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Chests & Trap Info
TRAPS
Traps are probably one of the most annoying things about the game,
other than getting a Game Over (yeah, that kinda sucks too). They
are more of a nusiance than anything else. When activated, you
will be told by the game that you've activated a trap. When this
happens, you have a set time limit to disarm it or the trap will go off
and hit you with whatever trap it has been set with. When
actually disarming it, you will see a set of buttons appear on the
screen. You must press the buttons in order that they are on the
screen. You will use: Square, Triangle, X, Circle, R1 and
L1. The different kinds of traps are:
Trap Type:
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Icon:
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Description:
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Alarm |
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An alarm goes off that alerts
monsters of your
presence. You will be pulled into an automatic battle. Can
can only be triggered by floor traps found in Labyrinth levels (3,7,9).
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Crossbow Bolt |
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A character will be struck by
flying bolts and
will take damage. |
Dark Fog |
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A fog is released and your
vision is
impaired, making it harder
to see. Can be cured with the Sor. spell Undepps. Will wear
off over
time. |
Hearing Blaster |
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A sonic alarm will go,
rendering you deaf.
You are unable to hear your
footsteps, nor hear monsters approaching. Will wear off over time. |
MP Drain |
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This strange ghost like figure
appears and trys
to drain mp from characters. Will drain either Priest or Sor. MP. |
Pit Fall |
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Will drop down through a pit
hole to a lower
level of the floor. These are only found in B4 of the Labyrinth. |
Poison
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Everyone is hit with a poison
gas. Has a
chance to poison characters. |
Spears |
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A character will be struck by
spears coming up
from the floor and will take damage. |
Teleporter |
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Will automatically teleport
you to a random
place on the floor you're on. |
CHESTS
Most traps are usually triggered from treasure chests, but not
always. Locks are also just annoying. A lock is simply
that, a lock. It keeps you from opening a chest. If you
fail, just try again until you get it. A trap is something
else. If you fail, the trap will go off and hit you with the
preset trap. If you fail to disarm a trap or a lock, the
combination will change each time. Also, you will be unaware of
what kind of trap it is at first, unless you have a Ninja or Thief do
the disarming (if you don't have either of them, it won't tell you want
kind of trap it is until you actually start disarming it).
Type:
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Icon:
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Description:
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Blue Chest |
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These chests are safe.
There are no traps
or locks. |
Yellow Chest |
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These chests are locked.
You need to
disarm the lock to open it to obtain the contents of it. |
Red Chest |
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These chests are
trapped. When you fail to
disarm it, the trap will go off but the chest will still open. |
Black Chest |
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These chests are locked and
trapped. When
you fail to disarm it, the
trap will go off and the chest will remain locked. Must do it
right to
open it. |
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