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Statistics

This page is for the statistics in the game and what they are used for.  They will be seperated into character statistics and equipment statistics.  I know this page is kinda useless, but I felt like making it anyway, just encase someone got CoNfUsEd about something.

Character Statistics

Character statistics are basically the characters attributes and abilities such as HP, strength, defense, etc. and can be viewed by going to the character screen.

Name
Name of the character.
Race
Race of the character.  Sorted by: HUM-Human, ELF-Elf, DWA-Dwarf, GNO-Gnome and HOB-Hobbit
Class
Job class of the character.  Sorted by: WAR-Warrior, KNI-Knight, SAM-Samurai, NIN-Ninja, THI-Thief, PRI-Priest, BIS-Bishop and SOR-Sorceror
Attribute
Attribute of the character.  Sorted by G-Good, N-Neutral and E-Evil.
Personality
Personality of the character.  Too many to list; refer to the Personalities page.
Trust
Trust level of the character.  Goes up or down according to your actions.  There are 8 levels in all.

Level
Current level of character.  Goes up when enough experience points are earned and you stay at the Lodge.
HP/Max
Current Hit Points out of the maximum total of hit points (example - 20/25).
EXP
Total amount of experience points a character has.  Goes up with the killing of monsters and completing quests.
NEXT
Amount of total experience points a character needs to get to in order to gain a level.  This number exponentially rises with each level.
Off.
Offense strength of character.  Is factored by their Power and weapon's attacking strength.
Evade
Evasive ability of character.  Is factored by their Agility and armors' evasive capabilities.
Def.
Defensive ability of character.  It is factored by their Life and armors' defensive capabilities.

Power (Pwr)
Affects damage, with weapons, on enemies.
Wisdom (Wise)
Affects the degree of ease in casting and resisting a Sorceror Spell.
Faith (Fth)
Affects the degree of ease in casting and resisting a Priest Spell.
Life (Lfe)
HP.  Affects the resistance to poison and paralysis, and the ease of revival after death.
Agility (Agi)
Affects the speed of actions during battle.
Luck (Lck)
Affects the resistance to Breath and is used in other situations.


L1
L2
L3
L4
L5
L6
L7
SOR
0/0
0/0
0/0
0/0
0/0
0/0
0/0
Amount of Sor. spell points left out of the maximum total of sor. spell points per level.  Max is 9 per level (I.E. 5/9).
PRI
0/0
0/0
0/0
0/0
0/0
0/0
0/0
Amount of Pri. spell points left out of the maximum total of pri. spell points per level.  Max is 9 per level (I.E. 5/9).



Equipment Statistics
These statistics are for the equipment that you use, such as weapons, armors and accessories.  These can be viewed by going into the character menu, selecting an item, and pressing the triangle button.

Name
The name of the item is listed in the upper left hand side of the screen, just above Att. Freq.
Description
The description of the item is listed in the almost center of the screen, just below 'Can Equip'.  It also lists any special abilities this weapon may have.  *Unidentified items will have a series of '??' in this place.*
Can Equip
The classes/attributes able to equip them.  They are listed as: Warrior, Knight, Master(Samurai), Ninja, Thief, Priest, Bishop, Sorceror...Good, Neutral, Evil.
Att. Freq.
Attack Frequency of a weapon is how many hits this weapon can perform per attack.
Damage
Damage is the weapon's attack power.  The higher the number, the more damage you will inflict on enemies.
FixAccu.
Fixed Accuracy is the plus or minus to your character's hit accuracy with their equipped weapon.  Pluses are list as %.  Minuses are listed as -%.

E
This item is equipped on this character.
C
This item equipped on this character is cursed and cannot be removed.  Must go to Vigger's Shop and have curse lifted.




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