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Statistics
This page is for the statistics in the game and what they are used
for. They will be seperated into character statistics and
equipment statistics. I know this page is kinda useless, but I
felt like making it anyway, just encase someone got CoNfUsEd about
something.
Character Statistics
Character statistics are basically the characters attributes and
abilities such as HP, strength, defense, etc. and can be viewed by
going to the character screen.
Name
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Name of the character.
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Race
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Race of the character. Sorted by: HUM-Human, ELF-Elf,
DWA-Dwarf, GNO-Gnome
and HOB-Hobbit
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Class
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Job class of the character. Sorted by: WAR-Warrior, KNI-Knight,
SAM-Samurai, NIN-Ninja,
THI-Thief, PRI-Priest,
BIS-Bishop and SOR-Sorceror
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Attribute
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Attribute of the character. Sorted by G-Good, N-Neutral
and E-Evil.
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Personality
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Personality of the character. Too many to
list; refer to the Personalities
page.
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Trust
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Trust level of the character. Goes up or
down according to your actions. There are 8 levels in all.
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Level
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Current level of character. Goes up when
enough experience points are earned and you stay at the Lodge.
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HP/Max
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Current Hit Points out of the maximum total of
hit points (example - 20/25). |
EXP
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Total amount of experience points a character
has. Goes up with the killing of monsters and completing quests. |
NEXT
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Amount of total experience points a character
needs to get to in order
to gain a level. This number exponentially rises with each level. |
Off.
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Offense strength of character. Is factored
by their Power and weapon's attacking strength. |
Evade
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Evasive ability of character. Is factored
by their Agility and armors' evasive capabilities. |
Def.
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Defensive ability of character. It is
factored by their Life and armors' defensive capabilities. |
Power (Pwr)
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Affects damage, with weapons, on enemies.
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Wisdom (Wise)
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Affects the degree of ease in casting and
resisting a Sorceror Spell.
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Faith (Fth)
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Affects the degree of ease in casting and
resisting a Priest Spell. |
Life (Lfe)
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HP. Affects the resistance to poison and
paralysis, and the ease of revival after death. |
Agility (Agi)
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Affects the speed of actions during battle. |
Luck (Lck)
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Affects the resistance to Breath and is used in
other situations. |
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L1
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L2
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L3
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L4
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L5
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L6
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L7
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SOR
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0/0
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0/0
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0/0
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0/0
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0/0
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0/0
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0/0
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Amount of Sor. spell points left out of the
maximum total of sor. spell points per level. Max is 9 per level
(I.E. 5/9).
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PRI
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0/0
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0/0
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0/0
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0/0
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0/0
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0/0
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0/0
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Amount of Pri. spell points left
out of the maximum total of pri. spell points per level. Max is 9
per level (I.E. 5/9). |
Equipment Statistics
These statistics are for the equipment that you use, such
as weapons, armors and accessories. These can be viewed by going
into the character menu, selecting an item, and pressing the triangle
button.
Name
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The name of the item is listed in the upper
left hand side of the screen, just above Att. Freq.
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Description
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The description of the item is listed in the
almost center of the screen, just below 'Can Equip'. It also
lists any special abilities this weapon may have. *Unidentified
items will have a series of '??' in this place.*
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Can Equip
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The classes/attributes able to equip them.
They are listed as: Warrior, Knight, Master(Samurai),
Ninja, Thief,
Priest, Bishop,
Sorceror...Good,
Neutral, Evil. |
Att. Freq.
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Attack Frequency of a weapon is how many hits
this weapon can perform per attack. |
Damage
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Damage is the weapon's attack
power. The higher the number, the more damage you will inflict on
enemies.
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FixAccu.
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Fixed Accuracy is the plus or minus to your
character's hit accuracy
with their equipped weapon. Pluses are list as %. Minuses
are listed
as -%. |
E
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This item is equipped on this character.
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C
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This item equipped on this character is cursed
and cannot be removed. Must go to Vigger's Shop and have curse
lifted.
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