Walkthrough
Abandoned Castle | Baljhet Mountains | Garibaldi Temple | Mortvia Aqueduct | Forest of Jigramunt |
---|---|---|---|---|
Cordova Town | Eneomaos Machine Tower | Aiolon Ruins | Infinite Corridor | Dracula's Castle |
100% Map Completion |
Cordova Town
THE ENEMIES | ||||
---|---|---|---|---|
Zombie | Lv.26 | Lizard Shaman | Lv.28 | |
Great Armor | Lv.26 | Assassin Zombie | Lv.24 | |
Vassago | Lv.25 | Skeleton Rider | Lv.26 | |
Ghoul | Lv.27 | Executioner | Lv.26 | |
Dead Fencer | Lv.30 | Thief | Lv.21 | |
Dead Baron | Lv.31 | Isaac | Lv.34 | |
White Gravial | Lv.27 |
Southern Alleyway |
---|
The
Zombie welcome committee is out to greet you in this deserted town.
Dispatch the undead, and turn right to explore the southern-most
end of the map. After you curve around the U-shaped bottom section, an iron gate will block your entrance to a room at the right. You will need the Magic Circle ability to slide under this door, so be sure to return here later. Go through the next doorway, and head west. This town is made up of a series of connecting roads, and you will want to explore each section. In the circular room with a fountain, you will find the Cordova Town Map. Stay on your current course going due west inot a hallway filled with Great Armors. Just up the road will be a Warp Room on your left. Round the next corner, and enter the ornate purple door. This is a very odd little room that has a collection of all the chairs you have sat in throughout your adventure. Take a seat to check out the funny commnets. You can also use the cannon for a bit of target practice. After a couple of laughs, head back to the fountain area. This time go through the doorway to the north. Numerous Vassago fill these quiet streets. Travel down the end of this path, and be sure to complete the two southern sections that are filled with Ghouls. Thses undead also have a nasty habit of vomiting up yellow ooze. I guess the undead can't hold their stomachs. Look out for their grabbing attack, as this simple move can be very damaging. When the lower region is completed, head out through one of the northern exits by area 1. These sections are filled with Dead Fencers and Dead Barons. Be sure to block their quick attacks and counter them. There is another road that runs parallel to this one that contains more of the dead sword fighters. Complete this other area as well to gain experience. |
Northern Streets |
---|
Eventually
all three tributaries will lead you to a set of wooden double doors.
Enter the northern region of the map, and when you turn the
corner, be prepared to face several White Gravials. These walking
alligators have a large spear as well as a toxic spitting attack.
Step around their attacks to drop these reptiles. Use the Save Room on the right, and fight your way through the mean streets going west. After fighting several Zombies, a Lizard Shaman will challenge you. These are quick spellcasters that send out a wave of fire. However, they are not merely frail magic users. They are very aggressive and have deadly physical attacks as well. If you have the chance, be sure to steal valuable Ether from them. Fight your way past several Assassin Zombies and a pair of Lizard Shaman at the top of a stone staircase. Use the doorway on your left at area 2 to travel west. In an open area, you will encounter a Skeleton Rider. This is a mounted enemy that can attack with its lance or command its steed to perform a fire attack. Strafe around this foe to avoid its charge move and ranged abilities. You can knock the rider off its steed, but its mount will dash around the area with incredible speed, and it must be put down seperately. In the last open area of this floor, you will need to deal with several Executioners and Shamans. Defeat the quick and deadly Shamans first, before you focus on the massive brutes. Be sure to check out the Bench in the corner, and when the monsters are destroyed, head down into the basement. |
Basement |
---|
A
swarm of Thieves will ambush you, but they can't do very much damage.
Go through the doorway, and open the locked chest to receive the Wind Ring.
This is a handy item that will protect you from Wind-type
attacks. The following doorway leads back to the Mortvia
Aqueducts. With this shortcut opened, head back upstairs to area
2, and follow the streets north. |
Northern Streets | |||
---|---|---|---|
Follow
the road to a clearing with several Skeleton Riders. If you are
able to knock the riders off, grab a Dragon Scale from one of their
mounts. The next clearing has several Executioners. Use
your Battle I.D. to pit brute force against brute force. In front
of a gat is an Ether. You will need the Magic Circle ability to get through this door, so return here once you have obtained it. Go through the doorway, and pass the Warp Room on the right. Fend off several Dead Fencers, and use the Save Room to prepare for a boss battle. | |||
BOSS BATTLE -- ISAAC | |||
NO. | LEVEL | HP | EXP |
82 | 34 | 5850 | 1460 |
WEAKNESS | TOLERANCE | ITEMS DROPPED | STEAL |
Ice | Dark | N/A | Devil's Vein |
Your
devil-forging adversary will bring out his most powerful Innocent Devil
to test you. This I.D. is the advanced form of the Devil Type,
and it is extremely resilient. Don't waste your time trying to
battle this I.D., since your target is its master, Isaac. As you
try to defeat your nemesis, he will occassionally command the I.D. to
attack you by declaring "Kill Him." The I.D. will go underground
and emerge in a funnel of flames. Run to avoid this attack, and
Quick Step as it is about to emerge. The other command Isaac will issue is "Go." This will send his Innocent Devil darting towards you. When you hear the command, be sure to block or side step this incoming drill-like attack. Let your Innocent Devil distract his while you focus all your attention on the devil forger. His weapon has incredible range, so use a retaliation type of strategy where you dodge his attack and counter with your own. Be especially careful when he laughs and brings his weapon overhead, as this attack will have a very large damage radius. In addition to his physical strikes, he can summon a cyclone to surround him. If you have the Wind Ring, this will not harm you that much. Still, wait for the winds to die down and launch an assault of your own. One of his quickest moves is a fiery uppercut that can catch you by surprise. If you can avoid this attack, you will get a chance to steal from him. When he is defeated, watch the cool cinema and proceed through the green door to acquire the Mage Type Innocent Devil. |
Final Movement |
---|
The
next few areas are filled with Zombies - their presence serves as the
perfect opportunity to level up your new Innocent Devil. In the
next area, you will notice that there are candles on both sides of the
room. As you walk past them, the candles will blow out, and the
door at the end will close. You must use your Time Stop ability
to halt time and dash for the door at the end. If you
successfully make it past this test, you will be on your way to the
Eneomaos Machine Tower. |
Back to Top |
The text in this document is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. Anyone is free to use, copy, modify and re-distribute this work as long as they agree to the terms in the license.