Welcome to Spielburg!
You've built up your skills as much as you can, you've graduated
from the Famous Adventurer's Correspondence School, and you've found
the ad requesting a Hero for Spielburg. All that work, and only
one measly puzzle point for it (1).
Upon entering the town, you'll be greeted by the Sheriff.
Listen to what he has to say, and then ask him for more detail about
something he mentioned (ask about _____) (1). When you're
finished chatting with him, head north and listen to his warning about
the Dragon's Breath.
On this screen, you'll find Hilde's produce stand. Ask
about her goods, or anything else that might interest her
(1). While you're here, buy apples from her--you'll
need a total of 50 of them (3). Hopefully you have the strength
to carry them.
When you've finished with Hilde, head to the Dry Goods Store.
You'll have to get Kaspar's attention somehow, and what better (and
more friendly) way than to say hi? He'll put his book
down and you can ask about something (1). No need to buy
anything, though (but you can pick up two Flasks while you're here to
save some time and money), so just head back out and then go west.
The butchershop, the bakery, and the bar. The three B's of
town living (you passed the fourth, the barbershop, on your way north
from the Sheriff's office. Between the butchershop and the bar,
you'll see a narrow alley. Head into that to meet Sam. He
won't talk to you unless you contribute to his cause, so give silver
(1) and then ask about whatever you wish (1). He'll only
talk to you for a little while before demanding more money, and you can
keep giving him silver or just leave. You might need your money
later, so I'd recommend saving it.
The bar is a rather seedy place, and you can visit it if you want,
but there's really no need to just yet. VGA users will find a
note laying on the floor inside and get a couple points for it, but
since EGA users cannot get it until later, I won't be including it in
the point list just yet.
Did you notice that there was a path to the west from the Sheriff's
office? Head back around and go that way. You can ignore
the Hero's Tale Inn for now--it's only midday and you don't need to
rest yet. You'll find yourself in front of the Magic Shop, being
stared at by its eye. Head on into the Magic Shop.
As you approach the counter, Zara will appear and introduce
herself. Ask about something (1). Magic-Users will
want to buy Fetch (M2)--you should have just enough money for
the scroll (unless you gave it all to Sam). When you're done
here, head back out and into the Guild Hall to the west.
Walk on over to the desk and read book to check out what
people have done here before you showed up (4). You can also sign
the book (1) to make a record of your visit. Then go to the
bulletin board and read quests to see what people need a Hero
to do (6). The guild master is asleep, but you can wake the
man and then ask about whatever you wish (1).
And that's all we'll do in Spielburg for now. We'll come back
to the Inn tonight, but for now just go back to the front gate and head
on out into the forest (1). Let the adventuring commence!
Class
|
Points
|
Fighter
|
23
|
Magic-User
|
25
|
Thief
|
23
|
Tired of your Hero already? Click here to go back and make a new one.
Otherwise, click here to do your
good
deeds for the day.
|