Spells & Reagents
REAGENTS | ||
---|---|---|
Reagents (along with magic points) are used to cast spells for
protection, healing, attack, effect, etc. When you start a new
game, you will start off with a low amount of the standard 6 reagents..
so, you'll need to get more later on. The two rare
reagents, Fungus & Manroot, are a bit harder to find. When purchasing Regeants, the merchant will inform you that he is blind, and asks that you just put the money into his hand. You then select the amount and then give it to him. You MUST give him the correct amount (or more), otherwise it will drop Virtue. Apparently he is incapable of counting out how much you give him... | ||
Name | Price | Location |
(Sulfurous) Ash | 2 |
MoonGlow, Skara Brae, Paws, Buccaneer's Den |
Ginseng | 5 |
MoonGlow, Skara Brae, Paws, Buccaneer's Den |
Garlic | 6 |
MoonGlow, Skara Brae, Paws, Buccaneer's Den |
(Spider Silk) Silkweb | 3 |
MoonGlow, Skara Brae, Paws, Buccaneer's Den |
(Blood) Moss | 6 |
MoonGlow, Skara Brae, Paws, Buccaneer's Den |
(Black) Pearl | 9 |
MoonGlow, Skara Brae, Paws, Buccaneer's Den |
(Deadly) Fungus | 0 |
Search at 149,46 on 2 New
Moons. Click for visual |
Man(drake) Root* | 20;0 |
Buccaneer's Den; search at
54,182 on 2 New Moons. Click for visual |
|
SPELLS | |||||
---|---|---|---|---|---|
Here is a list of all the spells in the game. Most of the spells
you
start off with, while others you have to talk to certain characters to
learn them. When someone tells you the reagents to a new spell,
you
can't use it until you have it scribed in your Magic Book (under the
'Recipe' option in the menu screen). This can be done at Spells
Unlimited, which is located in MoonGlow. When you get there,
select a
spell you want to scribe (learn), then select the proper reagents for
that spell. Once scribed, the spell will be listed in the Recipe
section of the menu (select 'Other' option, then scroll down for
'Recipe'). All characters have access to the spells after
being scribed & are able to cast them as long as they have:
A.)Magic Points (MP) required and B.)The proper reagents for the spell. At the request of a few individuals, I have included the gold cost per spell cast, based on the reagents used. | |||||
Name | MP | Reagents | GP | Learn In | Effect |
Light | 3 |
Ash | 2 | Start With | Lights your way in dungeons; same effect as 'Torch'. |
Missile | 3 |
Ash, Pearl | 11 | Start With | Throws a magic missile at enemy. |
Awaken | 5 |
Ginseng, Garlic | 11 | Start With | Awakens a sleeping target. |
Cure | 6 |
Ginseng, Moss | 11 | Start With | Removes poison. |
Wind | 10 |
Garlic, Moss | 12 | Start With | Change wind direction; for use with Hot-Air Balloon. |
Heal | 10 |
Garlic, Silkweb | 9 | Start With | Restores Hp to one character (about 60 - 75). |
Fire | 12 | Ash, Pearl | 11 | Start With | Throws a fire ball at enemy. |
Exit | 12 | Ash, Silkweb, Moss | 11 | Start With | Warps you out of dungeons. |
Dispel | 12 | Ash, Garlic, Pearl | 17 | Start With | Cancels effect of Poison &
Force Marshes. |
View* | 15 | Fungus, Manroot | 0;20 | Start With | Views the world or dungeon map; Same effect as 'Gem'. |
Protect | 15 | Ash, Ginseng, Garlic | 13 | Start With | Increases defense in battle. |
Ice* | 17 | Pearl, Manroot | 9;29 | Start With | Throws ice ball at enemy. |
Blink | 18 | Silkweb, Moss | 9 | Start With | Instantly flee from battle; will not drop virtue. |
Energy | 22 | Ash, Silkweb, Pearl | 14 | Start With | Damage enemy & emits a ring of fire in a 3x3 area. |
Quick | 25 | Ash, Ginseng, Moss | 13 | Start With | Allows 2 attacks per round
(all
allies). Can wear off. |
Sleep | 10 | Ginseng, Silkweb | 8 | MoonGlow | Attempts to put enemies to sleep. |
Reflect* | 20 | Ash, Ginseng, Garlic, Fungus | 13 | Paws | Take no damage from projectiles (not magic). |
Negate* | 20 | Ash, Garlic, Pearl, Manroot | 17;37 | Lycaeum | Unable to cast spells (friend & foe). |
Destroy* | 23 | Pearl, Fungus | 9 | Vesper | Kills one enemy. |
Jinx* | 28 | Pearl, Fungus, Manroot | 9;29 | Serpent's Hold | Confuses enemies into attacking each other. |
Squish* | 28 | Ash, Silkweb, Moss, Manroot | 11;31 | Yew | Damages all enemies based on
HP. |
Gate* | 32 | Ash, Pearl, Manroot | 11;31 | Cove | Allows you to use "Gate Travel" at your leisure. |
Tremor* | 40 | Ash, Moss, Manroot | 8;28 | See Note 1 |
Causes earthquake that kills
all enemies.
Can miss. |
Life* | 45 | Garlic, Moss, Fungus, Manroot | 12;32 | Lycaeum | Brings a character back to life. |
Defeat* | 28 | Moss, Pearl, Manroot | 15;35 | Start With | Damages enemies directly
surrounding a character. |
*These recipes will have 2 different prices for them, based on whether you choose to search for or buy the rare Reagents. +Fungus can only be searced for, so it's not factored in to it's Recipe Cost. ++Manroot can be searched for or purchased for 20 GP. 1st price is if you searced for it; 2nd price if you bought it. |
Note 1 |
---|
Tremor is a rather
difficult spell to pick up. You have to talk to 3
certain people in order for you to have the spell
scribed.
|
The text in this document is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. Anyone is free to use, copy, modify and re-distribute this work as long as they agree to the terms in the license.