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Chests & Trap Info 
TRAPS 
Traps are probably one of the most annoying things about the game,
other than getting a Game Over (yeah, that kinda sucks too).  They
are more of a nusiance than anything else.  When activated, you
will be told by the game that you've activated a trap.  When this
happens, you have a set time limit to disarm it or the trap will go off
and hit you with whatever trap it has been set with.  When
actually disarming it, you will see a set of buttons appear on the
screen.  You must press the buttons in order that they are on the
screen.  You will use: Square, Triangle, X, Circle, R1 and
L1.  The different kinds of traps are: 
 
  
    
      Trap Type: 
       | 
      Icon: 
       | 
      Description: 
       | 
     
    
      | Alarm | 
        | 
      An alarm goes off that alerts
monsters of your
presence.  You will be pulled into an automatic battle.  Can
can only be triggered by floor traps found in Labyrinth levels (3,7,9). 
       | 
     
    
      | Crossbow Bolt | 
        | 
      A character will be struck by
flying bolts and
will take damage. | 
     
    
      | Dark Fog | 
        | 
      A fog is released and your
vision is
impaired, making it harder
to see.  Can be cured with the Sor. spell Undepps.  Will wear
off over
time. | 
     
    
      | Hearing Blaster | 
        | 
      A sonic alarm will go,
rendering you deaf. 
You are unable to hear your
footsteps, nor hear monsters approaching.  Will wear off over time. | 
     
    
      | MP Drain | 
        | 
      This strange ghost like figure
appears and trys
to drain mp from characters.  Will drain either Priest or Sor. MP. | 
     
    
      | Pit Fall | 
        | 
      Will drop down through a pit
hole to a lower
level of the floor.  These are only found in B4 of the Labyrinth. | 
     
    
      Poison 
       | 
        
       | 
      Everyone is hit with a poison
gas.  Has a
chance to poison characters. | 
     
    
      | Spears | 
        | 
      A character will be struck by
spears coming up
from the floor and will take damage. | 
     
    
      | Teleporter | 
        
       | 
      Will automatically teleport
you to a random
place on the floor you're on. | 
     
  
 
 
 
CHESTS 
Most traps are usually triggered from treasure chests, but not
always.  Locks are also just annoying.  A lock is simply
that, a lock.  It keeps you from opening a chest.  If you
fail, just try again until you get it.  A trap is something
else.  If you fail, the trap will go off and hit you with the
preset trap.  If you fail to disarm a trap or a lock, the
combination will change each time.  Also, you will be unaware of
what kind of trap it is at first, unless you have a Ninja or Thief do
the disarming (if you don't have either of them, it won't tell you want
kind of trap it is until you actually start disarming it). 
  
    
      Type: 
       | 
      Icon: 
       | 
      Description: 
       | 
     
    
      | Blue Chest | 
        
       | 
      These chests are safe. 
There are no traps
or locks. | 
     
    
      | Yellow Chest | 
        
       | 
      These chests are locked. 
You need to
disarm the lock to open it to obtain the contents of it. | 
     
    
      | Red Chest | 
        
       | 
      These chests are
trapped.  When you fail to
disarm it, the trap will go off but the chest will still open. | 
     
    
      | Black Chest | 
        
       | 
      These chests are locked and
trapped.  When
you fail to disarm it, the
trap will go off and the chest will remain locked.  Must do it
right to
open it. | 
     
  
 
 
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