|
Monsters
Enemy attack values were determined by seeing how many hearts an attack took from a ringless Link, then doubling the number (so enemies wouldn't have an attack power of 1/2).
Overworld Monsters
Name |
Picture |
HP |
Attack |
Items Dropped |
Location |
Info |
Armos |
|
3 |
1 |
N/A |
Death Mountain, Forest |
After obtaining your 6th Triforce Piece, these statues may be awakened when you touch them (depending on the time on the clock). They simply wander around the screen, either quickly or slowly. |
Ghini |
|
9 |
1 |
All except Bomb |
Cemetary |
There are two types of Ghinis, the ones that are always there, and ones that appear when you touch a tombstone. You cannot hurt the ones that come from tombstones unless you kill the one that was there to begin with, which will kill all others on the screen. The ones that pop out of tombstones are more agile than the ones that are there to begin with. |
Leever |
|
2 |
1 |
Red Rupee, Blue Rupee, Heart, Fairy |
Plains |
Leevers spend much of their time burrowing underground. They pop up, move around above ground for a few seconds, then return underground. Red Leevers tend to pop up near Link more often than Blue Leevers. |
|
4 |
2 |
Heart, Blue Rupee, Fairy |
Plains, Death Mountain |
Lynel |
|
4 |
2 |
Heart, Blue Rupee, Fairy |
Death Mountain |
Lynels walk around and use the same sword attack as Link when he has full HP. Link can block the swords with the Magic Shield, but not the Small Shield. Red Lynels aren't as aggressive as Blue Lynels. |
|
8 |
4 |
All |
Death Mountain |
Moblin |
|
2 |
1 |
Red Rupee, Blue Rupee, Heart, Fairy |
Forest |
Moblins walk around and throw spears at Link. Link can block the spears with any shield. Red Moblins aren't as aggressive as Blue Moblins. |
|
3 |
1 |
All |
Forest |
Octorok |
|
1 |
1 |
Red Rupee, Blue Rupee, Heart, Fairy |
Southern Hyrule |
Octoroks wander around the screen firing rocks straight ahead. Link can block the rocks with any shield. |
|
2 |
1 |
All |
Southern Hyrule |
Peahat |
|
2 |
1 |
Heart, Blue Rupee, Fairy |
Central/Northern Hyrule |
Peahats fly around the screen. While they're flying, they cannot be harmed. You can only hurt them when they stop for a rest. |
Rock |
|
N/A |
1 |
N/A |
Death Mountain |
Boulders fall from Death Mountain. They cannot be harmed, and they continually drop. |
Tektite |
|
1 |
1 |
Red Rupee, Blue Rupee, Heart, Fairy |
Rocky Terrain |
Tektites simply bounce around the screen and make nuisances of themselves. Red Tektites tend to be more aggressive than Blue Tektites. |
|
1 |
1 |
All except Bomb |
Screen H-8 of the Overworld. |
Tornado |
|
N/A |
N/A |
N/A |
Screen A5 of the Overworld. |
Just past the Lost Woods, on your way to the graveyard, there's a screen filled with these nusances. Touching them makes you go down a screen. They disappear after you collect 4 Triforce Pieces. |
Whirlpool |
|
N/A |
N/A |
N/A |
Screen H4 of the Overworld. |
This whirlpool lies in front of a dock, which makes the area inaccessable. It disappears after collecting 4 Triforce Pieces. |
Zola |
|
2 |
1 |
Red Rupee, Blue Rupee, Heart, Fairy |
Watery areas |
Zolas surface in the water, shoot a projectile at Link, then disappear. You can block their projectiles with a Magic Shield, but not a Small Shield. |
Dungeon Monsters
Name |
Picture |
HP |
Attack |
Items |
Location |
Info |
Bubble |
|
N/A |
N/A |
N/A |
Dungeons 4-8. |
Bubbles roam around the screen. Touching a regular Bubble disables Link's sword temporarily. Touching a Red Bubble disables Link's sword until he touches a Blue Bubble, drinks some Water of Life, or visits a Fairy (collecting a fairy from a defeated enemy won't do the trick). |
|
N/A |
N/A |
N/A |
Dungeons 5 and 7. |
|
N/A |
N/A |
N/A |
Dungeons 5 and 7. |
Darknut |
|
4 |
2 |
All |
Dungeons 3, 4, 5, 7 and 8. |
