|
Town of Duhan
There are several important locations within the Town of Duhan, each
of them having their own purpose to help you throughout the game.
You can recruit members and equip your party here. You may be
asked to accept quests.
Party
|
View party options. |
Item
|
View character item
options. |
Use |
Use selected item. |
Remove |
Remove selected piece of equipment. |
Hand Over |
Give item to another member. |
Appraise |
Identify an unknown object. A Bishop must
be in the group. A
character may, at times, become 'fearful' of the curse and are
inflicted with 'Fear' status. |
Release SP |
Releases an item's special power that it has
inside (change class or
attribute, raise hp, etc). Once done, the item will break....
most of
the
time. |
Discard |
Throws away an unwanted item. |
Exit |
Exit 'Item' option. |
Spell |
View a list of spells for each member.
Press Square to cycle through Sor/Pri spells.
|
View
Party |
View a party members stats, attribute, class and
personality. |
AA
Confirmation |
View a list of AA's you have. |
Quest
Confirmation |
View a list of the quests you currently accepted. |
Alter
Formation |
Change characters position in line. |
Trap
Practice |
Practice disarming traps. |
Exit |
Exit 'Party' option. |
Recruit |
Recruit party members, either from 'Made
Characters' or 'Original Characters'. |
Quest
List |
View a list of current acceptable quests and
ones that you've already completed. |
Dismiss |
Remove party members from your group. |
Exit |
Exit Bar. |
Back To Top
Register or change a party member's occupation. You can also
learn Allied Actions.
Register
|
Goes to character
registration option. |
Enter Name |
Creates a new character. Enter their name,
select their race and class. |
Delete Name |
Deletes a character you have made. |
Change Name |
Change a character's name, either from Main
character or Made character. |
Change Class |
Change a character's class either from Main
character or Made character. |
See Register |
See a list of made characters. |
Exit |
Exit Register. |
AA
Mastering
|
Option for learning
Allied Actions. New ones will become available when Rank
increases. |
Offensive |
Buy an Offensive AA. |
Defensive |
Buy a Defensive AA. |
Spell |
Buy a Spell AA. |
Assisted |
Buy an Assisted AA. |
Exit |
Exit AA Mastering. |
Exit |
Exit Guild. |
Back To Top
This is a save point where you can save your
game data. |
Back To Top
A temple where an abnormal status can be healed, but a ressurection can
possibly fail.
Cure Poison |
Cures one character of poison status. Cost
is your level x 30 G. |
Cure Paralyze |
Cures one character of paralyze status.
Cost is your level x 80 G.
|
Cure Stone |
Cures one character of petrify status.
Cost is your level x 80 G. |
Cure Fear |
Cures one character of fear status. Cost
is
your level x 100 G. |
Revive |
Brings one character back from Death
state. If failed, character turns into Ash state. Cost is
your level x 200 G. |
Resurrect |
Brings one character back from Ash state.
If failed, character is lost forever. Cost is your level x 400 G. |
Purify |
Cures one character from Possess by the
Reaper. Cost is your level x 200 G. |
Exit |
Exits temple. |
Back To Top
You party can level up with rst at this lodge after gaining experience.
Stay |
Stay the night in the Lodge, restoring all HP
and MP. If enough
experience is gained, a character can level up. Cost is 50 G a
person. |
Exit |
Exit Lodge. |
Back To Top
Buy/sell equipment here. You can have items appraised, curses
lifted and Magic Stones made.
Buy
|
Chose from a list of
different types of equipment to buy. |
Buy Weapon |
Select from a list of weapons to purchase. |
Buy Armor |
Select from a list of armors to purchase. |
Buy Accessory |
Select from a list of accessories to purchase. |
Exit |
Exit Buy option |
Sell |
Sell items that you no longer want. |
Appraise |
Pay to Indentify unknown items that you are
carrying. Selling unappraised items only go for 10 G. |
Life
Curse |
Lift a curse on a character that is equipped
with a cursed item.
Cursed items cannot be removed. Once lifted, the item is
destroyed. |
Make
Spells
|
Chose from a list of
spell making options. |
Make Material |
Use monster materials that you have on you to
make spells. Require 2 materials to make. |
Make Vellum |
Chose from a vellum to make special
spells. Require 3 materials to make. Must first give Vellum
to her in order to make them.
|
Separate |
Separate a Magic Stone back into monster
materials. Vellum made stones cannot be separated. Rarely,
stones can break when trying to separate them, resulting in them being
lost.
|
Exit |
Exit Make Spells. |
Exit |
Exit Vigger's Shop. |
Back To Top
Labyrinith formed by the distortion of
space during the Flash. Monsters and traps await here. |
Back To Top
|