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Accessories
Accessories are equipment that give some type of added bonus to a
person's attack/defense/etc, or protects against status change or
elements. There are 6 accessory types in the game.
KEY |
Stat/Item
Effect |
Increase/Decreases stats by
equipping it, or just by having it in inventory; special ability an
item has, such as the ability to slay undead, cast spells, has a
Special Power (SP), etc. |
Orange Text |
Usable by Class/Attribute |
Red Text |
Cursed item. Once
equipped, cannot be removed. Go to Vigger's and pay him to lift
curse. Once done, item is destroyed. |
RING
These accessories aren't that really useful. Most of them are
either Regen/Degen per step, or casts a spell when used as an item.
Name
|
Description
|
Class
|
Attribute
|
Stat/Item Effect
|
Found In
|
Sold For
|
Healing
Ring
|
A
dazzling ring containing water, the basis of life. The radiance
of the ring has the power to heal. |
W K M N
T P B S |
G N E
|
When
equipped, gain 1 HP per step. When used as an item, casts Lafeal.
|
Drops off of Fairy. |
26000 |
Sorceror's
Ring
|
A ring
engraved with a sorceror's chant. Cures paralysis.
Increases user's wisdom level. |
W K M N
T P B S |
G
N E |
When
used as an item, casts Parazkea. Releasing it's SP, Wisdom +1. |
Virgo
starts with one. Received after completing Walter's "Find a
certain book" quest. Drops from Mages (all kinds). |
21000 |
Crimson
Ring
|
Ring
with a crystal mixed with fairy's blood. Cures wounds and
increases resistance to death. |
W K M N
T P B S |
G N E |
When
equipped, Gain 2 HP per step; Instant Death resistance up. |
Can be
obtained in B5 if you give the Pixie guarding the door a Carcass
or Cathedral stone. Drops off Vampire Lord. |
6000 |
Cursed
Ring
|
Ring
with a soul of a cursed, unlucky person. Decreases luck of those
who wear it. |
W K M N
T P B S |
G N E |
When
equipped, Luck -50%. |
A
possible prize won from completing Gotz's Lv. 10 Trap. |
13000 |
Death
Ring
|
A ring
that attracts death by holding curses of those who were betrayed by
their comrades. |
W K M N
T P B S |
G N E |
Lose 3
HP per step just by having it in your inventory. |
A
possible prize won from completing Gotz's Lv. 10 Trap. Drops
off of Elder Demon. |
21000 |
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CHARM
These type of accessories are mainly hit percentage boosters.
Some can also cast spells when used in battle.
Name
|
Description
|
Class
|
Attribute
|
Stat/Item Effect
|
Found In
|
Sold For
|
Decorative
Charm |
A
charm containing a fragment of a lucky statue. It increases
accuracy. |
W K M N
T P B S |
G N E
|
When
equipped, increases
accuracy. |
Can be
bought in Vigger's Shop for 1500 G. |
750
|
Sculpture
Charm |
A
charmed filled with a sorceror's energy. Increases accuracy and
can render an enemy immobile. |
W K M N
T P B S |
G N E |
When
equipped, increases
accuracy. In battle, casts Strain. |
Hina
starts with one. Found in B1. |
3750 |
Ash
Charm |
A
charm portrayed with monster's blood. Increases accuracy and can
destroy enemies. |
W K M N
T P B S |
G N E |
When
equipped, increases
accuracy. In battle, casts Ash. |
Received
after completing Palo's "I want to sleep soundly" quest. |
5250 |
Samurai
Charm |
Samurai's
soul increases accuracy to defeat immortals. Allow ones
occupation to change to a samurai. |
W K M
N
T P B S |
G N E |
When
equipped, increases
accuracy; can kill Undead. Releasing it's SP, can become a
Samurai. |
Found in random chests in the
ABYSS. |
7500 |
Devilish
Charm |
A
charmed filled with a sorceror's energy. Increases accuracy and
can perform miracles. |
W K M N
T P B S |
G N E |
When
equipped, increases
accuracy. In battle, casts Nirvana. |
Given to you by Garcia in the
Bar after you've finished the 'Deliver an
axe' quest & have already pushed the switched to drain the water
from B5. |
11250 |
Cursed
Charm |
Charm
inscribed with a symbol to summon darkness. Raises accuracy, but
takes away Priest MP. |
W K M N
T P B S |
G N E |
When
equipped, increases
accuracy; Lose 1 Pri. MP every 10 steps. |
A possible prize won from
completing Gotz's Lv. 10 Trap. Drops off of High Priest. |
11250 |
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ORNAMENT
Ornaments are accessories that help resist or protect against status
change.
Name
|
Description
|
Class
|
Attribute
|
Stat/Item Effect
|
Found In
|
Sold For
|
Lapis
Ornament |
Causes
one to fall in love. Increases luck and raises one's strength
against Sleep. |
W K M N T P B S |
G N E |
When
equipped, Luck +10; Sleep
resistance up. |
Received
after completing Lisa's "Charm to fullfil a love" quest. |
2450 |
Elf
Hair
Ornament |
Prevents
Poison, Paralysis, Sleep and Unconsciousness. Increases Life. |
W K M N T P B S |
G N E |
When
equipped, Life +10; Prevents
Poison, Paralyze, Sleep, Unconscious. Releasing it's SP, Life +1. |
Received
after completing Rose's "Find out about my husband" quest. |
4900 |
Mitral
Ornament |
Made
from mitral silver. Helps resist Poison, Paralysis, Sleep and
Unconsciousness. |
W K M N T P B S |
G N E |
When
equipped, Poison,
Paralyze, Sleep, Unconscious resistance up. |
Received
after completing Fawn's "Bring back our music" quest. |
7700 |
Water
Ornament |
An
accessory sanctified by water exposed to the light of a full
moon. Prevents all status change. |
W K M N T P B S |
G N E |
When
equipped, Prevents all
Status. |
Drops
off of Necromancer. |
11500 |
Cursed
Ornament |
Used
to belong to a witch. Prevents status change, but takes away
Sorceror MP just by carrying it. |
W K M N
T P B S |
G N E |
When
equipped, Prevents all
Status. Lose 1 Sor. MP every 10 steps just from having it in your
inventory. |
A
possible prize won from completing Gotz's Lv. 10 Trap. Drops
off of Lv. 7 Mage. |
11500 |
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WRIST
These mainly give offensive & stat boosters. Equip these if
you want a little extra 'omphf' to your attacks.
