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Allied Actions
Allied Actions (AA) are special attacks that your characters can use,
either in duo/trio groupings, are all together. There are 5
different types of AAs. They are: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Converge Attack |
Party Rank: 6 | Front Row: 3 | |
|---|---|---|---|
| Result: | Large damage inflicted on 1 enemy. | ||
| Automatically learned when you reach Rank 6. | |||
| Sweep Attack |
Party Rank: 5 | Front Row: 3 | |
| Result: | Small damage inflicted on front row of enemies. | ||
| Automatically learned when you reach Rank 5. | |||
| Rush | Party Rank: 3 | Both Rows: 3 or more | |
| Result: | Your party will charge at all enemies. | ||
| Bought from the Guild for 2000 G. | |||
| Ninja Attack |
Party Rank 8 | Front Row: 3 Ninja must be in front row | |
| Result: | Increases damage to enemy from a mid-air attack. | ||
| Bought from the Guild for 52000 G. | |||
| Double Slash |
Party Rank 3 | Front Row: 2 | |
| Result: | Inflicts large damage to one enemy by an attack by 2 characters. | ||
| Learned from the Swordsman on B1. | |||
| Stun Attack |
Party Rank 4 | Front Row: 1 ----- Back Row: 1 who can use Sorceror or Priest spells. | |
| Result: | Render an enemy unconscious. | ||
| Automatically learned when you reach Rank 4. | |||
| Fake Attack |
Party Rank 6 | Front Row: 2 | |
| Result: | Fools an enemy to allow the other char. to attack from a different angle. | ||
| Bought from the Guild for 36000 G. | |||
| Hold Attack |
Party Rank 4 | Front Row: 1 ----- Back Row: 1 who can use Sorceror or Priest spells. | |
| Result: | Enemy becomes immobile. | ||
| Automatically learned when you reach Rank 4. | |||
| Jump Attack |
Party Rank 5 | Front Row: 1 ----- Back Row: 1 who can use Sorceror or Priest spells. | |
| Result: | A character can avoid an enemy attack. | ||
| *Note~ Character can still be hit by magic and breath attacks.* | |||
| Automatically learned when you reach Rank 5. | |||
| Warp Attack |
Party Rank 8 | Front Row: 3 ----- Back Row: One who can use S or P spells. | |
| Result: | An unblockable attack on 1 enemy by the front row. | ||
| *Note~ Characters can still be hit by magic and breath attacks.* | |||
| Automatically learned when Orphe becomes a Registered member. | |||
| Back Attack |
Party Rank 4 | Front Row: 3 | |
| Result: | 1 char. acts as a decoy while 2 other characters attack from behind. | ||
| Automatically learned when Rui becomes a Registered member. | |||
| Sacred Cross |
Party Rank 8 | Front Row: 1 Knight ----- Back Row: 1 Priest or 1 Bishop. | |
| Result: | Purifies or detroys immortals. | ||
| *Note~ Same rules apply as Dispel, it can fail.* | |||
| Bought from the Guild for 52000 G. | |||
| End Lash |
Party Rank 5 | Front Row: 2 |
|
| Result: | An attack on both ends of the front and back rows of enemy party. | ||
| Bought from the Guild for 28000G. | |||
| Crisscross | Party Rank 7 |
Front Row: 3 |
|
| Result: | An attack is made on an enemy thrown in the air while it is vulnerable. | ||
| *Note~ When successful, heavy damage is done to an enemy. If failed, only slight. | |||
| Bought from the Guild for 44000 G. | |||
| Front Guard |
Party Rank 2 | Front Row: 2-3 | |
|---|---|---|---|
| Result: | The party can be strongly defended by the front row, even from ill status. | ||
| Learned from the Swordsman on B1. | |||
| Deploy | Party Rank 6 | Both Rows: 3 or more | |
| Result: | Immobile party members cannot participate. Reduces "Breath" damage. | ||
| Bought from the Guild for 36000 G. | |||
| Spell Shell |
Party Rank 6 | Back Row: 3 | |
| Result: | A protective shield is cast by the back row to protect the party from enemy spells. | ||
| *Note~ By 'protect', they mean 'reduce the damage of'.* | |||
| Automatically learned when Michelle becomes a Registered member. | |||
| Assisted Spell |
Party Rank 6 | Back Row: 2, 1 person must be a castor | |
|---|---|---|---|
| Result: | Increases the strength of the castor's spell. | ||
| Automatically learned when you reach Rank 6. | |||
| Sweep Spell |
Party Rank 7 | Back Row: 1 of the 3 must be a castor | |
| Result: | Increases the range of the castor's spell. | ||
| Bought from the Guild for 44000 G. | |||
| Silence Breaker |
Party Rank 7 | Back Row: 3 | |
| Result: | Cures a possessed character. | ||
| *Note~ This description isn't correct. It does not cure possession like it says, but instead it cures anyone who is afflicted with 'Seal' status.* | |||
| Automatically learned when Grace becomes a Registered member. | |||
| Spell Sword |
Party Rank 5 | Front Row: 1 ----- Back Row: A castor | |
| Result: | Overpowers an enemy curse if this AA is successful. | ||
| *Note~ This AA is intended to break an enemy's special protection that they might have (I.E. monsters that resist/barrier spells)* | |||
| Bought from the Guild for 28000 G. | |||
| Assisted Shot |
Party Rank 4 | Back Row: 1-3 | Party: Min. 2 | |
|---|---|---|---|---|
| Result: | Projectile is thrown to aid accuracy of comrade. Can't combine with Assisted AA. | |||
| Bought in the Guild for 4000 G. | ||||
| Restrict Shot |
Party Rank 3 | Back Row: 1-2 | Party: Min. 2 | |
| Result: | Enemy attack is halted by a projectile thrown. Can't combine with Assisted AA. | |||
| Learned from the Swordsman on B1. | ||||
| Spell Cancel |
Party Rank 4 | Back Row: 1-2 | Party: Min. 2 | |
| Result: | Enemy spell is halted by a projectile thrown. Can't combine with Assisted AA. | |||
| Automatically learned when you reach Rank 4. | ||||
| Reaper's Blade |
Party Rank 3 | Both Rows: 2 or more | |
|---|---|---|---|
| Result: | A critical hit performed at the cost of losing half of a character's HP. | ||
| Soul Smash |
Party Rank 4 | Both Rows: 2 or more | |
| Result: | All enemies can be killed at the cost of losing a character. | ||
| Stealing Voice |
Party Rank 6 | Both Rows: 2 or more | |
| Result: | Stops an enemy from casting spells at the cost of losing half of all character's HP. | ||
| Spirit Healing |
Party Rank 6 | 1 or more injured characters | |
| Result: | Leader heals the same amount of HP inflicted on other characters. | ||
| Deceptive Slip |
Party Rank 2 | Both Rows: 2 or more | |
| Result: | At the expense of a member's HP, fleeing is certain except some monsters. | ||