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Equipment
Potions and Flask Items
Name | Location | Description | Value | Healing Potion | Dr. Cranium's Lab, Monastery, Barrow, Thieves' Guild | When used, this restores some of your HP. You need to use the formulas to get it from Dr. Cranium. | None | Poison Cure | Dr. Cranium's Lab, Thieves' Guild | This cures all poison when taken. Dr. Cranium requires the formula for this, though. | None | Empty Flask | Dr. Cranium's Lab | An empty glass flask. Really, that's all it is. It holds liquids. Really, that's all it does. | None | Grue Goo | Fill Flask with Grue Goo | This stuff is molasses gone bad. REAL bad. It can be used for science, as well as some SICK recipies. | None | Bonemeal | Fill Flask with crushed bones | It's like flour, only made from human bone. A common thing in really bad baking. | None | Will o' Wisps | Capture Will o' Wisps at swamp | Will o' Wisps are the souls of dead children. They play around in the swamp at night, and can only be captured by outsmarting them. | None | Water | Fill Flask with water | Absolutely, possitively worthless. | None | Rehydration Solution | Dr. Cranium's Lab | This water-like substance can rehydrate dried stuff. Unfortunately, Dr. Cranium kinda forgot the formula... | None |
Weapons and Armor
Name | Location | Description | Value | Dagger | Dark One's Cave, Thieves' Guild, Wraith Burrow | These little babies have a poor range, but can be thrown from a distance. When in close combat, right-clicking on the rightmost section of the status bar will cause you to throw a dagger. | None | Battered Sword | Dark One's Cave (Fighters and Paladins) | This sword's seen better days. It's beaten, rusted, and dull. You'd better get a good weapon, and fast! | None | Fine Sword | Adventurers' Guild | This is a vast improvement over the Battered Sword. It's cleaner, sharper, and all-around more deadly. | None | Battle Axe | Wraith Burrow (Fighters only) | This has a slightly shorter range than the Fine Sword, but does a LOT more damage. You'll get it, no matter what, so get used to it. | None | Piotyr's Sword | Wraith Burrow (Paladins only) | This sword once belonged to the Paladin Piotyr. He was killed trying to find and destroy the Dark One Rituals. Since you're a Paladin, you can use this, too. The best weapon in the game. | None | Leather Armor | Wizards and Thieves start with it | The very basics in protection. Doesn't offer a lot against a Necrotaur or a Revenant, but might work against Vorpal Bunnies and Killer Mooses. | None | Platemail Armor | Fighters and Paladins start with it, Wraith Burrow | This offers much better protection. For some reason, the hero's Chainmail Armor from previous games became Platemail here. God only knows why. | None | Shield | Dark One's Cave (Fighters and Paladins) | A basic shield. This blocks attacks better than your weapon can. | None | Piotyr's Shield | Burgomeister's Office | This was Piotyr's holy shield. It offers much better protection than a regular shield does. Too bad old Piotyr left it behind, huh? | None |
Thief Tools
Name | Location | Description | Value | Guild Card | Thieves' Guild | This proves that you're an official member of the Mordavian Thieves' Guild. Can also be used to remove certain locks. | None | Safe Knob | Thieves' Guild | It's a safe knob. Don't try to hob knob with the rob knob or it'll make you sob, Bob. | None | Lockpick | Thieves' Guild | This is used only for simple locks. More advanced lockpicking and safe cracking requires the Acme Mark II Thieves Toolkit. | None | Thieves Toolkit | The newest toolkit from Acme, the makers of rocket shoes and gigantic kites. This can pick advanced locks, disarm traps, and crack complicated safes. | None | Magic Statue | Monestary | This turned the Chief Thief into a monster. Whatever you do, listen to the guy and DON'T TOUCH IT WITH YOUR BARE HANDS! | None | Shopping Bag | General Store | A leather shopping bag, used for carrying large things... | 50 kopeks | Flask of Oil | General Store | This removes squeeks from doors that would otherwise give you away, thus ruining you thievery. | 100 kopeks | Locket | Nikolai's House | A locket with a picture of Nikolai and Anna inside. The guy's nuts over his wife, remember? He'll notice that this is missing, so don't take it away from his house. | None | Blackbird | Monestary | Great, ANOTHER fake Blackbird! Then, where's the real one? Is there really a Blackbird to begin with? | None |
