Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
ClassesThere are three possible classes for your Hero to be, and although
all of them have the same general goals, there are often different
solutions to each puzzle depending on what abilities your class
has. This list provides the starting statistics for each class,
but remember that you have 50 points to add to your abilities (learning
a new ability costs an additional 10 points). Fighter The grunt of the game. For a fighter, there is
no obstacle that
can't be passed by sheer muscle and/or sword. HERO SMASH!
Recommended for beginners, or those who just like using brute strength
to solve puzzles..
Magic-User
Thief
|
|