Darknuts basically walk around the room with their swords and shields raised. They are immune to all weapons except your sword, Super Boomerang and bombs (and it's very difficult to damage them with bombs). You cannot attack them in the front, you must attack them from behind or the side. Blue Darknuts are faster than their red counterparts. |
|
8 |
4 |
Heart, Blue Rupee, Fairy |
Dungeons 5, 7 and 8. |
Floor Trap |
|
N/A |
2 |
N/A |
Dungeons 1-8 |
Floor Traps snap shut when you walk in their path. The best tactic is to step in their path, quickly step back, and cross while they're resetting. |
Gel |
|
1 |
1 |
N/A |
Dungeon 1 and from Zols. |
Gels slowly creep across the floor, and can be easily killed by any weapon, including the Boomerang. Two Gels spawn out of any Zol that is damaged but not killed. |
Gibdo |
|
7 |
4 |
All |
Dungeons 5-8. |
Gibdos aren't fancy, they simply walk around the room and damage you by contact. They are slow, but they're also very powerful. |
Goriya |
|
3 |
1 (2 from Boomerang) |
All |
Dungeons 1-3 |
Goriyas walk around and throw boomerangs at you. Their boomerangs can be blocked by any shield. Blue Goriyas tend to be more aggressive than Red Goriyas. |
|
5 |
2 |
Heart, Blue Rupee, Fairy |
Dungeon 3 |
Keese |
|
1 |
1 |
N/A |
Dungeons 1-8. |
A Keese is as annoying, but easily defeated foe, as any weapon (including the Boomerang) will kill it. They merely fly around, ocassionally stopping to take a rest. Red Keese (Keeses?) are faster than Blue ones, and sprout in pairs from a Vire that is damaged, but not destroyed. |
|
1 |
1 |
N/A |
From Vires. |
Like-Like |
|
9 |
4 |
N/A |
Dungeons 4, 6, 7 and 8. |
Like-Likes may not seem like much, but if they touch you, Link will be damaged and engulfed. The only way to escape is to slash your way out. But when you reemerge, you'll find that your Magic Shield has been eaten. In conclusion, don't ever get touched by a Like-Like. |
Pols Voice |
|
10 |
4 |
Blue Rupee, Red Rupee, Fairy |
Dungeons 4 and 6. |
Pols Voices attack by hopping around, and are quite strong. The only weapon effective against them is the sword. You can also kill them instantly by playing the Ocarina. |
Rope |
|
1 |
1 |
All except Bomb. |
Dungeons 1, 2 and 6. |
Ropes slither this way and that until they see you, in which case they charge directly toward you. |
Stalfos |
|
2 |
1 |
All except Bomb. |
Dungeons 1 and 2. |
Stalfos simply walk around the room, damaging you if you touch them. |
Statue |
|
N/A |
2 |
N/A |
Dungeons 3, 5 and 7. |
Certain statues shoot projectiles at you. They cannot be destroyed, so just do your best to avoid them. You can block their projectiles with the Magic Shield, but not the Small Shield. |
Vire |
|
4 |
1 |
All |
Dungeons 3 and 4. |
Demons that spend their time hopping around the room. If you attack a Vire but don't defeat it in one hit, it will split into two Red Keese, so attack with the Magic Sword, Silver Arrows, or a Bomb. |
Wall Master |
|
2 |
1 |
All except Bomb. |
Dungeons 1, 2 and 5. |
When you touch the wall of a room with Wall Masters, they'll pop out and crawl toward you. If you are touched by one of them, you'll not only be damaged, but also sent to the beginning of the dungeon. Green Wallmasters are slightly faster than Blue ones. |
|
2 |
1 |
All except Bomb. |
Dungeon 8. |
Wizzrobe |
|
4 |
2 |
Red Rupee, Blue Rupee, Heart, Fairy |
Dungeons 5, 7 and 8. |
Powerful magicians. Red Wizzrobes disappear, reappear, shoot a shot of magic at you, then disappear again. Blue Wizzrobes roam around the room and phase through obstacles, ocassionally shooting magic at you. The magic can be blocked by the Magic Shield, but not the Small Shield. Wizzrobes are immune to Arrows, Boomerangs (except the Super Boomerang), Candles and blasts from the Wand. |
|
8 |
4 |
Items |
Dungeons 5, 7 and 8. |
Zol |
|
2 |
1 |
All except Bomb. |
Dungeons 2-8. |
Zols slowly roam around the room. If they are damaged but not killed in one hit, they will split into two Gels, so refrain from using the Wood Sword or a Candle against them. |
|
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.
|
|