Character
|
Description
|
Wolfgang Abenteuer
|
The master of the all but abandoned Spielburg
Adventurer's Guild. He can tell you everything you need to know
about most of the monsters you'll
encounter in the forest.
|
Baba Yaga
|
An ogress who flew into the valley several years
back and has been wreaking havoc on the Baron and his family ever since.
|
The
Baker
|
Don't expect to find him in his store--he's on a
perpetual fishing trip with the Butcher, at a table in the bar.
|
The Barber
|
With so few heads to trim in Spielburg, he
spends his time slouched on a stool in the bar, "Out to lunch".
|
The Bartender
|
Bartenders are usually full of gossip, but this
guy is all business.
|
Bonehead
|
The aptly named skull is Baba Yaga's
gatekeeper. He won't let you in unless you do something for him
first.
|
Boris
|
A shadowy figure who never leaves his post in
the Thieves' Guild. You can sell your stolen loot to him, once
you've purchased a license.
|
Brauggi
|
A big blue behemoth belching bad poetry and
always alliterating. He'll happily help the Hero for a few fistfuls of
fruit.
|
Brigand Leader
|
The mastermind behind the brigand raids.
Get rid of the leader, and the brigands will be easily overrun.
|
Brigand Warlock
|
A caster of spells and puns. Ask him about
the right thing, though, and he'll help you out.
|
Bruno
|
A rather shady-looking guy who hangs out most
afternoons in front of town, tossing a poisoned dagger in his
hand. He'll give you information, for a price. It's best to
stay on his good side--that poison works quickly.
|
Brutus
|
A brigand who holds a key that you might need
later on. He's a little paranoid about your heroics and would
love to take your head home to his leader.
|
The Butcher
|
The sign on his door says "Gone fishin'".
You won't find him at the lake, though. He's in the bar with the
Baker.
|
Chief
Thief
|
The head of the Thieves' Guild in
Spielburg. You can practice throwing with him, and earn a bit of
cash--just stay out of his way.
|
Crusher
|
The Thieves' Guild's muscle. He'll let you
into the Guild if you can give him the password, or toss you out of the
bar if he decides he doesn't like you.
|
Damiano
|
Zara's familiar.
|
Abdulla
Doo
|
A merchant who was robbed by brigands on his way
into town. Help him out and he might tell you something
interesting...
|
The
Dryad
|
The keeper of the woods in the valley.
Helping her is necessary to complete the game, so be nice.
|
'Enry
the 'Ermit
|
As 'is name suggests, 'e's an 'ermit, and also a
friend of Erasmus. 'E lives in a cave near the Flying Falls, and
is definitely worth visiting, if just for the comedic value.
|
Erana
|
A powerful archmage who once passed through
Spielburg. She's long gone by now, but her protection spell still
hangs over the town, and the healing spell on her field, Erana's Peace,
makes it the best place to sleep.
|
Erasmus
|
A rather eccentric wizard who lives in a rather
eccentric house in the northeast. He's full of information, if
you can tolerate his bad jokes. Just try to humor him (no pun
intended--that's Fenrus's job).
|
Fairies
|
Forest sprites that come out at night to dance
in the mushroom circle.
|
Fenrus
|
Erasmus's familiar (or is it the other way
around?), he's constantly defeating the wizard in battles of wits.
|
Fred
|
A troll who guards the back door to the
brigand's camp. He'll leave you alone if you know the password.
|
Gargoyle
|
The doorman of Erasmus's house. If you
want to get by him, you'll have to answer three questions, which get
harder (but still possible) to answer if you've managed to annoy
Erasmus.
|
Otto
von Goon
|
The sheriff's deputy, who can (literally) throw
you in jail with his little finger if you get caught breaking any laws.
|
The Healer
|
If you ask, she'll tell you that Amelia
Appleberry is her name, but she's mostly known as the Healer. She
can make and sell potions for you, and is willing to buy any potion
ingredients you happen across.
|
Karl
|
The gatekeeper of Spielburg castle. He's a
good source of information, but not much else (besides opening the gate
for you).
|
Kaspar
|
The clerk at the Dry Goods store. Until I
played the VGA version of the game, I didn't realize he even had a
name. He wants to be an adventurer, but instead spends his time
reading adventure books and selling things that the real heroes need.
|
Kobold
|
A pretty unfriendly creature who is holding the
Baronet hostage.
|
Meeps
|
Little balls of fur with legs. The green
Meep is the only one who will talk to you.
|
Schultz Meistersson
|
Sheriff of Spielburg, and ex-adventurer.
He has some good stories to tell if you ask.
|
Heinrich
Pferdefedern
|
A centaur farmer who spends his days working in
the field to the north of town.
|
Hilde
Pferdefedern
|
Heinrich's daughter, who runs the produce stand
in town.
|
Sam
|
A beggar who hangs out in the alley during the
day. Help him out and he can answer a few questions.
|
Shameen
|
The Katta owner of the Hero's Tale Inn.
|
Shema
|
Shameen's wife, the waitress and cook of the
Hero's Tale Inn.
|
Barnard von
Spielburg
|
The arrogant Baronet has been missing for a
while. Rescuing him should be one of your first acts as a
soon-to-be Hero.
|
Elsa
von Spielburg
|
The Baron's daughter, also missing.
|
Stefan
von
Spielburg
|
The cursed Baron of Spielburg. You'll meet
him only once, so be sure to ask him some questions for those puzzle
points!
|
Stable Master
|
The keeper of the Baron's horses. He has a
lot of work of his own to do, so he'll pay you for a few hours' work if
you want to help him out.
|
Toro
|
A minotaur guarding the entrance to the
brigands' camp. The toughest fighter in the game, but fortunately
there are ways of getting past him.
|
Weapon Master
|
A swordsman who practices in the castle
courtyard. If you have the Parry skill, he'll offer you a lesson
for a gold piece.
|
Yorick
|
The court jester went missing shortly after Elsa
did. Alas, poor Yorick!
|
Zara
|
The half-human and half-fairy owner of the Magic
Shop in town. She's pretty much all business, but will answer
some questions if you have them. She is also the only source of
three spells Magic-Users will need to complete the game.
|