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Map of Spielburg Valley
All Heroes need to know where they're going and how to get there,
and what better way to do that than to have a handy-dandy map of the
place where you're doing all your heroism? Click on a point of
interest (or just scroll down the page) to read more about what you
might find in your adventure. Also, the Castle, Spielburg, and
the Brigand Camp all have more detailed maps, which you'll also find
below.
Black lines represent borders that cannot be crossed. Gray
lines can be crossed simply by walking to the edge of the screen.
Blue lines require the Hero to go to a particular point on the screen
or to solve a puzzle before crossing. And the one red line is
crossable in the EGA version but not in the VGA version.
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H
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Note: Black areas cannot be entered, and black lines cannot be
crossed (except by climbing over walls at night).
Location
|
Description
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Antwerp
|
An antwerp bounces around the entrance to Fred's
cave.
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Archery Range |
An old board leaning against the southern town
wall. Entering
from the south puts you in front of the target, while entering from the
east or west puts you behind some bushes. Could make for a good
place to stay out of sight if you want to spy on someone... |
Bear |
A large
bear stands chained to a rock in this cave. You'll have to calm
him down somehow if you want to get close. |
Baba Yaga's Hut |
The evil ogress lives in a hut with chicken
legs, guarded by a
not-entirely-loyal skull. |
Brauggi |
You'll meet the frost giant here, where the last
of the winter's snow hasn't quite melted.
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Brigand Gauntlet |
The Hero has a bad feeling about this
place. It probably has
something to do with the dozen or so brigand archers waiting to use him
for target practice. Maybe there's a safer way into the camp... |
Castle
Gate
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The only entrance to Spielburg Castle, where
Karl the gatekeeper diligently makes sure nobody enters unless they ask
him to open the gate.
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Dryad's
Corner |
You'll find the Dryad by following a stag in the
forest. This is
one of two safe places to sleep in the forest. |
Erana's
Peace |
In addition to the protection spell she cast on
the town, Erana blessed
this area as well. The tree bears fruit that can help you save
your rations, and sleeping here will restore your HP, SP, and MP to
full. |
Erasmus's House |
The physical effort required to climb Magic
Mountain seems out of place
for a wizard's house. |
Fairy
Ring |
A ring of magic mushrooms grows here, and
fairies dance the night away
among them. |
Flying
Falls |
The door to 'Enry's cave sits in the cliff side
here, safe from
intruders as the waterfall's spray keeps the rocks nice and slick. |
Fox
Trap
|
The second (VGA) or third (EGA) time you enter
this screen, you'l see a fox stuck in a trap here. Nothing else
worth noting, though.
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Fred's
Cave |
Fred the Troll guards the back door to the
Brigand Camp. You'll
need to get past him in order to go through. Just don't go too
deep into the cave--Fred's personal quarters are off-limits. |
Goblin Camp |
Great place to build up some combat skills and
make some money.
If any goblins are willing to fight you, they'll come at you in
gradually increasing swarms. |
Graveyard |
Creepy and haunted. The only thing of
interest here is the
Mandrake Root, and the ghosts who will suck your life away if you try
entering at night without the right protection. |
Healer's House |
Amelia Appleberry lives in a small cottage just
outside of town.
The tree in her front yard is a good place to practice climbing.
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Heinrich's
Farm |
Heinrich Pferdefedern, the centaur farmer, can
be found here during the
day, laboring endlessly. He'll stop his work to chat if you
strike up a conversation, though. |
Hollow
Log
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There isn't much here--it's just a generic
forest screen with a landmark.
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Kobold's Lair
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The
Kobold Magic User lives deep in this cave, napping. He'll be
angry if you wake him up. You wouldn't like him when he's angry. |
Magic Mountain
|
The base of Magic Mountain has a nice view and
some magic signs warning people of what they're getting themselves into.
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Meeps'
Peep |
The Meeps live under flat rocks in the western
corner of the valley,
occasionally popping their heads up to look around. |
Ogre |
A big
pink ogre guards the entrance to the Kobold's cave. |
Spiegelsee
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A
collection of water from the Flying Falls. There's nothing
necessary here, except a few easter eggs and one point for visiting.
