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Character Sheet
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Ability: |
Description: |
Class(es): |
Modifies: |
Increased By: |
---|---|---|---|---|
Strength |
Raw physical power |
All |
Weapon damage and various other physical skills, as well as maximum inventory weight and Health Points | Fighting, climbing, throwing... Anything
involving physical force |
Intelligence |
The Hero's IQ (kidding!). |
All |
Spell power; chance to hit while throwing;
chance to hit, dodge, and parry in combat; and Magic Points |
Fighting, solving puzzles, casting spells,
talking to people |
Agility |
How far the Hero can bend before he breaks |
All |
Chance to hit, dodge, and parry in combat;
accuracy while throwing; Stamina Points, and anything else involving
precise movement |
Fighting, throwing, climbing, lockpicking,
sneaking... Anything involving dexterity |
Vitality |
The Hero's general level of ruggedness |
All |
Health Points, Stamina Points, and the amount
of damage taken |
Doing anything physical |
Luck |
Chance of things happening in the Hero's favor |
All |
Chance to succeed at anything, but to a very
minor degree |
Doing literally anything |
Weapon Use |
How adept your Hero is with that pointy metal
thing |
All |
Chance to hit with weapons, and weapon damage |
Attacking in combat |
Parry |
Skill at blocking attacks with a weapon or
shield |
Fighter |
Chance to successfully parry an attack |
Parrying in combat |
Dodge |
Moving out of the way of incoming attacks |
All |
Chance to successfully dodge an attack |
Dodging in combat |
Stealth |
The ability to move without being noticed |
Thief |
Chance to avoid detecting while sneaking |
Sneaking. A lot. This is one of
the hardest skills to improve |
Pick Locks |
Skill at opening locks and cracking safes |
Thief |
Chance to successfully pick a lock |
Picking locks, or your nose once your skill
is high enough to not be fatal |
Throwing |
Rapidly moving small objects away from your
hand |
Fighter Thief |
Accuracy and damage when throwing rocks or
daggers |
Throwing stuff, best done with daggers at the
target or playing Dag-Nab-It |
Climbing |
Getting yourself up and over things |
Thief |
Chance to succeed when climbing walls,
cliffs, and trees |
Climbing things (the wall in front of the
brigand camp can get you to 100) |
Magic |
How well you do the voodoo that you do |
Magic-User |
Spell power, Magic Points |
Casting spells |
Statistic: |
Description: |
Modifies: |
Improved By: |
---|---|---|---|
Name |
Your Hero's name |
Nothing. You can give your Hero any
name (up to 39 characters) and it won't affect how the game is played. |
Choosing a good name at character
creation. You can change it when you import into QFG2, but you're
stuck with it throughout QFG1. |
Portrait |
A picture of your Hero, different for each
class |
Nothing, but it's a good way to remind
yourself what class your Hero is, on the off-chance that you forget. |
Choosing a class whose picture you
like. You're stuck with the same class throughout the game. |
Health Points |
Your Hero's life (current/maximum) |
Whether you're alive or dead. If it
reaches 0, the game is over (so save often and stay alive!) |
Current HP can be renewed by resting or using
a
Healing Potion. Maximum HP is raised along with Strength and
Vitality. |
Stamina Points |
How pepped your Hero is (current/maximum) |
What your Hero is happily willing to
do. In the VGA version, he'll die if he runs out of SP during
battle. In the EGA version, he'll lose health with every action
taken at 0 SP. |
Current SP can be restored by resting or
drinking a Vigor Potion. Maximum SP is raised along with Agility
and Vitality. |
Magic Points |
Your Hero's mana pool (current/maximum) |
Whether or not your Hero can cast
spells.
You must have enough Magic Points available for the spell you want to
cast. |
Current MP can be restored by resting or
drinking a Magic Potion. Maximum SP is raised along with
Intelligence and Magic. |
Experience
Points |
The amount of stuff you've done |
Nothing. Sorry, but there's no
leveling-up
in this game. It's just a counter with no maximum. |
Doing pretty much anything |
Puzzle Points |
Your score (out of 500) |
Nothing. Another counter. See the
Points section for more information. |
Solving puzzles and generally
doing what the
designers want you to do. |