Walkthrough
Abandoned Castle | Baljhet Mountains | Garibaldi Temple | Mortvia Aqueduct | Forest of Jigramunt |
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Cordova Town | Eneomaos Machine Tower | Aiolon Ruins | Infinite Corridor | Dracula's Castle |
100% Map Completion |
Infinite Corridor
THE ENEMIES | ||||
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Spirit | Lv.32 | Wight | Lv.36 | |
Final Guard | Lv.42 | Thunder Dragon | Lv.40 | |
Undead Lord | Lv.38 | Gi-Lee | Lv.31 | |
Blaze Phantom | Lv.39 | Undead Lord | Lv.43 | |
Bone Soldier | Lv.38 | Amduscias | Lv.39 | |
Unicorn | Lv.39 | Spectral Sword | Lv.47 | |
White Dragon | Lv.38 | Dullahan | Lv.49 | |
Ectoplasm | Lv.37 |
First Floor |
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The
first floor acts as a connector to the other levels. The long
road leading up this ramp is filled with Spirits. These are
nottough enemies to deal with, but they are very plentiful. Use a
lower level I.D. to power it up on thse long strolls. Enter the room at the top of the incline, and you will meet the Final Guards. Not only do these enemies block, they have a protective green armor spell. You must wait for this aura to wear off and then attack them after they strike. If you are low on funds, try stealing from them to net $500 at each pop. |
Second Floor |
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A
pair of Final Guards and several Spirits will bar your way in this
short corridor. Just keep swinging and eventually you will drop
them all. A slew of Undead Lords and Spirits await you in the
next room. These should not present much of a challenge, but
their experience and Evo Crystals are valuable to your Innocent Devils. Head east and use the Save Room on the left before proceeding any further. This next corridor connects to two doors that loop around the center. These routes are very long, and they are filled with Blaze Phantoms. These blue-colored cousin of the Blaze Skeletons can take a lot of damage, and they move very quickly. When you trip one up, pursue it until it is dead, or you may find yourself quickly outmaneuvered by this horde. Travel east out of the center loop, and in the next two rooms, you will encounter Unicorns. These upright versions of the fabled beasts carry a large book that can be used to cast spells or attack you with knife-like pages. When all the enemies are defeated, head back down to the first floor. |
First Floor |
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A
White Dragon in each corner joins more Unicorns. Defeat one of
the dragons, and use that corner as your save spot to destroy the
Unicorns. After a short jaunt through another outdoor walkway,
you will face the same enemy set-up. This should be a familiar
fight, and as long as you don't get double-teamed by spells and
fireballs, you will be fine. |
Second Floor |
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This
isn't the second floor you are used to. The walls are partially
destroyed, revealing the emptiness of the dimension. Also, the
floors are a bright green, and are lined with strange patterns.
They don't call this the Infinite Corridor for nothing!
Work your way straight up, defeating the Ectoplasm in your path.
Enter the next room, and climb the steps to the third floor. |
Third Floor |
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Wights
and more Ectoplasm haunt this room. This match-up is not tough,
as long as you don't bump into the Ectoplasm and become cursed.
If you do, be sure to cure yourself instantly. Race through
the next hallway filled with Thunder Dragons, and enter the door on the
bottom of the slope. This next room has a mysterious chair in the center, and this time, the high back emerald seat is not just for fun. Have a seat in the Emperor's Throne, and you will be lifted to a platform above that is loaded with goodies. In the locked chests on this level, you will find many valuable items, including the Dark Crystal, Spirit of Fuji, Carbon Steel, Ether, Ceremonial Tool, Adamantine, Forgotten Memory and the Holy Man's Vein. When you are done collecting all the materials, there is a Warp Room to the north you can use, but continue to explore the level using the western door. Follow this corridor to the next area that has a huge crystal in the center (1). This is essentially a four-way intersection, but take the detour to the north first. This will appear to be a room with a narrow ledge and a sunken floor. If you do go down below, you can fight Gi-Lee. This is an advanced form of a Thief. Gi-Lee is not a dangerous foe, but its rear gas cloud attack can leave you paralyzed and susceptible to getting hit by the Ectoplasm circling around you. You will quickly guess that the object of this area is not to descend into the pit below, but to reach the other narrow ledge on the opposite side. This requires the Long Glide ability, and if you have it, fly across to the other side and go back down to the second floor. |
Second Floor |
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You
will emerge in an open area that is filled with Blaze Phantoms.