Name
|
Description
|
Class
|
Attribute
|
Offense
|
Stat/Item Effect
|
Found In
|
Sold For
|
Ogre
Power
Wrist
|
Sealed
with an ogre's strength. Increases attacking strength and
critical rate simultaneously. |
W K M N
T P B S |
G N E
|
7
|
When
equipped, critical hit rate up. |
Drops off of Poison Giant. |
8750 |
Knight's
Wrist |
Nameless
Knight's wrist. Increases attacking strength and tolerance to
fear. Can change to Knight. |
W K M N
T P B S |
G N E
|
7 |
When
equipped, Power +10; resist Fear. Releasing it's SP, can become a
Knight. |
Recieved after completing
Geese's "Please find Hannah" quest. |
6250 |
Parvenu
Wrist
|
A
bracelet used by gamblers that brings good luck. It will increase
the user's luck. |
W K M N
T P B S |
G N E
|
3 |
When
equipped, Luck +10. Releasing
it's SP, Luck +1. |
Received after completing
Paul's "I wanna do the right thing" quest. |
3750 |
Weakling
Wrist |
Made
by a priest to seal a maniac warrior. Decreases power just by
carrying it. |
W K M N
T P B S |
G N E
|
0 |
When
equipped, Power -50%. |
A possible prize won from
completing Gotz's Lv. 10 Trap. Drops off of Dragonfly. |
6250 |
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BOOTS
These accessories are used as evasive & defensive boosters.
Name
|
Description
|
Class
|
Attribute
|
Evade
|
Defense
|
Stat/Item Effect
|
Found In
|
Sold For
|
Speed
Boots |
Large
increase in evade. Allows one to change class to ninja. |
W K M N
T P B S |
G N E
|
Evade: 3 |
0
|
Releasing
it's SP, can become a Ninja. |
Drops off of Master Ninja. |
4500 |
Stamina
Boots |
Popular
among warriors. Increases strength, evade, and decreases the
amount of damage. |
W K M N
T P B S |
G N E
|
Evade: 1 |
5
|
N/A |
Found
in B5. |
1500 |
Cursed
Boots |
Large
increase in evade, but you will unknowingly lose money from these
jinxed boots. |
W K M N
T P B S |
G N E
|
Evade: 3 |
0
|
Lose
money every 10 steps just from having it in your inventory. |
A
possible prize won from completing Gotz's Lv. 10 Trap. Found in
random chests starting from B2. |
4500 |
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CLOAK
Mostly used as a slight evade & defense booster, the higher level
ones will add
an elemental or status protection.
Name
|
Description
|
Class
|
Attribute
|
Evade
|
Defense
|
Stat/Item Effect
|
Found In
|
Sold For
|
Cloak
|
A
normal cloak. Helps to slightly decrease the amount of damage
from enemies. |
W K M N
T P B S |
G N E |
3 |
2 |
N/A
|
Bought
in Vigger's Shop for 1700 G. Can be found in random chests
throughout the Labyrinth. |
850
|
Anti-Evil
Cloak
|
Prevents
Flame, Freeze, Thunder, and direct damage from enemies. Also
restores everyone's MP. |
W K M N
T P B S |
G N E |
3 |
7 |
When
equipped, Fire, Freeze & Thunder resistance up. Releasing
it's SP, will restore all member's MP. |
Recieved
after completing Merricks "I want to make a wonder drug" quest. |
16250 |
Blazing
Cloak
|
A red
cloak dyed in the blood of the Flame fairy, Salamander. Enemy
hits and Flame can be avoided. |
W K M N
T P B S |
G N E |
3 |
5 |
When
equipped, Fire resistance up. |
Michele
starts with one. |
8750 |
Bishop's
Cloak
|
A
cloak that makes one feel like becoming a bishop. Allows a change
of occupation to bishop. |
W K M N
T P B S |
G N E |
3 |
5 |
Releasing
it's SP, can become a Bishop. |
Recieved
after completing Maria's "Train me to be a bishop" quest. Drops
off of Arch Priest. |
8750 |
Thunder
Cloak |
Transcribed
with the dwelling area of Wind fairy, Silph. Enemy hits and
Thunder damage are diminished. |
W K M N
T P B S |
G N E |
3 |
5 |
When
equipped, Thunder resistance up. |
Grace
starts with one. Given to you by Michele on B2. |
8750 |
Poison
Cloak |
Cloak
with an evil eye depicted. It's powers decrease damage taken, and
prevents Poison and Freeze. |
W K M N
T P B S |
G N E |
3 |
5 |
When
equipped, Prevents Poison; Freeze resistance up. |
Drops
off of Necromancer. |
7750 |
Cursed
Cloak |
Spattered
blood of the murdered owner turned a sacred symbol evil. It
prevents the use of spells. |
W K M N
T P B S |
G N E |
3 |
7 |
Can't
cast spells just from having it in your inventory. |
A
possible prize won from completing Gotz's Lv. 10 Trap. Found
in random chests in The ABYSS. |
16250 |
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