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EGA vs. VGA
Quest for Glory was originally released in 1989, under the name
'Hero's Quest'. It used Sierra's standard adventure game engine,
SCI0, with a few tweaks to create an RPG-Adventure hybrid. The
engine utilized the Enhanced Graphics Adapter (EGA) standard, which
allowed for a total palette of 64 colors, 16 of which could be visible
at any one time, with a resolution of 320x200 pixels. In today's
world, this seems like a joke, but at the time it was only slightly
obsolete. The creators of Quest for Glory used the EGA standard
despite VGA having been released two years earlier, probably to
maximize the market and not limit the game to only users with high-end
computers.
By 1992, Sierra had upgraded their standard engine to a mouse-based
system, SCI1.1, which used the Video Graphics Array (VGA) standard,
allowing for 256 colors at a resolution of 640x200 pixels. They
had been enhancing and re-releasing their games for some time (King's
Quest I, Leisure Suit Larry I, and Space Quest I, to name a few), and
with the naming issue with Milton Bradley over 'Hero's Quest' and
'HeroQuest', a remake was not unexpected.
The Quest for Glory Anthology contains both versions of this
game. So the question is, which one should you play? In
many respects, they are the exact same game. Puzzles function
identically, the maps and conversations don't change much--it really
comes down to a question of personal taste, or of conversation
simplicity. Because dialogue is typed in the EGA version, the
player needs to pay close attention to what the NPCs are saying, and
ask appropriate questions. In the VGA version, conversation uses
a 'tree' system, where asking about one thing will open the option to
ask about something else (for example, asking the Sheriff about "The
Brigands" will open the option to ask about the "Merchant" and
"Treasure" he mentioned in his answer.
I, personally, prefer the EGA version. I can type faster than
I can click, and the action pauses while the text box is open anyway,
so the interface of the VGA version bothers me. I didn't like
using it in QFG3 and QFG4, either. The EGA version is also what I
started with, so it has that nostalgic value to it. I'm writing
this without having played it all the way through, though--the last
time I tried, I gave up after ten minutes. I do plan on playing
both versions all the way through as I build this shrine, so we'll see
what I think of the VGA version after that. Most of the data in
the shrine, however, comes from the EGA version.
Oh, I've also heard rumors that there's a bug in the VGA version
that makes it impossible to export your character to QFG2. Not
sure if that's true or not, but I'll let you know.
I must admit that I was biased when I started
playing the VGA version for the purposes of this shrine. After so
much experience with the EGA version, I didn't think the VGA version
would offer much improvement, even with the enhanced graphics and
point-and-click interface. However, after playing through it, I
have to admit... I still prefer the EGA version.
Most skills are easier to raise in the VGA version than in EGA.
However, the VGA version seems to be somewhat biased toward the Thief
class. Here are a few class-specific things I noticed:
-
Fighters: The combat system in the VGA version is difficult to
get used to. If you're playing with a mouse or touchpad, you can
just about forget having an easy time with it. The number pad
combat controls work better, but are still somewhat confusing.
Combat skills don't seem to go up as quickly as in the EGA version, and
fighting the Weapon Master in the beginning is all but impossible,
since he pushes you back so quickly that there is little chance to use
all of your SP to work on your defensive skills. You also die if
you run out of SP during combat, which makes it extremely important to
save your game before nearly every fight, especially at the Goblin Camp.
-
Magic-Users: No more F3-Enter-Enter to repeatedly cast a spell
for practice. Now you have to click the Spells menu, find the
icon for the spell you want to cast (not all of the icons are
immediately obvious, so you might even have to check the icon
description as well), and repeat that. It requires you to move
the mouse halfway across the screen each time you cast something, which
is rather annoying (at least for me). The only advantage is that
the VGA version has the option to rest in 30- or 60-minute increments
as well as in 10-minute, so you can restore more MP more easily.
But checking your Character Sheet to find your current SP and MP (to
see how many spells you can cast before needing rest) is also
tedious--rather than ctrl-S, you need to do the move-click-move-click
thing.
- I
think the VGA version is biased toward Thieves. Stealth seems to
have more of an effect on whether or not you'll meet monsters in the
forest, and it rises much more quickly when you sneak everywhere
(rather than switching between typing walk and sneak
repeatedly). Practicing at the Healer's tree offers a higher
maximum Climbing skill (47-48 in the EGA version), and you only have to
continually click the Hand icon on the tree to climb it, rather than
typing climb tree and climb down for each
circuit. You also make a lot more money from your stolen
goods in the VGA version--your fenced goods get you 295 silver in the
EGA version, and 880 silver in the VGA version.
Conversation in the VGA version is also easier--when you need to give a
specific response such as the Thieves' password or the answers to
Erasmus's Gargoyle's questions, you just have to select it from the
list rather than remembering or figuring it out--and you get points
simply from clicking the Talk icon on an NPC, regardless of whether you
actually ask them anything substantial.
Most manipulable objects in the VGA version are a brighter color than
the background (sort of like old cartoons with painted backgrounds and
cel characters), making it easier to know what you can interact
with. In the EGA version, with so few colors available, this
wasn't an option for the designers. The Hand icon also is
somewhat intelligent, causing the Hero to do the most logical action
with whatever you click it on, rather than forcing the player to deduce
what the proper course of action is (i.e., taking something versus
moving it).
There do seem to be more stability/processing problems in the VGA
version than in the EGA version. It may be because I was playing
it unpatched in DOSBox rather than on a 486 machine, but I noticed many
places where the game seemed to pause while it figured out what to
do. It even locked up completely the first time I went into the
castle after freeing the Baronet, and I'll occasionally have a problem
where I won't be able to go south from the Healer's house (the Hero
simply won't travel to the next screen).
So I greatly prefer the EGA version. I recommend it to anyone who
wants to experience the game in the best possible way, and can put up
with the relatively ancient graphics (but if you want snazzy graphics,
you shouldn't be playing such an old game anyway :P).
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