Other Items
Name | Location | Description | Value | Money Pouch | You start with it. | This, naturally, holds all your Crowns and Kopeks. Very handy. | None | Food Rations | General Store | You're limited to only one type of ration: Garlic and Avocado Sandwiches. This are neccessary to eat. | 50 kopeks | Key Ring | Get your first key | This holds the many keys you'll find in Mordavia. When you get another one, you simply add it to the Key Ring. | None | Garlic | General Store | Garlic is Mordavia's national vegetable. It's also said to be able to ward off vampires and other undead. It also stinks. | 25 kopeks | Hand Broom | General Store | A small broom. You can really clean up with it! *is killed for the bad joke* | 350 kopeks | Pie Pan | General Store | This is used to bake a pie in. Too bad our hero isn't a very good cook... | 250 kopeks | Candy | General Store | This homemade candy comes in many flavors (except Garlic, which is sold out...), and is popular amongst kids. | 5 kopeks | Rope and Grapnel | Adventurers' Guild (not for Wizards) | A strong rope with a well-toned grapnel on the end. Perfect for unskilled climbers and getting out-of-reach items. | None | Flower | All over Mordavia | Give these to women to gain their affection. It can also pry some information out of them. | None | Rock | Everywhere | A simple rock. It's nothing more than a throwing weapon, and not a very good one, at that. | None | Flint | Dark One's Cave | A piece of flint can create sparks when struck repeatadly by a steel object. | None | Magic Torch | Dark One's Cave | A special kind of torch. It can be put out and lit just like any other torch, but never burns out. | None | Dark One's Sign | Archway in front of the Dark One's Cave | A strange plaque that shows a depiction of the Dark One, Avoozl. This was used often by the Dark One's followers as a key of sorts. | None | Sheet | Dark One's Cave (Wizards only) | A simple cloth sheet. It blows quite easily in the wind. | None | Mana Fruit | Fruit Tree in Erana's Garden (Wizards only) | This fruit can restore your MP when eaten. Catching it is the hardest part, though. | None | Corn | Town Gates | A yellow vegetable. Loved by livestock around the world. | None | Jewelry | Wraith Burrows | Useless. Completely, utterly useless. | None | Undead Amulet | Gypsy Camp | This protects you from the life-draining powers of the undead if you can't use the Aura spell. | None | Hat | Nikolai's Ghost | A wide-brimmed hat meant for keeping the sun out of your eyes... | None | Bonsai Bush | Squid Stone | The Grue Goo has nearly killed this little bush. It needs to go somewhere magical to survive. | None | Rusulka Hair | Rusulka (Paladins only) | The Paladins need this to complete the Rusulka quest. And no, her hair doesn't get shorter, you perverts. | None | Rubber Chicken | Punny Bones' room | A rubber chicken used in pranks. Now if you only knew what the hell rubber was... | None | Elderberry Berries | Elderberry Bush | These highly-poisonous berries come from the highly-poisonous Elderberry Bush. Still, there are uses for them. | None | Good Humor Bar | Baba Yaga gives this to you | The taste of this is very...well...funny. It restores a sense of humor to people. | None | Doll | Inn | A small, antique doll. It used to belong to the Innkeeper's daughter. | None | Hammer | Dungeon | This item is useless. It can trigger a hidden option at a following scene, but you die if you choose it, so it doesn't matter. | None | Stake | Dungeon | The same as the Hammer. | None | Erana's Staff | Town | This magical staff has been holding off Avoozl's forces for decades. It has more power than people can possibly dream of. | None | Dark One Rituals | Various | There are five total: Bone, Breath, Blood, Senses, and Heart. They're needed at the last area. | None |
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