Travel & Terrain
There are many different modes of travel in Ultima IV, some which are more efficient than others. | |
Walking | |
---|---|
Normal mode of transportation. Can encounter enemies while walking. Can enter areas that ships and the hot air balloon can't enter. | |
Ship | |
Faster than walking. Can also encounter enemies, such as pirate ships. Can enter places that walking and hot air balloon can't enter. To obtain a ship, approach a pirate's ship near the shoreline & defeat all of them in battle. Becareful of the whirlpools... | |
Hot
Air Balloon |
|
About as
fast as the ship. Will not encounter enemies while on
balloon. Can navigate over mountains. Must use 'Wind' spell
to
correctly navigate Balloon. Can enter places that walking and
ships
can't enter. While you are in the Balloon, you have a full view
of all
your surroundings, including forest areas. Can't land on forest, plateau, mountain, river, sea or marsh areas. |
|
Gate
Travel |
|
Instantaneous.
Travel from one gate location to another gate location during
corresponding moon phases. Gates will be located near 1 of the 8
virtuous towns. |
Terrain | Icon | Description |
---|---|---|
Plains | Normal walking fields. |
|
Brush | Same as Plains, except can
have boulder obstacles in battlefields. |
|
Forest | Shortens range of sight to a 3
x 3 area around you. |
|
Plateau | Same thing as plains. In
battle, may have boulder/mountain obstacles in some areas. |
|
Mountain |
A big pointy rock, usually
found in a copious amounts together near plateau areas. Cannot
cross
over. |
|
Poison Marsh |
A poisoned patch of
land. Will inflict poison when crossed. |
|
Fire Marsh |
A fiery marsh. Will cause damage. Can be found on world map near Abyss, or in battle from enemy attack, spell 'Energy' or item 'Oil'. | |
Force Marsh |
|
Damage floor basically.
Same effect as fire marsh, but only found in towns, castles &
dungeons. |
Shallow Sea | Shallow water. Located usually around the shoreline around landmasses. | |
Deep Sea |
Deep water. Found in
most of the world. Not really much different from shallow water. |
|
River | |
Small streaks of water.
Can be found on mainland or near shorelines. Cannot cross over,
except for bridges. |
Bridge | A wooden bridge, used for traversing over water/rivers. | |
Shoal | Patches of water that are not passable. One such shoal has some importance to it... | |
Whirlpool | Large vacuum of swirling water, found in sea areas. Entering one may take you to someplace unexpected... | |
Town | 1 of 12 towns found throughout the game; can encounter npcs & possible shops. | |
Castle | 1 of 4 castles in the game, each with a ruling lord/lady. Can find valuable information or items in them. | |
Shrine | Places of meditation used to
aquire partial Avatarhood in 1 of 8 virtues. If requirements are
met, Avatarhood is gained for that virtue; if not, you will be told
what to do. |
|
Dungeon | Subterranean locations found
throughout Britannia. Monsters dwell within them. Some
contain the
stones of virtue & principle altars.. others may contain other
valuable information or items. The final dungeon in the game, The
Great Stygian Abyss, is surrounded by lava. |
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