Please note that all shrines in Tartarus ( are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin
Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation
Shrine Home

Classes & Adv. Classes
Experience Level Trends


Sorceror Spells
Priest Spells
Sorceror Stone Combines
Priest Stone Combines
Mutated Stones
Monster Materials

Trust & Party Rank
Allied Actions

General Battle Info
Status Abnormalities

Chests & Trap Info
Gotz's Trap Mini-Game

Town oF Duhan
Tips, Tricks & Game Hints
Hidden Priest
Special Thanks To...

General Battle Information

When a battle begins, you will notice a window open up on the left side of the screen.  Early on in the game, you will only see 7 commands listed in the column.  These are the characters Individual Actions.  After you meet the Swordsman on B1 and learn how to do the Allied Actions, more commands become available for you to use.  They are: "Allied Actions", "Invert Rows", "Flee Together", and the characters "Individual Action".

Allied Actions
Once you have mastered on how to do the Allied Actions from the Swordsman on B1, you will be able to select from the different types of Allied Actions to use:  "Offensive", "Defensive", "Spell", and "Assisted".  As you progress in Rank, more AA's will become available for you to use.  You can also go to the Guild in Town and purchase AA's.  You must maintain a Party Rank of 2 in order to use this command.

Invert Rows
This command allows you to switch the front row of the party with the back row.  These becomes useful encase you become attacked from behind and you need to switch your members back.  This also saves you the trouble of having to individually swap each member.  Must have a Party Rank of 2 in order to use this command.

Flee Together
This command allows your entire party the chance to flee the battle at once.  This command can fail at times, which will result in the whole party losing a turn.  Cannot flee from certain battles with monsters, especially boss fights.  Must have a Party Rank of 2 in order to use this command.

Individual Action
When you choose not to use an Allied Action or if you have already selected 2 AA's to use and have some characters left over, you will be able to select a character's Individual Actions.  These commands must be entered for each character using it (kinda seems obvious).  There are 7 different IA's (Individual Actions) and they are:

Attacks an enemy target with equipped weapon.  If targeted monster is already defeated, their attack will be redirected to another monster.   Unarmed characters, and characters with long range weapons in the front row using AA's, will attack barehanded.
Character defends against an enemy attack, and damage is decreased.  Paralyzed, Stoned, Sleep & Unconscious characters cannot Defend.
A character chooses to cast spell, if they have MP to use it.  Can select from Sorceror, which is for offense and Priest, which is for healing.
A character chooses to use an item from his/her inventory.  Select an item, then choose a target to use it on.
Character uses a divine chant to destroy Undead or cause them to flee; can fail at times.  Can only be used by Priests, Knights & Bishops.  Does not require MP to use.
A character switches position with another member in the party lineup.  The other character choosen for this cannot enter a command at this time.
A character attempts to flee from the battle.  If successful, the entire party flees and the battle ends.  This command has a lower success rate than "Flee Together".

Enemy battles can be fought in several different ways:

Normal Attack Party members enter their command and go in order according to their Agility in comparision to the enemy's Agility.  The higher the number, the quicker you go.
Surprise Attack You catch the enemy off guard and get a whole round to attack them, without having them attack you in return.
Sudden Attack The enemy catches you off guard and gets a whole free round to attack you.  But unlike a Back Attack, your rows do not switch.
Back Attack The enemy catches you from behind.  The front row and back row members switch and they get an entire round to attack you.

*Note - Back Attacks usually occur when an enemy hits you from behind.  Not always the case.  I've had several occassions where I've encountered enemies head on and it was still a Back Attack.  Other times when I was caught from behind it wasn't a back attack.  It's all randomized, although, there is a higher chance of it being a Back Attack being hit from behind.

While attacking enemies, several different things may appear during the actual attack or spell casting.  Please note that enemies can perform these moves as well, so don't freak out when an enemy does something that you don't like (like instantly killing one of your members).


Miss Character misses the targeted monster and no damage is done.
Critical Character scores a critical hit and damage done to the monster is doubled.
X Kill
When a character scores an X Kill, the screen will turn black and white and a large X will appear across the monster and it will instantly die, regardless of HP amount and defense rating.  Can only be performed by Ninjas, a Samurai using only Katana weapons, or other weapons that state that it can instantly kill (Queen's Guard Sword, Neck Breaker, etc.)

*Monsters that can perform an X-Kill:  Samurai, Ninja, Greater Demon, Maelific, Elder Demon, Reaper, Raver Lord, Deathbringer, Bu'Shin?


Fumble A spell's power is decreased and damage done to the monster is halved.
Critical A spell's power is increased and damage done to the monster is doubled.
Resist Enemies with special abilities are resistant to the spell cast on them, and only recieve half damage (I.E. Fire Giants are strong against fire magic).
Barrier Enemies with special abilities are protected against the spell cast on them, and recieve no damage.