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The Lost Ring
You might recall the post on the bulletin board in the Guild Hall,
mentioning a reward for the return of a lost ring. From the town
gate, head north to the Healer's house to inquire about it.
Simply knock on the door and she'll let you in. While
you're here, you can ask about (2) the potion components her
other poster talked about, and she might have something to say about
the pterosaur in her cottage as well. Seems that they'll pick up
any shiny object they find. Gold is shiny, isn't it?
In the tree outside, you might have noticed another pterosaur in a
nest. Suspicious, no? The ring is probably in that
nest--now you just have to figure out how to get it down. This is
the first puzzle with multiple solutions based on your class.
Take a look at your skills and see what you might be able to use.
- Fighters:
You'll probably figure out that the only ability
you
might be able to use would be Throwing. Get some rocks
and then throw a rock at the nest. The first toss will
scare away the nest's owner, and eventually your Throwing skill and
Luck will be enough to hit the nest, knocking it to the ground. Rest
if you run out of SP while doing this. From there, your Hero will
automatically saunter over to the nest fragments and retrieve the
ring. Warning: I've had some problems with the game
freezing when the Hero reaches the nest. I recommend saving your
game before you start throwing, and then again immediately after you
successfully get the ring.
- Magic-Users:
This is why we picked up the Fetch spell from
Zara earlier. Cast Fetch, and the nest will be pulled
into your hands. Easy as pie, but such is the way of a magic-user
who knows how to use his spells.
- Thieves:
Climbing will help you out here. Head over
to
the base of the tree and climb the tree until you manage to get
up. It might take you a while, so be patient and rest
when you need to. Once you get to the top, though, don't move
just yet. Instead, climb down, and then climb the tree
again. Repeat this a few more times, just to get a few more
points in Climbing. I like to keep climbing up and down until I
can always climb up on my first try. Then you can get the ring
and you'll
automatically climb down--but if you go after the ring when your skill
is too low, you'll fall off the branch.
Once you have picked up the ring (3), go knock on the
Healer's door
again. When she lets you in, give the ring (10) to her,
and reap the rewards of heroism. Six gold, two healing potions,
and a kiss to boot! The Hero will quickly get out of there to
avoid more of a reward.
It should be either mid-afternoon or
approaching sunset, possibly still midday for Magic-Users and rather
late for Thieves, unless you spent quite a bit of time hanging around
and letting time pass. You can kill some time by continuing to
work on your skills here (casting Fetch isn't
useful, but you can still get the practice) and then resting and
repeating. Thieves can work on their Throwing by following the
same method Fighters use to get the ring. And the Healer's front
door makes for a
great place to practice Lockpicking--the door is barred, so you won't
be able to get in. Head south to the
town gate.
You'll probably see Bruno here late in midday or in
mid-afternoon. He can give
you some information, but the price he asks isn't worth it, since you
can get the information for free from other people. You will,
however, get points for successfully talking to him and not getting him
mad. Be
warned: Don't do anything that might seem hostile (such as
attacking or casting any spell) around Bruno. You won't
live to regret it. Instead, head east along the road (2).
When you reach the dead-end at the mountains, turn around and go one
screen west, then north and east. You'll meet a rather large
frost giant here, who will speak with rather severe alliteration about
a bargain. If you ask about the bargain, he'll tell you
that he will give a glowing gem in return for enough fruit to fill up
his fists. 50 apples will suffice, so give the apples to
him (8) and you'll receive the gem. When that's done, head west
and then south.
The
third time you visit this screen (second time for VGA users), you'll
see a fox caught in a
trap. Do what any Hero would do: Open the trap
(10). The fox will give you some advice and information (pay
attention to what he says about that curse), and then then scamper
off. When he's gone, head west back to town.
- Magic
Users: Take your new cash supply back to Zara's Magic
Shop to buy the Open spell (M2). You'll need it tomorrow.
Now check the time. When sunset is approaching (kill time by
practicing your skills
outside the Healer's house if you need to, but don't take too long
because the town gate closes at sunset), go on into the Inn, and
you'll be greeted by Shameen. You can ask
about stuff now, or later when you rent the room (1). Either
way, sit at the table and Shema will emerge from the kitchen to
take
your order. Ask about the food--doesn't it sound good?
:) Order food from her, then turn your attention to the
merchant at the table with you. He can tell you all about the
brigands if you ask about them, and he has a few other
interesting things to say (5). Soon your meal will arrive.
It
looks and smells great, so feel free to eat it (1).
Abdulla looks rather hungry, so give silver (in the VGA
version, he won't take your money, so you'll have to click the money
icon on him while Shema is present to buy him a meal or a drink) (2) to
help him
out, and
he'll tell you some things to foreshadow the next game of the series.
- For Thieves, the day isn't over yet.
Click here for a sidequest that's
only
available
if you have the Pick Locks ability.
When you're finished talking to Abdulla, stand and walk over
to Shameen. Talk to him if you didn't before, and then rent a
room (VGA users will need to buy 'a night's rest') (1).
You'll go
straight to your room and rest up for your next day of adventuring.
Class
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Points
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Fighter
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68
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Magic-User
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72
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Thief
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118
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to go
back to the beginning. Click here
to
become a friend of the forest.
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