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Spore-Spitting Spirea |
These odd plants grow on the side of a cliff,
tossing a seed back and
forth to each other (pollinating it?) |
Town
Gate
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The easiest way into town. Bruno hangs out
here most days.
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White
Stag
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Until you get the recipe for the Dispel Potion,
you'll see a white stag here, who will lead you west to the Dryad.
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Map of Spielburg
Town
Spielburg is a small town with only a few shops and homes, so you
should be able to find your way around the town pretty easily.
But for the sake of being thorough, have a map! Because this area
is relatively small, the nodes are not clickable as in the above map.
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A
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B
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1
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2
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Unlike the forest, the town is not set up on a grid, so making a
grid-based map of all the building interiors is a little
difficult. Each letter from A-H refers to a door that you can
enter:
Northern Road
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Southern Road
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Location
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Description
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Bar (A)
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A good place to toss back some Troll's Sweat and
relax after
a hard day of heroing. Wait a second! What are you
thinking? Real Heroes don't drink! The Thieves' Guild is
here, though, as are a few points, so you won't be able to completely
skip it. |
Alley (B)
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A dark alley in the back of town. You'll
find
Sam,
the beggar, here during the day. And thieves at night. |
Sheriff's
House (C)
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Thieves are the only ones who will
see
the inside of the house. The Sheriff lives in this cozy abode
with his wife (separate bedrooms?) and Otto. |
Dry Goods
Store (D)
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Kaspar runs this store. It closes at
sunset,
and
opens at dawn.
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Adventuerer's
Guild (E)
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The Adventurer's Guild Hall is on the western
end
of town,
and you'll find Wolfgang Abenteuer here all day every day.
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LOL's House (F)
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The Little Old Lady naps in her rocker out front
during the day, and sleeps in her bedroom at night. Thieves are
the only ones who will see the inside of her house. |
Magic Shop (G)
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Zara runs the town's Magic Shop, and is the only
source for potions after sunset. She's open 24/7, but the Healer
has better prices.
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Hero's Tale
Inn (H)
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The only inn in town, run by Shameen and
Shema,
two Kattas from Shapeir. It's a good place to get some wonderful
food and helpful information. |
Town Gate (I)
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Going south through this passage takes you into
the forest.
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Hilde's Market
(J)
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Hilde Pferdefedern runs her market during the
day,
selling the fruits and vegetables grown on her father's farm. |
Map of
Spielburg Castle
A small castle courtyard with only a few points of interest.
But here's a map anyway.
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1
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2
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3
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A
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B
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Location
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Description
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Barracks
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The only person you'll find here is an old guard
polishing a sword. And all he'll tell you is to go away. |
Castle Door
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Two guards stand...guard...at the door.
You won't be able to get inside unless the Baron wants to see you. |
Courtyard
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The cobblestone courtyard is a good place to
practice swordsmanship, as the Weapon Master proves. You'll find
him here. This is also where you enter after going through the
gate. |
Stables
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The stables get dirty pretty quickly, and the
Stable Master doesn't want to always clean them himself. He'll
pay you a few silver for each day you rake up the mess. |
Map of the
Brigand Camp
The Brigand Camp can be a little confusing, but the path through it
is linear and a map probably won't
help much. The walkthrough
covers everything you need to know
about the camp, though.
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1
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A
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B
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C
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D
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E
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Location
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Description
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Front Gate
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Toro paces back and forth here, guarding
the gate against any unauthorized visitors, such as insurance salesmen. |
Leader's
Office
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The Brigand Leader, your penultimate
goal in the game, resides here. |
Mess Hall
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A time-based series of puzzles, best solved
by trial-and-error, or following the walkthrough. |
Trap Room
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A series of movement puzzles. If you
aren't following the walkthrough, be sure to save often in here. |
Warlock's
Maze
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This place is best summed up by the
in-game comment about it: MC Escher would LOVE this place! |
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