Please note that all shrines in Tartarus (tartarus.rpgclassics.com) are under construction. That means that the shrines may not be complete, links may be broken, etc. Please e-mail the maintainer any questions about this game that the shrine doesn't yet cover. Thank you! -Merlin | ||||||||||||||
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AttributesAttributes are a key part in making a character and choosing
which ones to take along with you when you go into the Labyrinth.
There are 3 attributes to choose from, and each will clash with each
other depending on what actions you take. They also determine to
how fast or slow your party rank rises or lowers, and what
personalities each character takes on. Also, certain event scenes
where you will be asked if you want to help or ignore someone in need
will go by the attributes (i.e. if you choose to help them, anyone with
a good or neutral attribute will have their trust level go up and vise
versa). Items with special powers can be used to change one's
attribute if you decide to do so. Changing their attribute does
not change their personality (I.E. If you have a Good Human with a
personality of 'Jus' and you turn him Evil, his person. will still be
'Jus' and WILL go down if you fight friendly monsters).
GOOD VS. EVIL In my personal opinion, playing a good party pays off (having good/neutral members). It saves you the trouble of having to fight friendly monsters that could be potentially dangerous. Also, when you encounter event scenes where you will be asked whether you want to help the person or not, and you choose to do so.. it will make g/n members trust go up faster. Not to mention, that most of the later 'good' party members will be either good or neutral anyway. The only advantage to having an evil party (evil/neutral members), is that some of the later equipment can only be used by evil characters. These weapons are strong, but some of them are also cursed. Plus, you don't have to worry about running from friendly monsters. |
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