Spell
|
Mana
|
Price
|
Effect
|
Acquired
|
Comment
|
Calm
|
4
|
n/a
|
Removes all thoughts of
violence from creatures in the area
|
Cast Open at Erana's Peace
|
Don't try to use this in
combat...your opponent will calmly tear you to pieces while you cast it
|
Dazzle
|
3
|
n/a
|
Creates a flash of light to
temporarily distract
enemies
|
Beat Erasmus at the Mage's Maze
|
You can call it 'Erasmus's
Razzle Dazzle' if you really want to
|
Detect
|
2
|
n/a
|
Detects magic in the area
|
Green Meep: Ask
about scroll
|
More useful in later games,
but necessary for
Magic-Users to get Trigger
|
Fetch
|
5
|
40
|
Pulls small objects into your
hand
|
Bought from Zara
|
Probably invented by a gnome
wizard who needed
to reach something on the top shelf
|
Flame Dart
|
5
|
60
|
Shoots a small ball of flame
|
Bought from Zara
|
The only truly offensive spell
in the game--and invaluable for a Magic-User with little combat ability
|
Open
|
2
|
30
|
Opens locks, doors, and secret
compartments
|
Bought from Zara
|
Lockpicks for wizards!
|
Trigger
|
3
|
n/a
|
Triggers a previously cast
spell
|
'Enry the 'Ermit: Ask
about scroll
|
Good for setting off magical
traps from a safe
distance
|
Zap
|
3
|
n/a
|
Electrically charges your
weapon to cause more damage
|
Magic-Users start with it
|
Magic-Users should be avoiding
melee, but it's useful if you can't avoid fighting--does not affect
chance to hit
|