go back up and right for HPMemory, go left and up then go to where you
started
but take the right path, where the red field was and then up for the
blue
de-magnetizer. Once again, Megaman, go up to be at AirComp2 again, but
you will
go to the AirComp5, go up and then right for Barrier L, then take the
red in
front of you for 1800 Zennies and go down, take the left path with no
field in
it and use the red there, go down the stairs and go right and take the
right-most blue field to reach the blue de-magnetizer. Go back and take
the
middle path up then take the red and go up the stairs, go right to
reach the
red de-magnetizer. Then go up and left all the way until you see a BMD
with
1000 Zennies, go right and down and left and left and then down then
left for a
Recov120 S, go right and down all the way until you reach the first
area, go
through where the program is and take a right twice to reach the
program, fix
it... And now is the throttle...Again Megaman, go up to be in AirComp2
but switch
back to AirComp1, go up and take the red for RockCube *, go down the
blue and
then right and down the stairs, then right, up and left then up again
and left
the up all the way and left for 2000 Zennies, then go down and take the
red, to
reach the red de-magnetizer, then take the blue back and go left until
you can
go down, do so all the way down and left to reach the blue
de-magnetizer go
back and right to where the stairs are and take the SW path, go down
and left
then down for RegUp1 then all the way up for Spice2 N, then down and
left to
fix this bug... But we are not done yet... Now is the landing gear. You
will
finally reach the under part of AirComp2, go down and take the blue,
again,
then go left and take the blue, below the bridge is a BugFrag, then
keep go up,
take the red and go right all the way and down for 1500 Zennies, go
back and
take the first blue from right to left, and go right to reach the blue
de-magnetizer. Go left all the way for HPMemory, then go right and up
and left
and down and left all the way and up again to reach where we started.
Go left
and take the red, then another one, then right and down then go through
the 2nd
path you see to the left and down all the way, then right all the way
and up
for "HiCannon E", go back down a little left and NE for a red, take
it and go left and take another red and reach the red de-magnetizer, go
back
down and left for "500 Z", then go left all the way and up and left
again, then down, more left to where you'll see a program is, SAVE and
go up,
where you'll fight Magnetman.
Magnetman
HP: 1000
Element: Elec
Weakness: Wood
Magnetman's playing field will have a MagLine in the middle panels
Remember beating him in Megaman 3 on the NES? He’s a bigger pain in
this game..
You can use Wood-based Chips like Treebom1 and Lance on him since he's
a back
row boss.
Magnetman will do the following attacks:
-> Creates a MagLine.
-> Creates a Black Magnet ball which will home in on you and it will
stun
you as well (Note: IF YOU HAVE A STYLE CHANGE ON DO NOT USE WOOD OR YOU
WILL
TAKE DOUBLE DAMAGE)
-> When Magnetman gets down to less than 500 HP he will use North
South
Tackle.
After defeating Magnetman, the bug guy will catch the one behind it and
the
program will be fixed automatically. You will return to your seat where
you
will finally arrive and Magnetman's Operator Mr. Gauss will be
arrested. You
can finally go back to ACDC town so head there and when you get to ACDC
Town go
talk to Yai, Dex, and Mayl and then go home and sleep.
Scene 12: The Den Igloo (otherwise known as the Big Run around)
You will see a scene with your dad and then an Earthquake will happen,
you'll
be Lan again and you will then recieve mail from Mayl and she will tell
you
that Roll is lost and you will also recieve mail from NAL containing a
FreePass
for your earlier heroic effort. Jack in, to see some ice thingies all
around,
you can only break the white ones, make your way to Yumland but you
won't be
able to go even reach it... Go back to Den Area 2, talk a pink Navi
near the
upper level, and go to KotoArea 1, near the warp that leads to KotoSqr.
Ent. is
another white crystal, break it and talk to the Navi to get a RedFrag.