There are a ton of these things in this open space, so use one of
your best I.D., like a Battle Type, to deal out some serious damage.
Also, keep in mind that there is a Save Room to the right that
you may need to restore your health. When the long and difficult
battle is won, go out the eastern door. You'll come to a short L-shaped piece of road that stops at a dead end that contains the Void Ring. This is a great tool that gives protection from dark attacks. You must defeat all the enemies in this section to lower the bars back to the big open area. Go back to the open battlegrounds, and take the exit on the opposite side. The first segment will match you up against Gi-Lee and Ectoplasms. Make quick work of them, and fight through the next two sections filled with Blaze Phantoms. At the end of the road is a green bag worth $1000. Note the wall markings: If you have the Decipher ability, grab the cash and go back to area 1. |
Third Floor |
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From
area 1, head south to the next room that also contains a puzzle of
sorts. Like the room on the opposite end, this one also requires
a special ability of one of your Innocent Devils. In this case,
you will need a Battle Type I.D. with the Brute Force Lv.2 ability in order to open the huge metal doors. |
Second Floor |
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Like
the previous sections, this has a wide-open battleground, but this
time, it is loaded with Bone Soldiers and Undead Lords. These are
not as tough as the Blaze Phantoms on the other side, but they are
rather numerous. Use the exit to the left that leads west to explore this area. The walls are lined with Thunder Dragons, and at the end of the path, is your prize, the Lightning Stone. Grab this precious collectible, and go back through the exit on the other side of the open area. A whole graveyard filled with Undead Lords swarm the first hallway. Dispatch them, and take on the Ectoplasm and the Amduscias. These advanced forms of Unicorns have the same type of lunging attack, but their spell creates a whirlwind of pages that can damage you. Use the same strategy on these foes as you would on other spellcasters. Get in close and attack. The final segment of the hallway holds a Phlogiston that is a very rare find! For the last time, go back to area 1, and take the western exit |
Third Floor |
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From
area 1, head straight west into a hallway filled with Spectral Swords
and Ectoplasm. The next room is a unique puzzle, where you face a
breakable wall that keeps replenishing. Each time you hit these
breakable boulders, more drop down in their place. The method to
get past this trap is to use your Mage Type I.D. with the Time Stop
ability to halt time and prevent new rocks from appearing. Run through the next hall of Thunder Dragons and Spectral Swords. At the bottom of the long slope, enter the room on the right. Defeat the Ectoplasms and Spectral Swords to drop the barriers and head back downstiars. |
Second Floor | |||
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Defeat
the sole Ectoplasm, and run through the hallway filled with Thunder
Dragons and Final Guards. You must defeat the guards to enter the
room to the north. Save your game in the room on the right and
prepare for a boss fight. | |||
BOSS BATTLE -- DULLAHAN | |||
NO. | LEVEL | HP | EXP |
145 | 40 | 7875 | 4590 |
WEAKNESS | TOLERANCE | ITEMS DROPPED | STEAL |
Earth Light | N/A | N/A | Purple Glitter |
This
headless warrior is equipped with a large cursed sword and shield.
Fortunately each successful hit dos not curse you, but it does
have two power attacks that can. If you have the Curse Sealing
Ring now would be a good time to equip it! Both of these power
moves are telegraphed very well so you should see these two attacks
from a mile away. When you notice its sword glowing blue, he will
shoot a narrow beam of blue light from his blade and spin around.
Jump over this attack or simply Quick Step right through it.
Its other cursed attack is preceded by a maneuver where it will
thrust its sword into the ground. This attack will result in a
large blue cone that surrounds the Boss. When you notice it lean
back to thrust it's sword down, run out of the range of this attacks's
big damage radius. As you can probably guess from looking at it, this Boss's main form of attack is with its sword. It will usually perform multiple strikes in a row, which can break through your block. You can Perfect Guard these attacks but you won't gain much time to retaliate. The only other move you must be cautious of is when it leaps in the air and comes crashing straight down. This attack creates a huge shock wave that can damage you or your I.D.s. However, this is also the only time to steal from this Boss. To defeat this undead Boss, try a flying Inncent Devil to chip away at it. The only time they can be seriously damaged is during one of the bosses power moves. Since these attacks are telegraphed so well you can even put your I.D. away to protect it. Its sword attacks are too quick to counter so wait for the pause it has after the dash move and power attacks to launch your combos. | |||
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