| Spell 
 | Mana 
 | Price 
 | Effect 
 | Acquired 
 | Comment 
 | 
    
      | Calm 
 | 4 
 | n/a 
 | Removes all thoughts of
violence from creatures in the area 
 | Cast Open at Erana's Peace 
 | Don't try to use this in
combat...your opponent will calmly tear you to pieces while you cast it 
 | 
    
      | Dazzle 
 | 3 
 | n/a 
 | Creates a flash of light to
temporarily distract
enemies 
 | Beat Erasmus at the Mage's Maze 
 | You can call it 'Erasmus's
Razzle Dazzle' if you really want to 
 | 
    
      | Detect 
 | 2 
 | n/a 
 | Detects magic in the area 
 | Green Meep:  Ask
about scroll 
 | More useful in later games,
but necessary for
Magic-Users to get Trigger 
 | 
    
      | Fetch 
 | 5 
 | 40 
 | Pulls small objects into your
hand 
 | Bought from Zara 
 | Probably invented by a gnome
wizard who needed
to reach something on the top shelf 
 | 
    
      | Flame Dart 
 | 5 
 | 60 
 | Shoots a small ball of flame 
 | Bought from Zara 
 | The only truly offensive spell
in the game--and invaluable for a Magic-User with little combat ability 
 | 
    
      | Open 
 | 2 
 | 30 
 | Opens locks, doors, and secret
compartments 
 | Bought from Zara 
 | Lockpicks for wizards! 
 | 
    
      | Trigger 
 | 3 
 | n/a 
 | Triggers a previously cast
spell 
 | 'Enry the 'Ermit: Ask
about scroll 
 | Good for setting off magical
traps from a safe
distance 
 | 
    
      | Zap 
 | 3 
 | n/a 
 | Electrically charges your
weapon to cause more damage 
 | Magic-Users start with it 
 | Magic-Users should be avoiding
melee, but it's useful if you can't avoid fighting--does not affect
chance to hit 
 |