Jack out
and go to your dad. Talk to him he will make the RedCure with your
RedFrag, now
jack in again and go to Yumland. In Yumland go to Area 2 and go to the
right
twice then up, below the hill is a "BugFrag", continue up and left
twice then down, break the red ice and up then talk to Roll. Go to the
Square
and check out the Street Board, read the "Doc" posts and exit the
board, you will receive Mail from Mayl, who will thank you for saving
Roll and
she'll give you the "Roll V3 R" chip. You must now get to NetSq. Ent.
Because then only entrance available to the Undernet is there. There is
a way
to open a path from Den Area3 and Yumland 2 to Netopia, but for it you
need the
ONBACode, where is it? Go to Netopia (City) and into the HQ and talk to
the guy
near the monitor and he will give it to you. Go to Den Area 3 and go to
Netopia, use the panels to go NE, then go left until you see a platform
then
use the GsplCode (see the jobs list for the Help Fight Crime) and go
down the
ramp then just follow the panels and head to the board then down and go
to
Netopia 2. Here destroy the red ice IF you want, then head down and
right to
the board then up then up the hill and down the other hill then SE to
another
platform and left and up from where the Navi is to another board go NW
and up
the hill there then go SE and teleport, follow the path to reach the
NetSq. Ent.
Take the warp on the upper-left to continue or go to the Square to buy
SubChips... In Netopia 3 follow the path and head through 2 panel right
to left
and enter the warp, go up and then left and go to the board and up the
ramp use
the left-most panel to continue then go right all the way and down to a
platform with a warp, use the panels and go down the ramp and left then
right
all the way and enter another warp, follow the path to reach Undernet
1. Use
the panel and go up and up the stairs, then go right and down and
through the
panel going right then follow the path up and warp, on the blue level
go down
then right and up the stairs and follow the path to reach the Undernet
2. Here
go up the stairs and take the right-most ones to get an "HPMemory" at
the end. Then go back and take the other stairs then go down and up
another set
of stairs, on the green level use the panel going right twice and go
down the
stairs straight ahead, go down and use the panel going left and down
this
stairs then keep going down and right then up, right and follow to a
warp, here
just go right to get to the UnderSq. Ent.
Use the NE to reach the UnderSquare then talk to the second Navi you
see, he is
an informant, he will sell you some info for 10000 Zenny (if you have
it) you must
pay in order to proceed, he says the Navi that knows it is in NetSquare
and
it's purple and greedy. So go back to Netopia Square, in the green
level, talk
to the Navi that is jumping, he knows the one who knows the keyword and
says
that he went to buy a chip... Go out of the Square and head to Netopia
2, in
there use the warp and go left and down a ramp then go right through a
panel
and keep going right then NE to where the merchant is, and talk to the
purple
Navi, he wants a ZapRing2 B first, give one to him and he will tell you
the
keyword, so go back to the UnderSquare. And head to the boards, and
inspect the
Undernet Info Board, and you will automatically post the keyword, go
out and go
up and talk to the orange-like Navi, he is The Doc. Select Yes! when he
asks
for all you have, but he will take them but he will return them in a
sec and
will give you a AntiRecv D, he will need a YellFrag and a HeatData, he
already
has the YellFrag so you must search for the HeatData, he will say
it's in
some heating program, go to Okuden Valley and jack into the Grill and
talk to
the programs, if it says something like a friend being in Yumland, head
to
Yumland 2 and save the program behind a red ice, talk to him and go
back to the
grill and talk to it again to get the HeatData. When you jack out an
earthquake
will happen, you must hurry to the Doc!!
Once you are with the Doc select Yep! he will then give you the
"YeloCure" he also says about a guy in Netopia 2 that tried many
things to break it, so you must search for him. So head there and help
a Green
Navi behind a yellow ice, he is all the way SW, talk to him and he'll
say he
lost his little brother, accept his request to find him, go to the
Undernet and
where there is a Navi that tells you which way takes you to Undernet 3
and
UnderSquare, take the left stairs down, break the ice and go to the
Undernet 3,
here follow the path and go either way, continue up then talk to the
Navi, he
is the key maker and the little brother, after you talk to him, he
tells you
you need 3 BlueFrags to make a cure for the ice, go back to Netopia 2
and talk
to the big brother. He will give you BluFragA, go back to Undernet 3
and follow
the path, a Navi will suddenly appear below and taunt you, but he has a
"BluFrag", you will then get mail from Chaud, he will say you can
reach Undernet 3 from Kotobuki, but you need a key, so go to NetSquare
and talk
to the pink Navi, yes, the keymaker, he will give you the "GateKeyD",
use it on DenArea 1 in the lower-left warp, you will then be on KotoSq.
Ent. Go
down and warp to UnderKoto, follow the path and down the ramp, use the
first
panel going right then go to where the GMD is and go down to another
panel
going down, use it then a panel left and another up, ge left from the
PMD and
then down and right to reach the platform, go right a little up and
right to
reach Undernet 3! Here follow the path and go SW, follow the path but
go right
when you can, use the GsplCode and grab the BugFrag, go back and keep
going
down then go right and talk to the Navi to fight:
The Navi will do the 2 round Survival battle
Round 1: Fishy2 and Fishy3
Round 2: 3 Null&Voids
The Navi will say that Freezeman is moving towards the destruction of
the world
and you have to stop him! Megaman asks where GospelHQ is, it’s in
KotoSquare,
and you have to hurry over there. The Navi also drops BluFragB, you
will also
get GospelID and you will get mail as well. Go to KotoSquare and go to
the
laser door and break it down and go through GospelHQ follow the path
and kill
more Yellow ice and you'll see this whole bunch of ice, SAVE at this
part, and
make sure you have an ElecStyle if you want to get this over quickly
Freezeman
HP: 1000
Element: Aqua
Weakness: Elec (use any Elec style and make sure your shots are charged)
As I said, Freezeman can be quickly deleted if you have any Elec Style
(be it
Team, Guts, Custom or Shield) so he'll take double damage but he has a
few aces
up his sleeve:
-> Turns into a crystal which will resist some damage before being
destroyed
-> Drops 3 icicles after you (similar to Knightman's 3 boulders)
-> Sends 3 Icewaves after you, 1 after the other
After defeating Freezeman you will get the last BluFrag and it will
break, but
then all the ice will break and disappear. You will then get mail from
your
dad, now jack out, go home and talk to your mom and then go upstairs
and go to
sleep.
Scene 13: The End is The Beginning is The End
This is one of the
most
confusing parts of the game but still one of the best since this is the
almost
the end of the adventure. So, first things first, go to KotoSquare to
where you
destroyed Freezeman for some weird events..
Megaman suggests going to
Kotobuki
City but you do not know how to get there, so go to the Center and go
see your
dad. After talking to your dad and some kick ass music and receiving a
MagSuit
and your KotoPass, it is time to go to Kotobuki! So jump on the
Metroline and
let's go! You arrive at Kotobuki and it does not look like how you see
it.. Go
Jack into the Vending Machine near the Kotomart and recieve a RegUP3
from a BMD
and Jack back out. Go to the building and Jack in the console
thing for a
BugFrag, then go to the elevator and Dex, Mayl and Yai will come out
and then
go to the second floor and go to the left most door and Jack in. As
Megaman,
follow the path and warp on the northern warp and get Recov150 T, go
back and
into the left warp, talk to the programs for info... Go down and get
ElBit082
go back up and keep going up for an HPMemory, go back down and fix this
(Inspect the purple thing), you will be back where you 1st warped, go
in again,
this time you will be sent to the correct location, go down and left
then up
and right to be blown away, follow the path for ElBit232, go back and
fix this,
re-enter and go down for a RegUp1, go back and re-warp, head left and
up...You
will be in Apart Comp2, here go up and up again and warp, go up then
right and
warp again, go right for HiCannon *, go back and up for 3000 Zennies,
warp back
and go up then right and be blown away to Apart Comp1, follow the path
and go
left for 1200 Zennies, go back down and right now for a warp, take the
further-most down for ElBitEV go back and follow the path and warp
again to a
normal place, go left and down all the way and warp again, go left,
down and
right and follow to reach Apart Comp3.Here go up and warp, go down and
warp
again, go right and warp once again, follow the path for ElBit243, go
back and
use the bit, warp in normally, follow the path and go down for
ElBit253, go
back through the warp and up then use the bit, warp in normally and go
down for
2000 Zennies, go back and up and warp to be blown away, here go right
and warp,
here go right and warp and go right then down for 2000 Zennies, then go
up and
right for ElBit042 go back to the warp and follow the path, blow away
and go
down, blow away and go down and warp then go down and back to Apart
Comp2. Here
go down and then up and warp, go up again and warp, here fix the
program,
re-warp and follow the path for ElBit271, go back and go down all the
way and
warp, go left, down and right back to Apart Comp3. Go up and warp then
go up
and warp and go right and up and warp again, fix the program, re-warp
and go
left and get ElBit093 warp back and fix the program, re-warp and go
left for
PowerUp then go back and up to Apart Comp4. Here go up and warp, go
down and
right for a FullEnrg, go back and down and warp/blow, go down and left
the up
for BugFrag, go down and warp left of here, follow the path for
ElBit201, go
back and fix the program, re-warp and SAVE!
You will confront Airman, Quickman and Cutman 1
after the
other well; they are easy though... Then insert the ElBitEV to make the
elevator work, jack out and go to the 9th floor and search the
left-most door
for HPMemory, now go to the 30th floor to see a scene, enter the door
on the
left, and after a scene, jack in the server there...As Megaman, go up
then left
and up the stairs for AreaGrab * (Yay!) go back down and head right
from the
start then up the normal path for "RegUp1", go back and up the stairs
then go left and then up for "Recov150 T" go back left and down then
right to where you started, head right and down for 10000 Zennies, go
back up
and then right and down a stairs the left then down, in the corner SAVE
then
left for a scene, this time you will be attacked by Knightman,
Magnetman and
Freezeman After you delete them you will destroy a program, when Lan,
SAVE!
This is your last chance to do so... Anyway, go in the door and after a
scene
you will jack in. The path is straightforward, when you reach a
platform your
friends will appear to... DELETE YOU!
Yea right, After the scene, your friends will be there, Chaud included,
after
another scene you will then continue, at the end you will meet who the
SuperNavi is after a scene, yes, you got it it's:
Bass
-> Shoots an Energy Ball at you and will Shoot many other Energy
balls at
you just kill him After defeating Bass rather easily you'll be taken
through
some more cut scenes and you will now face the true boss and here he
is!
Gospel (Yes, I know he looks like a giant dog and he is)
HP: 2000
Weakness: Shooting when his mouth is open
Element: Varies
I had a hard time beating Gospel the first time and he was very hard to
beat,
but the more you know his pattern the easier he will be to defeat but
here's
his attacks: -> Sends a Shockwave from his mouth from the middle
line if
you're in the middle row
-> Charges to break all the panels
-> Turns his head into a Drill and flies at you if Megaman in
the
same row
-> Stuff appears and flies at you so try to dodge it when Gospel
gets down
to about 500HP Use your STRONGEST chips at this point (like Guardian,
Cannball
and Geyser) they will deal lotsa damage
-> Gospel will copy one of the 6 Navis you fought, be it Airman,
Quickman,
Cutman, Shadowman, Knightman, or Magnetman and will mimic their moves
Uses VacuumFan and tries to suck you in.
-> Blows a giant green fire (Wood damage and 2x damage against Elec)
When you defeat Gospel it will trigger the End! You have successfully
brought
an end to the Gospel Netmafia and all of the residents of ACDC Town and
you
will receive a Yellow Star when you start the game and you will be at
the
Penthouse and in front of GospelServ1 and you can continue from there
and beat
Gospel as many times as you want. After this, You can go defeat the WWW
Navis,
SRank the V2 and V3 Navis (WWW Navis not included), Complete all 18
jobs, Get
your SLicense, try getting Level 70 or above, try getting more than 130
chips,
do 10 or more different P.A. and recieve your other stars.
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